Player Matchup

Sol
Sol
 
Sol
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Jaaso986
Cernunnos
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 57L
1,354 Elo+
Solo
Cthulhu
Cthulhu
iMyystical
Cthulhu
Level 89
God Stats
5W - 3L
1,642 SR
Queue Stats
35W - 50L
1,376 Elo+
Party 1
Team Averages
Level 88
1,547 SR
1,410 Elo+

VS

Team Averages
Level 82
1,569 SR
1,424 Elo+
Sylvanus
Sylvanus
CSK_SMD
Sylvanus
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 38L
1,447 Elo+
Party 2
Scylla
Scylla
Chocolateeboyy
Scylla
Level 143
God Stats
0W - 2L
1,706 SR
Queue Stats
64W - 73L
1,432 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LilDuubag
Ah Muzen Cab
Level 25
God Stats
0W - 4L
1,500 SR
Queue Stats
24W - 33L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 2 / 8
9,242
711
10,550
9,781
3,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Jaaso986
Cernunnos
15
5 / 0 / 7
10,028
771
13,324
6,979
2,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
iMyystical
Cthulhu
13
5 / 1 / 6
9,707
747
13,299
13,248
12,704
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CSK_SMD
Sylvanus
13
0 / 3 / 1
8,533
656
4,486
19,037
13,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
1 / 4 / 1
7,693
592
4,158
8,787
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ah Muzen Cab
LilDuubag
Ah Muzen Cab
11
1 / 6 / 0
7,600
585
5,903
14,585
5,362
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
13
Kills
2
3
Deaths
13
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
8
3.5
L
Sylvanus
CSK_SMD
Sylvanus
0
3
1
0.17
L
1
4
1
0.38
W
Cernunnos
Jaaso986
Cernunnos
5
0
7
8.5
L
Ah Muzen Cab
LilDuubag
Ah Muzen Cab
1
6
0
0.17
W
Cthulhu
iMyystical
Cthulhu
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,173
Damage
14,547
30,008
Taken
42,409
19,133
Mitigated
21,979
9,734
Healing
11,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,550
2,919
449
4,019
9,781
3,538
1,784
3,929
5,852
39,192
0
L
Sylvanus
CSK_SMD
Sylvanus
4,486
1,267
1,793
5,935
19,037
13,576
0
9,371
9,268
22,098
0
L
4,158
802
109
1,015
8,787
3,041
120
5,408
3,231
21,251
0
W
Cernunnos
Jaaso986
Cernunnos
13,324
6,193
0
2,982
6,979
2,891
855
2,741
4,238
0
45,458
L
Ah Muzen Cab
LilDuubag
Ah Muzen Cab
5,903
1,264
0
2,598
14,585
5,362
0
8,518
5,813
0
23,837
W
Cthulhu
iMyystical
Cthulhu
13,299
358
727
1,557
13,248
12,704
90
3,947
9,301
28,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,977
Gold Earned
23,826
183
Minions Killed
115
10
Camps Cleared
2
668,154
Distance Traveled
630,280
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,242
711
58
4
5
229,108
1
L
Sylvanus
8,533
656
40
3
0
206,561
0
L
Scylla
7,693
592
35
3
1
188,389
1
W
Cernunnos
10,028
771
88
7
3
193,530
2
L
Ah Muzen Cab
7,600
585
40
3
1
235,330
0
W
Cthulhu
9,707
747
37
3
2
245,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role