Player Matchup

Susano
Susano
Cengo96-
Susano
Level 152
God Stats
13W - 7L
1,592 SR
Queue Stats
513W - 492L
1,456 Elo+
Solo
Cthulhu
Cthulhu
L_ord_Kush
Cthulhu
Level 86
God Stats
4W - 3L
1,290 SR
Queue Stats
329W - 340L
1,385 Elo+
Solo
Neith
Neith
buttermy_muffin
Neith
Level 80
God Stats
13W - 26L
1,381 SR
Queue Stats
386W - 442L
1,399 Elo+
Solo
Sylvanus
Sylvanus
hoddev1k
Sylvanus
Level 88
God Stats
11W - 10L
1,387 SR
Queue Stats
173W - 156L
1,428 Elo+
Solo
Ra
Ra
wesley_monsores
Ra
Level 141
God Stats
10W - 9L
1,525 SR
Queue Stats
452W - 392L
1,461 Elo+
Solo
Team Averages
Level 109
1,435 SR
1,426 Elo+

VS

Team Averages
Level 88
1,417 SR
1,422 Elo+
Ah Muzen Cab
Ah Muzen Cab
DRL_10
Ah Muzen Cab
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,453 Elo+
Solo
Merlin
Merlin
Edu-Doratt20
Merlin
Level 123
God Stats
20W - 20L
1,520 SR
Queue Stats
252W - 243L
1,505 Elo+
Solo
Bakasura
Bakasura
EthanW10907
Bakasura
Level 65
God Stats
5W - 10L
1,430 SR
Queue Stats
274W - 346L
1,427 Elo+
Solo
Atlas
Atlas
Jester1458
Atlas
Level 119
God Stats
0W - 5L
1,116 SR
Queue Stats
19W - 33L
1,301 Elo+
Solo
Ymir
Ymir
soeverein_slang
Ymir
Level 69
God Stats
38W - 34L
1,520 SR
Queue Stats
589W - 649L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Cengo96-
Susano
19
5 / 1 / 3
11,391
542
11,446
15,380
5,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
L_ord_Kush
Cthulhu
17
6 / 6 / 5
10,523
501
14,562
16,924
11,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
3 / 4 / 5
9,944
474
9,770
12,134
5,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
hoddev1k
Sylvanus
18
1 / 1 / 1
10,632
506
12,004
12,268
12,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

20
4 / 2 / 3
12,901
614
6,777
11,156
4,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DRL_10
Ah Muzen Cab
16
1 / 6 / 10
9,126
435
6,811
12,731
4,159
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
19
2 / 6 / 1
11,531
549
11,852
13,162
4,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
EthanW10907
Bakasura
19
8 / 2 / 3
11,634
554
10,452
17,980
6,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atlas
16
3 / 4 / 5
8,843
421
9,920
14,569
8,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
0 / 1 / 1
8,796
419
5,694
16,023
9,039
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
34
19
Kills
14
14
Deaths
19
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Susano
Cengo96-
Susano
5
1
3
6.5
L
Ah Muzen Cab
DRL_10
Ah Muzen Cab
1
6
10
1
L
Merlin
2
6
1
0.42
L
Bakasura
EthanW10907
Bakasura
8
2
3
4.75
L
Atlas
3
4
5
1.38
W
Cthulhu
L_ord_Kush
Cthulhu
6
6
5
1.42
W
3
4
5
1.38
W
Sylvanus
hoddev1k
Sylvanus
1
1
1
1.5
L
0
1
1
0.5
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,559
Damage
44,729
67,862
Taken
74,465
39,258
Mitigated
33,061
19,545
Healing
21,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
Cengo96-
Susano
11,446
1,595
0
3,360
15,380
5,834
277
6,204
9,106
0
85,729
L
Ah Muzen Cab
DRL_10
Ah Muzen Cab
6,811
2,742
0
2,967
12,731
4,159
810
6,018
6,713
0
48,158
L
Merlin
11,852
127
0
2,394
13,162
4,480
0
4,794
8,368
89,707
0
L
Bakasura
EthanW10907
Bakasura
10,452
6,296
0
4,010
17,980
6,956
0
5,746
12,234
0
86,371
L
Atlas
9,920
2,664
897
3,216
14,569
8,427
162
5,424
9,145
50,201
0
W
Cthulhu
L_ord_Kush
Cthulhu
14,562
154
65
750
16,924
11,170
223
4,726
11,362
57,461
0
W
9,770
4,211
0
3,095
12,134
5,167
2,071
4,328
7,271
0
64,362
W
Sylvanus
hoddev1k
Sylvanus
12,004
4,136
913
6,460
12,268
12,209
138
6,599
5,396
62,369
16,079
L
5,694
401
0
8,131
16,023
9,039
0
9,856
6,167
55,853
0
W
6,777
344
1,307
3,595
11,156
4,878
534
5,609
5,202
130,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,391
Gold Earned
49,930
691
Minions Killed
594
0
Camps Cleared
0
1,977,491
Distance Traveled
1,989,950
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
11,391
542
128
6
0
464,861
1
L
Ah Muzen Cab
9,126
435
97
5
0
364,218
4
L
Merlin
11,531
549
167
8
0
373,559
7
L
Bakasura
11,634
554
150
7
0
514,404
1
L
Atlas
8,843
421
63
3
0
389,815
0
W
Cthulhu
10,523
501
77
4
0
375,356
1
W
Neith
9,944
474
129
6
0
360,801
7
W
Sylvanus
10,632
506
122
6
0
350,276
6
L
Ymir
8,796
419
117
6
0
347,954
0
W
Ra
12,901
614
235
11
0
426,197
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role