Player Matchup

Shiva
Shiva
AimKi
Shiva
Level 146
God Stats
121W - 72L
1,668 SR
Queue Stats
234W - 179L
1,624 Elo+
Party 2
Zeus
Zeus
ChozenGrim
Zeus
Level 145
God Stats
57W - 18L
1,779 SR
Queue Stats
238W - 181L
1,655 Elo+
Party 2
Neith
Neith
Colombian_Nocti
Neith
Level 136
God Stats
11W - 5L
1,415 SR
Queue Stats
415W - 415L
1,575 Elo+
Party 2
Team Averages
Level 142
1,620 SR
1,618 Elo+

VS

Team Averages
Level 85
1,590 SR
1,493 Elo+
Pele
Pele
ArguingSpore4
Pele
Level 64
God Stats
6W - 6L
1,613 SR
Queue Stats
79W - 97L
1,474 Elo+
Party 1
Baron Samedi
Baron Samedi
Bam_Wolfblood
Baron Samedi
Level 106
God Stats
15W - 8L
1,550 SR
Queue Stats
180W - 156L
1,524 Elo+
Solo
Gilgamesh
Gilgamesh
DHG Venom1 17
Gilgamesh
Level 86
God Stats
7W - 5L
1,607 SR
Queue Stats
119W - 146L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
AimKi
Shiva
16
8 / 6 / 12
11,861
791
14,866
16,642
22,190
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

17
9 / 4 / 8
12,497
833
21,558
14,390
5,655
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 2 / 13
11,536
769
14,987
12,638
4,866
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 12 / 7
10,223
682
10,906
19,021
15,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Baron Samedi
Bam_Wolfblood
Baron Samedi
16
5 / 6 / 5
11,545
770
13,485
16,359
8,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
DHG Venom1 17
Gilgamesh
16
4 / 3 / 8
10,986
732
9,452
21,534
30,804
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
32
21
Kills
12
12
Deaths
21
33
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Shiva
AimKi
Shiva
8
6
12
2.33
L
3
12
7
0.54
L
Baron Samedi
Bam_Wolfblood
Baron Samedi
5
6
5
1.25
W
9
4
8
3.25
W
4
2
13
5.25
L
Gilgamesh
DHG Venom1 17
Gilgamesh
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,411
Damage
33,843
43,670
Taken
56,914
32,711
Mitigated
53,972
11,533
Healing
19,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
AimKi
Shiva
14,866
1,472
88
2,971
16,642
22,190
356
6,026
10,311
0
31,415
L
10,906
1,740
0
3,264
19,021
15,126
0
6,448
12,281
0
39,502
L
Baron Samedi
Bam_Wolfblood
Baron Samedi
13,485
530
4,269
7,011
16,359
8,042
884
6,226
9,894
41,384
0
W
21,558
2,570
160
5,444
14,390
5,655
197
4,749
9,414
58,892
0
W
14,987
4,973
0
2,870
12,638
4,866
2,112
3,364
9,169
0
52,946
L
Gilgamesh
DHG Venom1 17
Gilgamesh
9,452
1,688
536
4,153
21,534
30,804
564
9,124
12,040
0
26,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,894
Gold Earned
32,754
168
Minions Killed
137
7
Camps Cleared
6
758,755
Distance Traveled
791,523
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,861
791
29
2
2
274,384
1
L
Pele
10,223
682
49
3
1
241,983
0
L
Baron Samedi
11,545
770
62
4
4
247,631
3
W
Zeus
12,497
833
74
5
4
245,712
1
W
Neith
11,536
769
65
4
1
238,659
1
L
Gilgamesh
10,986
732
26
2
1
301,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role