Player Matchup

Baron Samedi
Baron Samedi
King Shadow XV
Baron Samedi
Level 160
God Stats
2W - 0L
1,722 SR
Queue Stats
68W - 33L
1,676 Elo+
Party 1
Chaac
Chaac
LazyChipmunk
Chaac
Level 140
God Stats
2W - 0L
1,718 SR
Queue Stats
3W - 4L
1,524 Elo+
Party 1
Ares
Ares
TaleOfThePhoenix
Ares
Level 143
God Stats
1W - 0L
1,823 SR
Queue Stats
48W - 25L
1,581 Elo+
Party 1
Erlang Shen
Erlang Shen
hokagebailey
Erlang Shen
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 47L
1,512 Elo+
Party 1
Set
Set
macchiatø
Set
Level 160
God Stats
2W - 2L
1,355 SR
Queue Stats
76W - 48L
1,580 Elo+
Party 1
Team Averages
Level 148
1,623 SR
1,574 Elo+

VS

Team Averages
Level 122
1,704 SR
1,535 Elo+
Bellona
Bellona
 
Bellona
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
CptCondumb
Rama
Level 126
God Stats
5W - 6L
1,874 SR
Queue Stats
243W - 232L
1,531 Elo+
Party 2
Cupid
Cupid
MostlyToast
Cupid
Level 107
God Stats
0W - 1L
1,703 SR
Queue Stats
89W - 69L
1,572 Elo+
Party 2
Kumbhakarna
Kumbhakarna
jneil1452
Kumbhakarna
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
235W - 247L
1,545 Elo+
Solo
Eset
Eset
mattdevin
Eset
Level 160
God Stats
4W - 2L
1,942 SR
Queue Stats
807W - 855L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
King Shadow XV
Baron Samedi
20
12 / 4 / 20
12,628
842
22,071
18,925
14,796
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

20
10 / 4 / 19
13,272
885
23,166
26,985
27,983
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
6 / 3 / 22
11,718
781
12,398
20,916
27,053
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
hokagebailey
Erlang Shen
19
5 / 6 / 27
12,477
832
14,091
28,428
33,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
9 / 2 / 14
12,478
832
13,825
13,903
9,321
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
1 / 9 / 13
11,058
737
12,871
21,024
25,138
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
4 / 7 / 12
11,169
745
17,542
16,411
7,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
9 / 7 / 6
11,835
789
27,601
17,204
8,863
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
jneil1452
Kumbhakarna
17
1 / 9 / 15
10,405
694
10,133
22,528
31,016
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Eset
19
4 / 10 / 8
11,981
799
15,515
18,397
9,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
73
42
Kills
19
19
Deaths
42
102
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
9
13
0.83
L
4
7
12
1.43
W
Baron Samedi
King Shadow XV
Baron Samedi
12
4
20
5.5
W
10
4
19
4.88
L
9
7
6
1.71
W
6
3
22
5.67
W
Erlang Shen
hokagebailey
Erlang Shen
5
6
27
3.08
L
Kumbhakarna
jneil1452
Kumbhakarna
1
9
15
0.94
W
9
2
14
8
L
Eset
4
10
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,551
Damage
83,662
109,157
Taken
95,564
112,974
Mitigated
81,099
42,126
Healing
19,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
12,871
4,145
1,405
2,511
21,024
25,138
117
4,346
16,678
0
26,090
L
17,542
10,314
0
1,607
16,411
7,048
1,295
5,458
10,953
0
25,306
W
Baron Samedi
King Shadow XV
Baron Samedi
22,071
2,241
8,168
4,204
18,925
14,796
1,106
5,393
13,532
38,526
0
W
23,166
5,875
0
6,464
26,985
27,983
1,730
5,772
21,213
0
53,565
L
27,601
12,057
1,108
3,680
17,204
8,863
1,346
7,861
9,343
0
43,593
W
12,398
539
4,348
2,699
20,916
27,053
1,061
6,319
14,597
16,373
0
W
Erlang Shen
hokagebailey
Erlang Shen
14,091
6,772
666
6,182
28,428
33,821
1,474
4,514
23,914
0
21,437
L
Kumbhakarna
jneil1452
Kumbhakarna
10,133
702
943
1,196
22,528
31,016
159
9,442
13,086
25,528
0
W
13,825
4,561
3,952
5,443
13,903
9,321
635
3,650
10,253
0
27,442
L
Eset
15,515
662
3,160
3,542
18,397
9,034
760
7,362
11,035
32,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,573
Gold Earned
56,448
151
Minions Killed
147
0
Camps Cleared
0
1,299,133
Distance Traveled
1,058,257
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,058
737
28
2
0
201,019
0
L
Rama
11,169
745
17
1
0
180,827
0
W
Baron Samedi
12,628
842
38
3
0
243,491
0
W
Chaac
13,272
885
73
5
0
284,274
2
L
Cupid
11,835
789
35
2
0
213,044
1
W
Ares
11,718
781
3
0
0
277,018
1
W
Erlang Shen
12,477
832
11
1
0
270,194
0
L
Kumbhakarna
10,405
694
18
1
0
237,464
0
W
Set
12,478
832
26
2
0
224,156
0
L
Eset
11,981
799
49
3
0
225,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role