Player Matchup

Hun Batz
Hun Batz
AsuraScans
Hun Batz
Level 18
God Stats
2W - 2L
1,581 SR
Queue Stats
5W - 5L
1,525 Elo+
Party 3
Hades
Hades
FrozenGhost1994
Hades
Level 129
God Stats
3W - 4L
1,409 SR
Queue Stats
45W - 35L
1,488 Elo+
Solo
Zeus
Zeus
Lilley1213
Zeus
Level 28
God Stats
11W - 11L
1,376 SR
Queue Stats
516W - 592L
1,067 Elo+
Party 1
Athena
Athena
TroPicGlitch128
Athena
Level 42
God Stats
15W - 14L
1,345 SR
Queue Stats
516W - 578L
1,312 Elo+
Party 1
Cliodhna
Cliodhna
micmar0
Cliodhna
Level 100
God Stats
8W - 6L
1,621 SR
Queue Stats
329W - 258L
1,551 Elo+
Party 3
Team Averages
Level 63
1,466 SR
1,389 Elo+

VS

Team Averages
Level 101
1,651 SR
1,437 Elo+
Zeus
Zeus
CPTzaraki2011
Zeus
Level 160
God Stats
1W - 3L
1,688 SR
Queue Stats
87W - 89L
1,521 Elo+
Party 2
Neith
Neith
Ev1lBb0NG420
Neith
Level 15
God Stats
5W - 5L
1,568 SR
Queue Stats
13W - 12L
1,193 Elo+
Party 2
Cerberus
Cerberus
HumbleBulge
Cerberus
Level 105
God Stats
4W - 4L
1,685 SR
Queue Stats
37W - 50L
1,537 Elo+
Party 2
Arachne
Arachne
McYeet6011
Arachne
Level 156
God Stats
30W - 17L
1,658 SR
Queue Stats
99W - 102L
1,479 Elo+
Party 2
Artio
Artio
lifeless_Ronin
Artio
Level 67
God Stats
3W - 0L
1,654 SR
Queue Stats
296W - 285L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AsuraScans
Hun Batz
9
0 / 6 / 3
5,921
455
1,862
9,167
2,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 4 / 1
6,723
517
6,107
8,111
2,527
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 7 / 0
6,095
469
1,982
7,503
1,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 4 / 3
6,017
463
2,975
12,153
8,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cliodhna
micmar0
Cliodhna
13
9 / 4 / 0
8,980
691
12,147
12,999
5,140
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 2 / 6
9,251
712
13,024
7,471
2,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 2 / 2
6,230
479
2,196
6,473
2,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
HumbleBulge
Cerberus
12
0 / 1 / 9
7,566
582
4,699
8,018
5,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
McYeet6011
Arachne
13
9 / 3 / 3
8,159
628
10,183
9,982
4,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
4 / 4 / 5
7,371
567
5,422
9,176
6,426
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
12
Kills
25
25
Deaths
12
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AsuraScans
Hun Batz
0
6
3
0.25
W
11
2
6
7
W
1
2
2
1
L
2
4
1
0.63
W
Cerberus
HumbleBulge
Cerberus
0
1
9
4.5
L
0
7
0
0
W
Arachne
McYeet6011
Arachne
9
3
3
3.5
L
1
4
3
0.63
W
4
4
5
1.63
L
Cliodhna
micmar0
Cliodhna
9
4
0
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,073
Damage
35,524
49,933
Taken
41,120
20,412
Mitigated
21,370
9,683
Healing
15,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AsuraScans
Hun Batz
1,862
654
0
1,979
9,167
2,670
0
3,575
5,592
0
22,488
W
13,024
1,813
0
3,056
7,471
2,381
0
3,061
4,410
60,004
0
W
2,196
972
0
571
6,473
2,173
796
3,775
2,698
0
30,614
L
6,107
422
375
2,916
8,111
2,527
0
2,570
5,541
43,946
0
W
Cerberus
HumbleBulge
Cerberus
4,699
358
424
3,500
8,018
5,969
150
2,104
5,914
25,870
6,784
L
1,982
303
0
70
7,503
1,562
315
3,590
3,913
29,655
0
W
Arachne
McYeet6011
Arachne
10,183
5,883
0
4,167
9,982
4,421
0
1,211
8,771
0
47,059
L
2,975
329
0
798
12,153
8,513
279
5,724
6,429
10,317
0
W
5,422
926
628
2,957
9,176
6,426
264
913
8,263
27,126
0
L
Cliodhna
micmar0
Cliodhna
12,147
2,671
0
3,545
12,999
5,140
422
7,092
5,907
0
48,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,736
Gold Earned
38,577
300
Minions Killed
336
0
Camps Cleared
0
1,223,968
Distance Traveled
1,365,796
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,921
455
57
4
0
247,356
0
W
Zeus
9,251
712
90
7
0
250,064
1
W
Neith
6,230
479
60
5
0
257,089
1
L
Hades
6,723
517
77
6
0
217,399
0
W
Cerberus
7,566
582
61
5
0
262,398
2
L
Zeus
6,095
469
61
5
0
231,709
0
W
Arachne
8,159
628
77
6
0
306,205
3
L
Athena
6,017
463
17
1
0
265,838
0
W
Artio
7,371
567
48
4
0
290,040
0
L
Cliodhna
8,980
691
88
7
0
261,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role