Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Battu_PR
Guan Yu
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,521 Elo+
Party 2
Heimdallr
Heimdallr
LORD-CHUPISTRAKI
Heimdallr
Level 106
God Stats
5W - 7L
1,339 SR
Queue Stats
106W - 178L
1,305 Elo+
Party 2
Team Averages
Level 119
1,446 SR
1,442 Elo+

VS

Team Averages
Level 35
1,496 SR
1,325 Elo+
Bastet
Bastet
Blase_Zay13
Bastet
Level 63
God Stats
3W - 3L
1,591 SR
Queue Stats
112W - 159L
1,315 Elo+
Party 1
Merlin
Merlin
BrutalYungen23
Merlin
Level 17
God Stats
4W - 6L
1,270 SR
Queue Stats
40W - 52L
1,339 Elo+
Party 1
Bellona
Bellona
Stinkmeaner2106
Bellona
Level 26
God Stats
1W - 1L
1,628 SR
Queue Stats
126W - 184L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
10 / 1 / 7
10,830
903
14,178
19,118
16,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
Battu_PR
Guan Yu
12
1 / 3 / 11
8,801
733
7,717
12,961
12,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
14
7 / 3 / 11
9,739
812
8,455
8,674
4,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
5 / 5 / 1
8,853
738
10,327
13,731
4,062
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 7 / 3
7,133
594
5,779
9,450
5,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magic Focus

Magic Focus

+20
Magical Power

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 6 / 3
7,556
630
8,138
12,264
13,199
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
18
Kills
6
7
Deaths
18
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
1
7
13.5
W
Guan Yu
Battu_PR
Guan Yu
1
3
11
2.17
L
Bastet
5
5
1
1.1
L
0
7
3
0.21
W
Heimdallr
7
3
11
4.17
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,350
Damage
24,244
40,753
Taken
35,445
32,566
Mitigated
22,929
11,553
Healing
2,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
14,178
2,914
0
5,287
19,118
16,489
51
3,471
15,647
0
26,091
W
Guan Yu
Battu_PR
Guan Yu
7,717
773
1,579
3,158
12,961
12,054
0
1,469
11,492
8,913
22,716
L
Bastet
10,327
2,024
0
2,386
13,731
4,062
0
553
13,178
0
22,431
L
5,779
756
0
0
9,450
5,668
0
618
8,832
15,466
0
W
Heimdallr
8,455
1,870
0
1,529
8,674
4,023
179
1,655
7,019
0
22,566
L
8,138
2,776
0
475
12,264
13,199
0
1,463
10,801
0
18,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,370
Gold Earned
23,542
107
Minions Killed
67
7
Camps Cleared
1
684,806
Distance Traveled
785,574
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,830
903
21
2
4
240,524
5
W
Guan Yu
8,801
733
44
4
2
243,589
1
L
Bastet
8,853
738
22
2
1
312,132
2
L
Merlin
7,133
594
22
2
0
214,821
0
W
Heimdallr
9,739
812
42
4
1
200,693
0
L
Bellona
7,556
630
23
2
0
258,621
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role