Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
IRISH-MERK19
Raijin
Level 120
God Stats
0W - 1L
1,382 SR
Queue Stats
17W - 21L
1,177 Elo+
Solo
Ne Zha
Ne Zha
MistaCapo
Ne Zha
Level 47
God Stats
6W - 7L
1,500 SR
Queue Stats
316W - 302L
1,340 Elo+
Solo
Shiva
Shiva
SandCamp86
Shiva
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,281 Elo+
Party 1
He Bo
He Bo
THEPARISMEN
He Bo
Level 57
God Stats
0W - 2L
1,259 SR
Queue Stats
15W - 30L
1,265 Elo+
Party 1
Team Averages
Level 97
1,428 SR
1,312 Elo+

VS

Team Averages
Level 93
1,500 SR
1,412 Elo+
Shiva
Shiva
CHEFORLANDO51
Shiva
Level 104
God Stats
2W - 4L
1,337 SR
Queue Stats
272W - 281L
1,414 Elo+
Solo
Cerberus
Cerberus
GunShark
Cerberus
Level 108
God Stats
14W - 8L
1,773 SR
Queue Stats
567W - 552L
1,492 Elo+
Party 2
Thor
Thor
TurtleFolk
Thor
Level 123
God Stats
8W - 3L
1,446 SR
Queue Stats
168W - 192L
1,415 Elo+
Party 2
Atlas
Atlas
assassinRKO18
Atlas
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 44L
1,367 Elo+
Solo
Hera
Hera
masterdark22
Hera
Level 65
God Stats
3W - 1L
1,443 SR
Queue Stats
308W - 316L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 2 / 6
7,713
964
6,790
6,732
2,582
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
15
5 / 8 / 7
8,391
1,049
9,657
10,495
3,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
MistaCapo
Ne Zha
14
6 / 4 / 3
7,627
953
11,047
8,884
3,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
10
0 / 4 / 6
5,997
750
2,155
6,436
5,725
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

7
0 / 1 / 3
5,382
673
759
1,111
347
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 15
7,997
1,000
6,617
11,050
9,938
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
GunShark
Cerberus
13
0 / 3 / 13
7,650
956
4,039
10,390
10,827
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
4 / 3 / 11
8,378
1,047
3,624
9,497
4,460
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
9 / 2 / 8
9,436
1,180
6,758
11,238
13,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 2 / 10
8,249
1,031
8,622
5,370
1,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
76
13
Kills
19
19
Deaths
13
25
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
2
6
2.5
W
3
3
15
3.5
W
Cerberus
GunShark
Cerberus
0
3
13
2.17
L
Raijin
5
8
7
1.06
L
Ne Zha
MistaCapo
Ne Zha
6
4
3
1.88
L
Shiva
0
4
6
0.75
L
0
1
3
1.5
W
4
3
11
3.17
W
9
2
8
6.5
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,408
Damage
29,660
33,658
Taken
47,545
16,072
Mitigated
40,217
7,214
Healing
13,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,790
2,269
440
1,528
6,732
2,582
183
3,775
2,957
0
19,230
W
6,617
2,135
2,585
2,569
11,050
9,938
1,610
2,737
8,313
0
10,774
W
Cerberus
GunShark
Cerberus
4,039
310
932
1,843
10,390
10,827
285
1,683
8,707
10,957
0
L
Raijin
9,657
371
631
1,012
10,495
3,565
0
5,887
4,608
16,127
0
L
Ne Zha
MistaCapo
Ne Zha
11,047
2,442
431
1,595
8,884
3,853
170
5,323
3,561
0
18,861
L
Shiva
2,155
197
388
1,189
6,436
5,725
0
3,784
2,652
0
5,215
L
759
0
0
0
1,111
347
0
650
461
1,414
0
W
3,624
596
285
261
9,497
4,460
2,067
1,718
7,779
0
11,613
W
6,758
2,225
849
2,672
11,238
13,200
883
2,225
9,013
15,325
0
W
8,622
1,504
967
350
5,370
1,792
888
2,053
3,317
19,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,110
Gold Earned
41,710
63
Minions Killed
83
0
Camps Cleared
0
589,006
Distance Traveled
773,723
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,713
964
22
3
0
135,164
0
W
Shiva
7,997
1,000
9
1
0
178,044
1
W
Cerberus
7,650
956
21
3
0
156,741
1
L
Raijin
8,391
1,049
15
2
0
123,138
1
L
Ne Zha
7,627
953
14
2
0
170,496
0
L
Shiva
5,997
750
12
2
0
121,754
0
L
He Bo
5,382
673
0
0
0
38,454
0
W
Thor
8,378
1,047
20
3
0
136,461
0
W
Atlas
9,436
1,180
8
1
0
164,727
0
W
Hera
8,249
1,031
25
3
0
137,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role