Player Matchup

Hel
Hel
 
Hel
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Banjelsing
Thor
Level 44
God Stats
40W - 36L
1,562 SR
Queue Stats
85W - 88L
1,512 Elo+
Party 4
Merlin
Merlin
CY-POOP
Merlin
Level 15
God Stats
2W - 3L
1,419 SR
Queue Stats
2W - 5L
1,505 Elo+
Party 1
Ymir
Ymir
Moth_4_2_0_
Ymir
Level 67
God Stats
1W - 1L
1,716 SR
Queue Stats
5W - 4L
1,505 Elo+
Party 1
Thanatos
Thanatos
ZotroxLg
Thanatos
Level 64
God Stats
2W - 10L
1,745 SR
Queue Stats
68W - 70L
1,488 Elo+
Party 4
Team Averages
Level 57
1,588 SR
1,502 Elo+

VS

Team Averages
Level 84
1,475 SR
1,447 Elo+
Zeus
Zeus
APKx Dynamite
Zeus
Level 122
God Stats
26W - 19L
1,610 SR
Queue Stats
76W - 60L
1,569 Elo+
Party 2
Sol
Sol
CerebralCrisis
Sol
Level 68
God Stats
5W - 9L
1,471 SR
Queue Stats
83W - 94L
1,319 Elo+
Party 3
Neith
Neith
itsGabby08
Neith
Level 25
God Stats
42W - 47L
1,288 SR
Queue Stats
42W - 50L
1,259 Elo+
Party 3
Ganesha
Ganesha
llX Obito Xll
Ganesha
Level 160
God Stats
5W - 5L
1,505 SR
Queue Stats
190W - 196L
1,551 Elo+
Party 2
Cthulhu
Cthulhu
warcris99
Cthulhu
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 36L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
1 / 7 / 6
9,928
993
4,823
12,893
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 2 / 4
10,465
1,047
9,474
9,354
2,871
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
CY-POOP
Merlin
15
1 / 8 / 2
9,408
941
6,264
13,979
3,486
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 4 / 5
10,658
1,066
4,265
17,667
22,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
ZotroxLg
Thanatos
15
1 / 8 / 2
9,230
923
6,027
13,495
3,141
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Team 1 Tickets

98

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
16 / 1 / 8
13,129
1,313
23,117
5,807
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
3 / 2 / 15
10,709
1,071
9,121
7,128
2,475
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
16
1 / 2 / 8
9,631
963
3,507
5,549
2,003
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
18
0 / 1 / 23
12,073
1,207
14,123
7,510
3,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
warcris99
Cthulhu
17
9 / 1 / 13
12,290
1,229
12,940
8,100
8,996
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
96
7
Kills
29
29
Deaths
7
19
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
7
6
0.57
W
16
1
8
20
L
3
2
4
2.5
L
Merlin
CY-POOP
Merlin
1
8
2
0.25
W
3
2
15
5.25
L
1
4
5
0.88
L
Thanatos
ZotroxLg
Thanatos
1
8
2
0.25
W
Neith
1
2
8
2.5
W
Ganesha
0
1
23
11.5
W
Cthulhu
warcris99
Cthulhu
9
1
13
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,853
Damage
62,808
67,388
Taken
34,094
35,261
Mitigated
19,371
8,397
Healing
4,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,823
325
858
1,304
12,893
3,329
0
11,854
1,039
26,834
0
W
23,117
1,468
0
362
5,807
2,066
0
1,805
4,002
40,154
0
L
9,474
695
0
0
9,354
2,871
0
8,095
1,259
0
29,094
L
Merlin
CY-POOP
Merlin
6,264
480
0
310
13,979
3,486
0
12,670
1,309
22,416
0
W
9,121
2,578
0
638
7,128
2,475
0
2,964
4,164
24,643
0
L
4,265
346
438
1,774
17,667
22,434
0
14,597
3,070
14,329
0
L
Thanatos
ZotroxLg
Thanatos
6,027
839
94
3,619
13,495
3,141
0
12,085
1,410
0
14,145
W
Neith
3,507
1,519
0
648
5,549
2,003
0
2,488
3,061
0
21,238
W
Ganesha
14,123
441
0
1,387
7,510
3,831
0
4,465
3,045
29,905
0
W
Cthulhu
warcris99
Cthulhu
12,940
397
1,122
123
8,100
8,996
0
3,630
4,470
23,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,689
Gold Earned
57,832
166
Minions Killed
195
8
Camps Cleared
6
816,582
Distance Traveled
934,341
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,928
993
65
7
0
160,585
0
W
Zeus
13,129
1,313
58
6
3
189,926
0
L
Thor
10,465
1,047
39
4
3
201,436
0
L
Merlin
9,408
941
35
4
0
155,047
0
W
Sol
10,709
1,071
54
5
3
169,160
1
L
Ymir
10,658
1,066
14
1
1
164,858
2
L
Thanatos
9,230
923
13
1
4
134,656
0
W
Neith
9,631
963
47
5
0
135,338
0
W
Ganesha
12,073
1,207
2
0
0
209,638
0
W
Cthulhu
12,290
1,229
34
3
0
230,279
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role