Player Matchup

Bacchus
Bacchus
Gold V
BluePanda2
Bacchus
Gold V
Level 78
God Stats
5W - 4L
1,697 SR
Queue Stats
35W - 39L
1,475 MMR
Solo
Anhur
Anhur
Bronze III
DMARdagod
Anhur
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Persephone
Persephone
Bronze V
Dj102938
Persephone
Bronze V
Level 126
God Stats
4W - 8L
1,383 SR
Queue Stats
11W - 14L
1,486 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,527 SR
1,487 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 110
1,641 SR
1,476 MMR
Merlin
Merlin
Gold I
BluFace89
Merlin
Gold I
Level 157
God Stats
10W - 6L
1,812 SR
Queue Stats
277W - 248L
1,554 MMR
Party 1
Geb
Geb
Gold IV
SLICK SNF
Geb
Gold IV
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 152L
1,433 MMR
Party 1
Medusa
Medusa
Gold IV
Sharktopus45
Medusa
Gold IV
Level 104
God Stats
56W - 48L
1,611 SR
Queue Stats
329W - 329L
1,440 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BluePanda2
Bacchus
15
1 / 0 / 2
10,669
667
9,257
14,557
20,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
DMARdagod
Anhur
14
1 / 11 / 1
9,497
594
5,873
15,732
6,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Persephone
Dj102938
Persephone
15
2 / 6 / 1
10,442
653
12,101
12,155
4,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AnubisAtlasHadesShivaCu Chulainn

VS

Bans
BastetHelChaacPoseidonGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BluFace89
Merlin
16
6 / 3 / 10
11,125
695
10,756
9,113
3,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 0 / 12
12,246
765
9,498
15,760
19,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
18
7 / 1 / 9
12,031
752
16,238
11,299
4,577
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
4
Kills
17
17
Deaths
4
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Merlin
BluFace89
Merlin
6
3
10
3.67
L
Bacchus
BluePanda2
Bacchus
1
0
2
2
L
Anhur
DMARdagod
Anhur
1
11
1
0.14
L
Persephone
Dj102938
Persephone
2
6
1
0.42
W
4
0
12
10
W
Medusa
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,231
Damage
36,492
42,444
Taken
36,172
31,073
Mitigated
28,050
7,976
Healing
6,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BluFace89
Merlin
10,756
513
706
2,342
9,113
3,587
616
5,343
3,669
45,317
0
L
Bacchus
BluePanda2
Bacchus
9,257
888
0
4,319
14,557
20,049
29
6,535
8,022
20,819
0
L
Anhur
DMARdagod
Anhur
5,873
3,418
0
1,831
15,732
6,101
34
8,340
7,392
0
30,757
L
Persephone
Dj102938
Persephone
12,101
526
0
1,826
12,155
4,923
0
5,807
6,342
53,247
0
W
9,498
789
0
2,806
15,760
19,886
232
7,840
7,732
24,416
0
W
Medusa
16,238
5,695
0
469
11,299
4,577
2,008
8,242
3,057
0
63,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,608
Gold Earned
35,402
166
Minions Killed
194
6
Camps Cleared
8
829,260
Distance Traveled
910,914
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,125
695
62
4
3
259,178
5
L
Bacchus
10,669
667
24
2
1
319,954
5
L
Anhur
9,497
594
53
3
3
239,600
4
L
Persephone
10,442
653
89
6
2
269,706
8
W
Geb
12,246
765
30
2
0
335,380
2
W
Medusa
12,031
752
102
6
5
316,356
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role