Player Matchup

Kumbhakarna
Kumbhakarna
Chillin Villain
Kumbhakarna
Level 58
God Stats
39W - 27L
1,472 SR
Queue Stats
55W - 45L
1,329 Elo+
Solo
Fenrir
Fenrir
LiveMine28
Fenrir
Level 148
God Stats
17W - 10L
1,256 SR
Queue Stats
220W - 237L
1,271 Elo+
Solo
Bellona
Bellona
Mewy11
Bellona
Level 54
God Stats
1W - 2L
1,311 SR
Queue Stats
158W - 165L
1,356 Elo+
Solo
Olorun
Olorun
Rollz6644
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 63L
1,146 Elo+
Party 1
Medusa
Medusa
StonedGamerl99o
Medusa
Level 62
God Stats
152W - 153L
1,388 SR
Queue Stats
367W - 415L
1,297 Elo+
Party 1
Team Averages
Level 66
1,385 SR
1,280 Elo+

VS

Team Averages
Level 71
1,450 SR
1,321 Elo+
Atlas
Atlas
LaPinataTactica
Atlas
Level 68
God Stats
3W - 4L
1,366 SR
Queue Stats
124W - 142L
1,278 Elo+
Party 2
Bakasura
Bakasura
Lil_Fed0ra
Bakasura
Level 118
God Stats
19W - 12L
1,537 SR
Queue Stats
174W - 186L
1,276 Elo+
Solo
Hou Yi
Hou Yi
carlos143800
Hou Yi
Level 68
God Stats
14W - 16L
1,480 SR
Queue Stats
174W - 184L
1,273 Elo+
Party 2
Tsukuyomi
Tsukuyomi
lamaravilla1201
Tsukuyomi
Level 38
God Stats
2W - 3L
1,367 SR
Queue Stats
23W - 23L
1,357 Elo+
Solo
Chang'e
Chang'e
megood101
Chang'e
Level 65
God Stats
3W - 3L
1,500 SR
Queue Stats
339W - 346L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Chillin Villain
Kumbhakarna
16
3 / 5 / 2
11,049
460
9,900
31,962
39,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
LiveMine28
Fenrir
16
4 / 7 / 2
11,411
475
10,734
20,775
13,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
Mewy11
Bellona
20
3 / 5 / 1
12,983
541
13,401
27,346
27,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Olorun
Rollz6644
Olorun
14
0 / 13 / 0
8,651
360
4,295
19,084
12,144
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
2 / 9 / 2
10,062
419
12,230
14,766
5,757
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 10
11,692
487
15,120
19,511
24,830
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
Lil_Fed0ra
Bakasura
20
13 / 2 / 4
13,911
580
21,544
16,317
25,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
19
8 / 3 / 6
12,107
504
13,673
14,733
6,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
lamaravilla1201
Tsukuyomi
19
5 / 2 / 2
12,679
528
10,382
13,001
11,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
megood101
Chang'e
20
8 / 2 / 13
13,684
570
23,942
23,411
9,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
74
12
Kills
39
39
Deaths
12
7
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Chillin Villain
Kumbhakarna
3
5
2
0.8
W
5
3
10
3.33
W
Bakasura
Lil_Fed0ra
Bakasura
13
2
4
7.5
L
Fenrir
LiveMine28
Fenrir
4
7
2
0.71
L
Bellona
Mewy11
Bellona
3
5
1
0.7
L
Olorun
Rollz6644
Olorun
0
13
0
0
L
2
9
2
0.33
W
Hou Yi
8
3
6
3.67
W
Tsukuyomi
lamaravilla1201
Tsukuyomi
5
2
2
3
W
Chang'e
megood101
Chang'e
8
2
13
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,560
Damage
84,661
113,933
Taken
86,973
98,213
Mitigated
77,413
18,079
Healing
39,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Chillin Villain
Kumbhakarna
9,900
1,240
240
3,076
31,962
39,466
694
15,979
15,486
44,792
6,579
W
15,120
4,963
503
3,506
19,511
24,830
393
4,409
15,102
71,324
0
W
Bakasura
Lil_Fed0ra
Bakasura
21,544
13,206
0
7,798
16,317
25,427
2,147
1,546
14,771
0
50,045
L
Fenrir
LiveMine28
Fenrir
10,734
2,536
0
5,886
20,775
13,148
0
9,114
11,284
443
66,100
L
Bellona
Mewy11
Bellona
13,401
7,423
0
6,689
27,346
27,698
1,160
0
23,357
0
118,635
L
Olorun
Rollz6644
Olorun
4,295
2,377
80
1,239
19,084
12,144
560
8,538
9,013
35,614
0
L
12,230
7,052
165
704
14,766
5,757
2,596
5,431
8,657
0
61,743
W
Hou Yi
13,673
9,463
0
4,963
14,733
6,386
2,150
3,285
11,448
0
69,554
W
Tsukuyomi
lamaravilla1201
Tsukuyomi
10,382
4,508
0
4,305
13,001
11,073
0
430
12,571
0
86,306
W
Chang'e
megood101
Chang'e
23,942
3,576
4,654
13,574
23,411
9,697
2,133
3,904
19,507
117,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,156
Gold Earned
64,073
518
Minions Killed
593
0
Camps Cleared
0
1,893,858
Distance Traveled
2,099,091
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
11,049
460
59
2
0
391,479
1
W
Atlas
11,692
487
85
4
0
462,945
2
W
Bakasura
13,911
580
125
5
0
463,579
0
L
Fenrir
11,411
475
93
4
0
421,973
0
L
Bellona
12,983
541
223
9
0
455,295
0
L
Olorun
8,651
360
56
2
0
253,514
2
L
Medusa
10,062
419
87
4
0
371,597
0
W
Hou Yi
12,107
504
87
4
0
429,112
0
W
Tsukuyomi
12,679
528
121
5
0
298,036
1
W
Chang'e
13,684
570
175
7
0
445,419
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role