Player Matchup

Izanami
Izanami
Gold III
Afoolsgame
Izanami
Gold III
Level 160
God Stats
7W - 2L
1,531 SR
Queue Stats
276W - 276L
1,397 MMR
Solo
Ymir
Ymir
Gold V
JhonnyRonda
Ymir
Gold V
Level 131
God Stats
15W - 9L
1,666 SR
Queue Stats
227W - 225L
1,330 MMR
Solo
Da Ji
Da Ji
Silver III
PartyRacc_
Da Ji
Silver III
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 13L
1,360 MMR
Solo
Shiva
Shiva
Gold V
ez_kill069
Shiva
Gold V
Level 109
God Stats
9W - 10L
1,464 SR
Queue Stats
247W - 265L
1,282 MMR
Solo
Merlin
Merlin
Gold V
sploouuchh
Merlin
Gold V
Level 159
God Stats
217W - 198L
1,538 SR
Queue Stats
1,684W - 1,752L
1,254 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,540 SR
1,325 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,572 SR
1,320 MMR
Chaac
Chaac
Gold IV
NeatSwei
Chaac
Gold IV
Level 122
God Stats
53W - 45L
1,602 SR
Queue Stats
367W - 372L
1,366 MMR
Solo
Janus
Janus
Bronze IV
Nizar-pro_player
Janus
Bronze IV
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,455 MMR
Solo
Artemis
Artemis
Silver I
Tolmos_Latigo22
Artemis
Silver I
Level 111
God Stats
17W - 15L
1,564 SR
Queue Stats
180W - 179L
1,203 MMR
Party 1
Bacchus
Bacchus
Gold IV
Valder33
Bacchus
Gold IV
Level 79
God Stats
1W - 1L
1,748 SR
Queue Stats
110W - 109L
1,156 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
sherlock1800284
Ne Zha
Gold IV
Level 123
God Stats
2W - 6L
1,444 SR
Queue Stats
316W - 310L
1,422 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Afoolsgame
Izanami
6
0 / 0 / 0
3,555
711
701
1,654
384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
0 / 0 / 0
3,423
685
791
2,453
923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
6
4 / 0 / 0
4,251
850
1,517
2,409
640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
7
1 / 0 / 0
4,056
811
1,158
2,393
929
Merlin
sploouuchh
Merlin
7
0 / 0 / 2
3,949
790
1,012
645
146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
KaliGebLoki

VS

Bans
CliodhnaArtioBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
NeatSwei
Chaac
2
0 / 1 / 0
2,703
541
1,046
1,330
386
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 2 / 0
3,316
663
167
1,942
360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 0 / 0
2,990
598
1,070
1,581
396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Valder33
Bacchus
5
0 / 0 / 0
3,269
654
920
2,462
1,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
0 / 2 / 0
3,280
656
321
3,739
815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
5
Kills
0
0
Deaths
5
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
Afoolsgame
Izanami
0
0
0
0
W
0
0
0
0
L
Chaac
NeatSwei
Chaac
0
1
0
0
L
0
2
0
0
W
Da Ji
4
0
0
4
L
0
0
0
0
L
Bacchus
Valder33
Bacchus
0
0
0
0
W
Shiva
1
0
0
1
L
0
2
0
0
W
Merlin
sploouuchh
Merlin
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,179
Damage
3,524
9,554
Taken
11,054
3,022
Mitigated
3,353
4,224
Healing
3,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Afoolsgame
Izanami
701
545
0
939
1,654
384
0
464
1,190
0
22,409
W
791
173
0
1,017
2,453
923
0
319
2,134
3,563
0
L
Chaac
NeatSwei
Chaac
1,046
652
0
344
1,330
386
0
0
1,330
0
3,163
L
167
0
0
483
1,942
360
0
462
1,394
12,751
0
W
Da Ji
1,517
602
0
1,372
2,409
640
0
111
2,298
0
12,670
L
1,070
299
0
783
1,581
396
0
447
1,134
0
11,527
L
Bacchus
Valder33
Bacchus
920
169
153
1,347
2,462
1,396
0
619
1,800
7,109
0
W
Shiva
1,158
113
0
666
2,393
929
0
0
2,393
0
17,469
L
321
164
0
266
3,739
815
0
140
3,593
0
14,202
W
Merlin
sploouuchh
Merlin
1,012
58
0
230
645
146
0
193
452
15,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,234
Gold Earned
15,558
172
Minions Killed
102
0
Camps Cleared
0
532,912
Distance Traveled
441,748
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,555
711
50
10
0
95,939
1
W
Ymir
3,423
685
6
1
0
109,852
3
L
Chaac
2,703
541
6
1
0
32,622
0
L
Janus
3,316
663
23
5
0
99,023
3
W
Da Ji
4,251
850
36
7
0
115,081
1
L
Artemis
2,990
598
33
7
0
83,713
2
L
Bacchus
3,269
654
6
1
0
117,888
2
W
Shiva
4,056
811
37
7
0
118,625
1
L
Ne Zha
3,280
656
34
7
0
108,502
0
W
Merlin
3,949
790
43
9
0
93,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role