Player Matchup

Cerberus
Cerberus
Cloudz WC
Cerberus
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 78L
1,571 Elo+
Party 2
Osiris
Osiris
PackofJews
Osiris
Level 135
God Stats
3W - 1L
1,500 SR
Queue Stats
789W - 551L
1,593 Elo+
Party 2
Jormungandr
Jormungandr
Shake Zula5066
Jormungandr
Level 125
God Stats
4W - 3L
1,475 SR
Queue Stats
401W - 284L
1,608 Elo+
Party 2
Sol
Sol
eVo Jayy
Sol
Level 157
God Stats
3W - 0L
1,650 SR
Queue Stats
58W - 30L
1,812 Elo+
Party 2
Zhong Kui
Zhong Kui
unrulyancestor69
Zhong Kui
Level 151
God Stats
8W - 1L
1,763 SR
Queue Stats
1,059W - 497L
1,621 Elo+
Party 2
Team Averages
Level 119
1,577 SR
1,641 Elo+

VS

Team Averages
Level 60
1,464 SR
1,448 Elo+
Raijin
Raijin
Bullei
Raijin
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 43L
1,486 Elo+
Party 1
Artio
Artio
Cheetahfurry
Artio
Level 29
God Stats
1W - 2L
1,301 SR
Queue Stats
42W - 55L
1,467 Elo+
Solo
The Morrigan
The Morrigan
EARFQUAKE3702
The Morrigan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,255 Elo+
Party 3
Nox
Nox
YMT_waxmachine69
Nox
Level 112
God Stats
1W - 1L
1,753 SR
Queue Stats
5W - 8L
1,597 Elo+
Party 3
He Bo
He Bo
iceageking81
He Bo
Level 28
God Stats
1W - 2L
1,266 SR
Queue Stats
39W - 63L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cloudz WC
Cerberus
13
4 / 2 / 20
8,133
1,017
5,287
8,166
7,904
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Osiris
PackofJews
Osiris
14
4 / 2 / 17
8,496
1,062
6,844
6,688
6,336
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
Shake Zula5066
Jormungandr
15
10 / 2 / 17
9,613
1,202
9,776
9,419
9,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
8 / 2 / 18
9,055
1,132
16,146
8,253
3,201
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zhong Kui
15
5 / 2 / 16
8,435
1,054
5,697
7,593
6,465
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Bullei
Raijin
12
2 / 5 / 1
7,185
898
5,697
7,291
2,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 7 / 5
6,107
763
1,794
13,603
9,491
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Morrigan
EARFQUAKE3702
The Morrigan
11
1 / 7 / 3
6,776
847
2,114
8,687
3,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 6 / 5
8,055
1,007
7,625
9,300
3,064
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 6 / 4
7,139
892
3,713
9,662
3,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
27
31
Kills
9
10
Deaths
31
88
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Raijin
Bullei
Raijin
2
5
1
0.5
L
0
7
5
0.36
W
Cerberus
Cloudz WC
Cerberus
4
2
20
7
L
The Morrigan
EARFQUAKE3702
The Morrigan
1
7
3
0.36
W
Osiris
PackofJews
Osiris
4
2
17
6.25
W
Jormungandr
Shake Zula5066
Jormungandr
10
2
17
9.25
L
4
6
5
1.08
W
8
2
18
8.5
L
2
6
4
0.67
W
Zhong Kui
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,750
Damage
20,943
40,119
Taken
48,543
33,096
Mitigated
21,687
18,182
Healing
6,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Bullei
Raijin
5,697
592
388
650
7,291
2,617
0
5,511
1,780
13,854
0
L
1,794
517
205
818
13,603
9,491
0
11,081
2,522
5,656
0
W
Cerberus
Cloudz WC
Cerberus
5,287
360
698
1,894
8,166
7,904
531
4,497
3,669
13,414
0
L
The Morrigan
EARFQUAKE3702
The Morrigan
2,114
1,312
0
174
8,687
3,185
0
6,381
2,306
3,695
2,486
W
Osiris
PackofJews
Osiris
6,844
1,992
398
1,030
6,688
6,336
561
2,925
3,763
0
13,913
W
Jormungandr
Shake Zula5066
Jormungandr
9,776
2,025
1,851
3,521
9,419
9,190
66
3,705
5,714
21,233
0
L
7,625
310
470
1,351
9,300
3,064
0
6,734
2,566
15,584
0
W
16,146
7,389
980
4,741
8,253
3,201
3,808
6,255
1,998
32,217
0
L
3,713
258
441
2,117
9,662
3,330
0
7,199
2,463
10,801
0
W
Zhong Kui
5,697
1,088
1,213
1,856
7,593
6,465
902
2,931
4,662
12,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,732
Gold Earned
35,262
101
Minions Killed
56
0
Camps Cleared
0
878,895
Distance Traveled
652,159
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,185
898
13
2
0
101,672
1
L
Artio
6,107
763
4
1
0
130,168
0
W
Cerberus
8,133
1,017
14
2
0
189,226
0
L
The Morrigan
6,776
847
4
1
0
122,715
0
W
Osiris
8,496
1,062
16
2
0
185,188
0
W
Jormungandr
9,613
1,202
24
3
0
180,274
2
L
Nox
8,055
1,007
23
3
0
156,646
0
W
Sol
9,055
1,132
37
5
0
164,621
1
L
He Bo
7,139
892
12
2
0
140,958
1
W
Zhong Kui
8,435
1,054
10
1
0
159,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role