Player Matchup

Bacchus
Bacchus
DamndbyDay
Bacchus
Level 116
God Stats
2W - 2L
1,500 SR
Queue Stats
350W - 381L
1,730 Elo+
Party 1
Arachne
Arachne
McLovinSVG2
Arachne
Level 108
God Stats
6W - 3L
1,251 SR
Queue Stats
243W - 261L
1,526 Elo+
Party 1
Agni
Agni
RobertBWalker
Agni
Level 51
God Stats
33W - 20L
1,545 SR
Queue Stats
106W - 116L
1,398 Elo+
Party 4
Izanami
Izanami
killumall
Izanami
Level 29
God Stats
8W - 3L
1,715 SR
Queue Stats
32W - 45L
1,316 Elo+
Party 4
Jormungandr
Jormungandr
velibrian
Jormungandr
Level 112
God Stats
6W - 4L
1,194 SR
Queue Stats
79W - 66L
1,286 Elo+
Solo
Team Averages
Level 83
1,441 SR
1,451 Elo+

VS

Team Averages
Level 61
1,539 SR
1,387 Elo+
Ne Zha
Ne Zha
BrenoBroz
Ne Zha
Level 64
God Stats
1W - 4L
1,492 SR
Queue Stats
77W - 73L
1,389 Elo+
Party 2
Discordia
Discordia
Jtheninja69
Discordia
Level 61
God Stats
6W - 4L
1,828 SR
Queue Stats
12W - 14L
1,507 Elo+
Party 3
Ymir
Ymir
SaintsSlattog
Ymir
Level 4
God Stats
0W - 2L
1,298 SR
Queue Stats
0W - 3L
1,099 Elo+
Party 2
Neith
Neith
cector49
Neith
Level 69
God Stats
13W - 12L
1,532 SR
Queue Stats
83W - 64L
1,466 Elo+
Solo
Mulan
Mulan
khrysle
Mulan
Level 109
God Stats
9W - 13L
1,543 SR
Queue Stats
29W - 35L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DamndbyDay
Bacchus
12
1 / 1 / 11
8,160
544
6,689
11,530
12,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
McLovinSVG2
Arachne
15
9 / 5 / 4
9,288
619
8,869
12,936
5,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 3 / 2
7,809
521
2,548
6,504
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
killumall
Izanami
14
10 / 0 / 3
9,170
611
13,522
6,674
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
velibrian
Jormungandr
14
1 / 1 / 4
8,747
583
7,668
11,187
11,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BrenoBroz
Ne Zha
12
3 / 5 / 2
7,551
503
5,519
12,508
4,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
Jtheninja69
Discordia
12
4 / 3 / 1
7,378
492
4,439
7,856
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 6 / 0
5,711
381
2,734
13,642
5,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate

Breastplate

+20
Physical Protection

Neith
cector49
Neith
11
1 / 3 / 1
6,437
429
5,361
7,270
2,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mulan
khrysle
Mulan
14
1 / 4 / 0
7,769
518
9,072
15,965
12,716
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
21
Kills
9
10
Deaths
21
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
BrenoBroz
Ne Zha
3
5
2
0.8
W
Bacchus
DamndbyDay
Bacchus
1
1
11
6.5
L
Discordia
Jtheninja69
Discordia
4
3
1
1.5
W
Arachne
McLovinSVG2
Arachne
9
5
4
2.2
W
0
3
2
0.33
L
0
6
0
0
L
Neith
cector49
Neith
1
3
1
0.5
L
Mulan
khrysle
Mulan
1
4
0
0.25
W
Izanami
killumall
Izanami
10
0
3
11.5
W
Jormungandr
velibrian
Jormungandr
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,296
Damage
27,125
48,831
Taken
57,241
33,305
Mitigated
26,393
13,959
Healing
13,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
BrenoBroz
Ne Zha
5,519
1,609
0
2,447
12,508
4,057
0
3,170
9,338
0
43,746
W
Bacchus
DamndbyDay
Bacchus
6,689
1,304
80
3,564
11,530
12,527
217
1,763
9,767
17,212
0
L
Discordia
Jtheninja69
Discordia
4,439
134
0
1,574
7,856
2,224
159
1,759
6,097
31,330
0
W
Arachne
McLovinSVG2
Arachne
8,869
5,533
0
4,396
12,936
5,624
1,503
1,154
11,782
0
62,864
W
2,548
42
0
786
6,504
1,839
225
2,863
3,641
41,446
0
L
2,734
504
0
2,571
13,642
5,101
0
2,727
10,915
11,636
0
L
Neith
cector49
Neith
5,361
2,201
0
1,684
7,270
2,295
0
2,412
4,858
0
39,897
L
Mulan
khrysle
Mulan
9,072
1,369
0
5,028
15,965
12,716
16
6,837
9,128
0
55,616
W
Izanami
killumall
Izanami
13,522
9,411
0
2,803
6,674
1,953
1,796
1,316
4,992
0
62,647
W
Jormungandr
velibrian
Jormungandr
7,668
3,036
0
2,330
11,187
11,362
78
191
10,996
55,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,174
Gold Earned
34,846
433
Minions Killed
373
0
Camps Cleared
0
1,380,351
Distance Traveled
1,249,021
7
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,551
503
85
6
0
277,074
5
W
Bacchus
8,160
544
15
1
0
283,173
0
L
Discordia
7,378
492
72
5
0
239,807
7
W
Arachne
9,288
619
91
6
0
286,569
0
W
Agni
7,809
521
77
5
0
267,590
2
L
Ymir
5,711
381
30
2
0
228,272
0
L
Neith
6,437
429
69
5
0
260,059
6
L
Mulan
7,769
518
117
8
0
243,809
5
W
Izanami
9,170
611
114
8
0
280,450
1
W
Jormungandr
8,747
583
136
9
0
262,569
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role