Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
DEG Lagih
Nemesis
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Ginmanatea
Sun Wukong
Level 44
God Stats
3W - 10L
1,357 SR
Queue Stats
6W - 16L
1,414 Elo+
Solo
Baron Samedi
Baron Samedi
LuminalCandy06
Baron Samedi
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
166W - 141L
1,544 Elo+
Party 2
Chaac
Chaac
Mr Melon7421
Chaac
Level 89
God Stats
4W - 3L
1,171 SR
Queue Stats
89W - 76L
1,502 Elo+
Party 2
Team Averages
Level 85
1,406 SR
1,492 Elo+

VS

Team Averages
Level 95
1,570 SR
1,537 Elo+
Thor
Thor
CosmicWarri0r
Thor
Level 108
God Stats
13W - 11L
1,548 SR
Queue Stats
572W - 554L
1,540 Elo+
Party 3
Baba Yaga
Baba Yaga
Fre925
Baba Yaga
Level 125
God Stats
10W - 10L
1,403 SR
Queue Stats
226W - 214L
1,517 Elo+
Party 3
Artio
Artio
KutterJutter
Artio
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
1,259 Elo+
Solo
Tyr
Tyr
Mr_doritoman
Tyr
Level 155
God Stats
17W - 4L
1,798 SR
Queue Stats
270W - 141L
1,665 Elo+
Party 1
Olorun
Olorun
Nagitoissans
Olorun
Level 48
God Stats
8W - 3L
1,602 SR
Queue Stats
244W - 96L
1,706 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
8 / 5 / 1
8,319
555
10,751
13,547
4,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nemesis
DEG Lagih
Nemesis
3
0 / 0 / 0
4,521
301
310
1,403
353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Ginmanatea
Sun Wukong
11
0 / 4 / 5
6,910
461
6,306
13,292
10,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Baron Samedi
LuminalCandy06
Baron Samedi
13
1 / 4 / 3
7,626
508
6,217
10,089
4,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 1
7,314
488
7,778
17,049
14,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 5
8,251
550
7,719
8,993
3,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
Fre925
Baba Yaga
16
6 / 0 / 3
9,502
633
6,145
5,376
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 5 / 4
7,043
470
2,535
12,120
8,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 0 / 2
8,608
574
12,557
10,698
9,994
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
14
5 / 4 / 1
8,816
588
12,511
14,174
4,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
9
Kills
15
15
Deaths
10
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
8
5
1
1.7
W
3
1
5
5.5
L
Nemesis
DEG Lagih
Nemesis
0
0
0
0
W
Baba Yaga
Fre925
Baba Yaga
6
0
3
7.5
L
Sun Wukong
Ginmanatea
Sun Wukong
0
4
5
0.63
W
0
5
4
0.4
L
Baron Samedi
LuminalCandy06
Baron Samedi
1
4
3
0.63
L
0
2
1
0.25
W
1
0
2
2
W
Olorun
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,362
Damage
41,467
55,380
Taken
51,361
34,094
Mitigated
27,980
19,998
Healing
22,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
10,751
6,960
0
5,960
13,547
4,222
0
9,875
3,672
0
51,601
W
7,719
2,251
0
4,458
8,993
3,299
0
2,279
6,622
0
53,584
L
Nemesis
DEG Lagih
Nemesis
310
0
0
281
1,403
353
0
0
1,403
0
2,641
W
Baba Yaga
Fre925
Baba Yaga
6,145
366
0
1,841
5,376
1,825
124
2,562
2,814
50,463
0
L
Sun Wukong
Ginmanatea
Sun Wukong
6,306
1,690
0
3,039
13,292
10,394
0
6,514
6,778
0
33,046
W
2,535
370
336
3,073
12,120
8,857
278
602
11,518
19,059
0
L
Baron Samedi
LuminalCandy06
Baron Samedi
6,217
439
502
2,336
10,089
4,345
0
4,802
5,287
57,108
0
L
7,778
2,307
0
7,880
17,049
14,780
0
0
17,049
0
46,011
W
12,557
2,781
0
4,650
10,698
9,994
0
0
9,998
0
59,392
W
Olorun
12,511
6,900
286
7,992
14,174
4,005
3,117
774
13,400
65,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,690
Gold Earned
42,220
368
Minions Killed
484
0
Camps Cleared
0
1,108,586
Distance Traveled
1,483,895
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,319
555
96
6
0
237,521
5
W
Thor
8,251
550
98
7
0
326,770
1
L
Nemesis
4,521
301
10
1
0
91,698
0
W
Baba Yaga
9,502
633
118
8
0
327,492
2
L
Sun Wukong
6,910
461
47
3
0
253,503
2
W
Artio
7,043
470
32
2
0
271,512
4
L
Baron Samedi
7,626
508
104
7
0
246,468
4
L
Chaac
7,314
488
111
7
0
279,396
1
W
Tyr
8,608
574
125
8
0
299,106
5
W
Olorun
8,816
588
111
7
0
259,015
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role