Player Matchup

Artemis
Artemis
 
Artemis
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Phvpark
Bellona
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,257 Elo+
Party 1
Agni
Agni
vemnot
Agni
Level 126
God Stats
17W - 24L
1,621 SR
Queue Stats
279W - 379L
1,527 Elo+
Solo
Team Averages
Level 68
1,540 SR
1,428 Elo+

VS

Team Averages
Level 87
1,440 SR
1,449 Elo+
Ra
Ra
Diegotulaloca
Ra
Level 101
God Stats
1W - 5L
1,500 SR
Queue Stats
92W - 136L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
UnLemur
Hou Yi
Level 104
God Stats
3W - 6L
1,500 SR
Queue Stats
66W - 106L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Wofoeh
Cthulhu
Level 55
God Stats
2W - 2L
1,321 SR
Queue Stats
10W - 8L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
20
10 / 4 / 3
14,883
744
21,508
19,488
5,868
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bellona
Phvpark
Bellona
20
1 / 4 / 12
13,660
683
7,249
17,521
16,179
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Agni
vemnot
Agni
20
6 / 5 / 10
14,722
736
21,774
14,333
4,467
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 6 / 7
15,139
757
17,648
19,596
7,687
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
UnLemur
Hou Yi
20
5 / 5 / 5
14,210
711
17,365
17,041
6,056
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Wofoeh
Cthulhu
16
2 / 6 / 9
13,011
651
7,104
21,620
30,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
34
17
Kills
13
13
Deaths
17
25
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
10
4
3
2.88
L
6
6
7
1.58
W
Bellona
Phvpark
Bellona
1
4
12
1.75
L
Hou Yi
UnLemur
Hou Yi
5
5
5
1.5
L
Cthulhu
Wofoeh
Cthulhu
2
6
9
1.08
W
Agni
vemnot
Agni
6
5
10
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,531
Damage
42,117
51,342
Taken
58,257
26,514
Mitigated
43,755
11,183
Healing
15,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
21,508
12,568
0
7,051
19,488
5,868
2,494
11,018
8,360
0
69,871
L
17,648
356
3,618
6,867
19,596
7,687
1,162
6,413
13,183
80,488
0
W
Bellona
Phvpark
Bellona
7,249
1,260
607
3,020
17,521
16,179
597
6,623
10,508
0
30,064
L
Hou Yi
UnLemur
Hou Yi
17,365
7,386
0
2,656
17,041
6,056
1,340
6,790
10,251
0
45,101
L
Cthulhu
Wofoeh
Cthulhu
7,104
309
681
1,651
21,620
30,012
0
9,149
12,471
23,103
0
W
Agni
vemnot
Agni
21,774
2,667
0
505
14,333
4,467
0
6,845
7,274
87,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,265
Gold Earned
42,360
249
Minions Killed
225
13
Camps Cleared
6
1,055,719
Distance Traveled
913,046
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
14,883
744
79
4
5
328,457
4
L
Ra
15,139
757
135
7
3
331,017
2
W
Bellona
13,660
683
32
2
0
380,917
0
L
Hou Yi
14,210
711
56
3
2
296,976
0
L
Cthulhu
13,011
651
34
2
1
285,053
1
W
Agni
14,722
736
138
7
8
346,345
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role