Player Matchup

Ah Puch
Ah Puch
C477M3W4R
Ah Puch
Level 134
God Stats
4W - 4L
1,479 SR
Queue Stats
5W - 9L
1,309 Elo+
Solo
Odin
Odin
renyi22
Odin
Level 29
God Stats
1W - 2L
1,695 SR
Queue Stats
6W - 7L
1,653 Elo+
Party 2
Hou Yi
Hou Yi
tijoco880
Hou Yi
Level 86
God Stats
0W - 8L
1,121 SR
Queue Stats
176W - 230L
1,495 Elo+
Party 2
Team Averages
Level 83
1,431 SR
1,486 Elo+

VS

Team Averages
Level 117
1,658 SR
1,764 Elo+
Atlas
Atlas
IMaxximusl
Atlas
Level 159
God Stats
14W - 2L
1,776 SR
Queue Stats
217W - 65L
1,862 Elo+
Party 1
Da Ji
Da Ji
lX-M3LL0W-Xl
Da Ji
Level 154
God Stats
4W - 0L
1,495 SR
Queue Stats
237W - 76L
1,757 Elo+
Party 1
Scylla
Scylla
vik04897
Scylla
Level 38
God Stats
5W - 2L
1,703 SR
Queue Stats
27W - 12L
1,671 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
C477M3W4R
Ah Puch
13
3 / 10 / 5
9,562
683
8,701
14,371
3,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Odin
renyi22
Odin
15
1 / 5 / 10
9,911
708
6,870
15,213
13,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
tijoco880
Hou Yi
15
7 / 5 / 2
10,325
738
12,008
15,629
4,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
14
1 / 4 / 15
10,669
762
8,502
18,601
16,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
17 / 5 / 2
12,961
926
20,357
12,438
5,227
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
vik04897
Scylla
15
2 / 2 / 12
10,398
743
9,404
7,085
2,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
49
11
Kills
20
20
Deaths
11
17
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
C477M3W4R
Ah Puch
3
10
5
0.55
W
Atlas
1
4
15
2.13
W
17
5
2
3.6
L
Odin
renyi22
Odin
1
5
10
1.2
L
Hou Yi
tijoco880
Hou Yi
7
5
2
1.6
W
Scylla
vik04897
Scylla
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,579
Damage
38,263
45,213
Taken
38,124
21,471
Mitigated
24,265
11,096
Healing
5,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
C477M3W4R
Ah Puch
8,701
588
318
1,597
14,371
3,347
0
5,290
8,983
27,043
0
W
Atlas
8,502
2,589
0
3,652
18,601
16,882
150
4,834
13,365
24,308
0
W
20,357
6,713
0
901
12,438
5,227
1,853
2,528
9,755
0
33,375
L
Odin
renyi22
Odin
6,870
1,176
302
4,511
15,213
13,565
0
6,680
8,094
0
17,609
L
Hou Yi
tijoco880
Hou Yi
12,008
5,967
0
4,368
15,629
4,559
447
5,755
9,682
0
41,321
W
Scylla
vik04897
Scylla
9,404
1,195
0
888
7,085
2,156
759
1,646
5,291
31,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,798
Gold Earned
34,028
151
Minions Killed
110
7
Camps Cleared
4
644,238
Distance Traveled
748,485
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,562
683
47
3
2
200,843
2
W
Atlas
10,669
762
22
2
2
251,317
4
W
Da Ji
12,961
926
22
2
1
243,427
2
L
Odin
9,911
708
38
3
1
229,489
3
L
Hou Yi
10,325
738
66
5
4
213,906
1
W
Scylla
10,398
743
66
5
1
253,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role