Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
MattTheLizard
Atlas
Level 122
God Stats
2W - 0L
1,769 SR
Queue Stats
94W - 87L
1,492 Elo+
Solo
Tsukuyomi
Tsukuyomi
NERVous215
Tsukuyomi
Level 106
God Stats
3W - 2L
1,500 SR
Queue Stats
167W - 147L
1,626 Elo+
Solo
Vulcan
Vulcan
WeeSuck
Vulcan
Level 160
God Stats
2W - 1L
1,532 SR
Queue Stats
276W - 275L
1,504 Elo+
Solo
King Arthur
King Arthur
pumpkinheead
King Arthur
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 20L
1,386 Elo+
Solo
Team Averages
Level 131
1,560 SR
1,502 Elo+

VS

Team Averages
Level 121
1,459 SR
1,570 Elo+
Serqet
Serqet
JustPutMeToSleep
Serqet
Level 156
God Stats
0W - 1L
1,548 SR
Queue Stats
137W - 119L
1,544 Elo+
Party 1
Danzaburou
Danzaburou
Miss BrainTumor
Danzaburou
Level 109
God Stats
3W - 3L
1,247 SR
Queue Stats
184W - 185L
1,542 Elo+
Solo
Anhur
Anhur
ThiccE-Boy
Anhur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,593 Elo+
Party 1
Hades
Hades
ThroatpunchKAY
Hades
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 65L
1,650 Elo+
Party 1
Hachiman
Hachiman
xionzeifer
Hachiman
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 80L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
16
9 / 4 / 15
10,643
968
8,351
9,731
5,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 3 / 23
10,222
929
9,376
15,159
21,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
NERVous215
Tsukuyomi
16
8 / 6 / 20
10,368
943
9,701
11,653
5,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
WeeSuck
Vulcan
18
5 / 1 / 18
10,232
930
11,915
5,281
2,404
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
pumpkinheead
King Arthur
16
6 / 4 / 23
9,787
890
6,590
11,208
13,584
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 9 / 10
9,093
827
6,581
11,131
4,650
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Miss BrainTumor
Danzaburou
16
1 / 6 / 10
8,307
755
6,446
11,064
3,775
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anhur
15
4 / 5 / 10
8,847
804
5,430
7,310
2,334
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
5 / 7 / 9
9,593
872
9,438
11,677
6,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
xionzeifer
Hachiman
13
3 / 7 / 10
8,434
767
7,022
10,429
4,499
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
67
34
Kills
18
18
Deaths
34
99
Assists
49
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
9
4
15
4.13
L
5
9
10
1.11
W
6
3
23
5.83
L
Danzaburou
Miss BrainTumor
Danzaburou
1
6
10
1
W
Tsukuyomi
NERVous215
Tsukuyomi
8
6
20
3
L
Anhur
4
5
10
1.8
L
5
7
9
1.36
W
Vulcan
WeeSuck
Vulcan
5
1
18
14
W
King Arthur
pumpkinheead
King Arthur
6
4
23
4.38
L
Hachiman
xionzeifer
Hachiman
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,933
Damage
34,917
53,032
Taken
51,611
48,273
Mitigated
21,474
13,963
Healing
8,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
8,351
448
966
2,129
9,731
5,348
837
1,957
7,568
16,845
1,218
L
6,581
449
139
250
11,131
4,650
812
7,069
4,062
0
7,888
W
9,376
3,125
1,697
1,989
15,159
21,784
823
2,129
12,698
18,076
0
L
Danzaburou
Miss BrainTumor
Danzaburou
6,446
743
349
2,806
11,064
3,775
686
6,503
4,561
0
26,729
W
Tsukuyomi
NERVous215
Tsukuyomi
9,701
2,788
1,727
2,343
11,653
5,153
1,099
1,139
10,355
0
23,060
L
Anhur
5,430
2,201
65
106
7,310
2,334
952
3,372
3,938
0
12,496
L
9,438
283
160
1,658
11,677
6,216
565
7,632
4,045
15,665
0
W
Vulcan
WeeSuck
Vulcan
11,915
4,472
720
1,243
5,281
2,404
2,210
2,256
3,025
27,230
0
W
King Arthur
pumpkinheead
King Arthur
6,590
1,237
518
631
11,208
13,584
510
1,957
8,678
0
13,415
L
Hachiman
xionzeifer
Hachiman
7,022
2,604
1,083
1,914
10,429
4,499
515
3,848
6,581
0
18,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,252
Gold Earned
44,274
110
Minions Killed
87
0
Camps Cleared
0
1,039,211
Distance Traveled
852,009
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
10,643
968
28
3
0
189,171
0
L
Serqet
9,093
827
4
0
0
176,195
0
W
Atlas
10,222
929
10
1
0
208,867
3
L
Danzaburou
8,307
755
29
3
0
174,651
3
W
Tsukuyomi
10,368
943
18
2
0
208,668
2
L
Anhur
8,847
804
14
1
0
169,741
0
L
Hades
9,593
872
18
2
0
154,252
0
W
Vulcan
10,232
930
42
4
0
223,495
2
W
King Arthur
9,787
890
12
1
0
209,010
2
L
Hachiman
8,434
767
22
2
0
177,170
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role