Player Matchup

Medusa
Medusa
Groting
Medusa
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 50L
1,519 Elo+
Party 2
Baron Samedi
Baron Samedi
Neratsu
Baron Samedi
Level 107
God Stats
36W - 38L
1,658 SR
Queue Stats
969W - 992L
1,624 Elo+
Solo
Ymir
Ymir
dronlych
Ymir
Level 126
God Stats
5W - 3L
1,504 SR
Queue Stats
46W - 41L
1,519 Elo+
Party 2
Team Averages
Level 106
1,554 SR
1,554 Elo+

VS

Team Averages
Level 88
1,495 SR
1,559 Elo+
Janus
Janus
MaderPlay
Janus
Level 135
God Stats
4W - 18L
1,300 SR
Queue Stats
307W - 293L
1,559 Elo+
Solo
Cernunnos
Cernunnos
WalterTheDuck
Cernunnos
Level 6
God Stats
1W - 1L
1,685 SR
Queue Stats
11W - 18L
1,551 Elo+
Party 1
Ymir
Ymir
kimeraLupo
Ymir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Groting
Medusa
12
5 / 2 / 8
7,759
776
7,838
4,660
1,667
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
Neratsu
Baron Samedi
13
4 / 0 / 10
7,907
791
8,917
3,171
1,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
12
5 / 1 / 8
8,493
849
6,376
7,121
6,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
MaderPlay
Janus
12
2 / 2 / 1
7,601
760
6,215
5,311
1,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
WalterTheDuck
Cernunnos
9
0 / 6 / 3
6,156
616
1,418
7,300
2,682
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 6 / 2
6,885
689
2,876
12,805
11,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
14
Kills
3
3
Deaths
14
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
Groting
Medusa
5
2
8
4.5
L
Janus
MaderPlay
Janus
2
2
1
1.25
W
Baron Samedi
Neratsu
Baron Samedi
4
0
10
9
L
Cernunnos
WalterTheDuck
Cernunnos
0
6
3
0.25
W
Ymir
5
1
8
9
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,131
Damage
10,509
14,952
Taken
25,416
9,238
Mitigated
16,059
4,124
Healing
1,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Groting
Medusa
7,838
4,509
0
0
4,660
1,667
0
3,426
1,158
0
20,365
L
Janus
MaderPlay
Janus
6,215
366
0
872
5,311
1,834
0
3,040
2,155
36,817
0
W
Baron Samedi
Neratsu
Baron Samedi
8,917
611
1,513
1,636
3,171
1,243
0
1,349
1,734
36,683
0
L
Cernunnos
WalterTheDuck
Cernunnos
1,418
897
0
0
7,300
2,682
0
5,992
1,061
0
5,134
W
Ymir
6,376
1,774
0
975
7,121
6,328
0
4,155
2,626
11,197
0
L
2,876
691
0
1,006
12,805
11,543
0
5,827
6,691
5,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,159
Gold Earned
20,642
114
Minions Killed
103
5
Camps Cleared
3
597,036
Distance Traveled
499,082
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,759
776
26
3
2
204,457
2
L
Janus
7,601
760
84
8
2
205,966
3
W
Baron Samedi
7,907
791
78
8
2
203,767
4
L
Cernunnos
6,156
616
12
1
0
143,221
0
W
Ymir
8,493
849
10
1
1
188,812
2
L
Ymir
6,885
689
7
1
1
149,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role