Player Matchup

Bellona
Bellona
 
Bellona
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
KakunaZ
Charybdis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,468 Elo+
Solo
Team Averages
Level 95
1,500 SR
1,494 Elo+

VS

Team Averages
Level 101
1,370 SR
1,465 Elo+
Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
 
Persephone
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DQuit
Morgan Le Fay
Level 41
God Stats
1W - 2L
1,153 SR
Queue Stats
32W - 39L
1,414 Elo+
Party 2
Fenrir
Fenrir
Licusa12
Fenrir
Level 69
God Stats
1W - 3L
1,196 SR
Queue Stats
33W - 41L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
8 / 5 / 3
8,771
975
12,061
18,402
12,197
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Da Ji
 
Da Ji
12
2 / 5 / 7
7,195
799
7,153
10,808
3,564
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
 
Geb
12
1 / 2 / 7
6,646
738
7,138
6,139
7,647
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
 
Tiamat
12
0 / 4 / 7
6,616
735
8,362
8,817
4,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
KakunaZ
Charybdis
13
2 / 6 / 8
7,781
865
6,962
9,530
3,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
6 / 1 / 10
9,480
1,053
6,714
15,821
20,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cthulhu
 
Cthulhu
16
4 / 2 / 14
9,304
1,034
11,110
12,581
12,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
 
Persephone
14
2 / 3 / 16
8,548
950
11,536
9,407
3,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
DQuit
Morgan Le Fay
15
7 / 2 / 10
8,877
986
10,261
8,309
3,981
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Licusa12
Fenrir
12
3 / 5 / 8
7,983
887
5,776
10,541
4,743

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
80
13
Kills
22
22
Deaths
13
32
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
8
5
3
1.9
L
Da Ji
 
Da Ji
2
5
7
1.1
L
Geb
 
Geb
1
2
7
2.25
L
Tiamat
 
Tiamat
0
4
7
0.88
W
Bacchus
 
Bacchus
6
1
10
11
W
Cthulhu
 
Cthulhu
4
2
14
5.5
W
Persephone
 
Persephone
2
3
16
3.33
W
Morgan Le Fay
DQuit
Morgan Le Fay
7
2
10
6
L
Charybdis
KakunaZ
Charybdis
2
6
8
1
W
Fenrir
Licusa12
Fenrir
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,676
Damage
45,397
53,696
Taken
56,659
31,618
Mitigated
45,387
12,787
Healing
20,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
12,061
2,340
1,443
4,770
18,402
12,197
45
11,353
7,049
0
24,201
L
Da Ji
 
Da Ji
7,153
1,475
666
962
10,808
3,564
0
9,376
1,432
0
10,492
L
Geb
 
Geb
7,138
205
0
0
6,139
7,647
0
4,354
1,785
9,290
0
L
Tiamat
 
Tiamat
8,362
243
705
2,045
8,817
4,726
0
7,600
1,217
14,727
0
W
Bacchus
 
Bacchus
6,714
619
1,135
5,961
15,821
20,067
694
4,547
11,274
15,258
0
W
Cthulhu
 
Cthulhu
11,110
467
1,639
3,765
12,581
12,698
198
2,108
10,473
24,365
0
W
Persephone
 
Persephone
11,536
428
1,826
2,858
9,407
3,898
1,019
2,419
6,985
23,893
0
W
Morgan Le Fay
DQuit
Morgan Le Fay
10,261
1,506
605
1,375
8,309
3,981
1,957
2,537
5,772
20,185
0
L
Charybdis
KakunaZ
Charybdis
6,962
3,309
210
1,986
9,530
3,484
123
6,938
2,592
0
15,293
W
Fenrir
Licusa12
Fenrir
5,776
1,769
248
1,217
10,541
4,743
660
3,889
6,652
0
10,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,009
Gold Earned
44,192
68
Minions Killed
106
0
Camps Cleared
0
802,761
Distance Traveled
891,948
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,771
975
24
3
0
170,804
0
L
Da Ji
7,195
799
10
1
0
162,210
0
L
Geb
6,646
738
7
1
0
182,611
0
L
Tiamat
6,616
735
12
1
0
173,745
1
W
Bacchus
9,480
1,053
22
2
0
184,748
3
W
Cthulhu
9,304
1,034
26
3
0
197,374
0
W
Persephone
8,548
950
37
4
0
170,774
0
W
Morgan Le Fay
8,877
986
15
2
0
163,216
0
L
Charybdis
7,781
865
15
2
0
113,391
0
W
Fenrir
7,983
887
6
1
0
175,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role