Player Matchup

Ymir
Ymir
CardBard6720112
Ymir
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
160W - 146L
1,530 Elo+
Party 4
Skadi
Skadi
Darktemplarjr
Skadi
Level 57
God Stats
7W - 5L
1,522 SR
Queue Stats
185W - 179L
1,474 Elo+
Party 4
Ah Puch
Ah Puch
Jorge DCX2
Ah Puch
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
280W - 299L
1,439 Elo+
Party 2
Hades
Hades
LordMorpheus42
Hades
Level 20
God Stats
15W - 12L
1,405 SR
Queue Stats
93W - 105L
1,489 Elo+
Party 2
Cliodhna
Cliodhna
MrSniper654
Cliodhna
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 94L
1,429 Elo+
Party 4
Team Averages
Level 67
1,485 SR
1,472 Elo+

VS

Team Averages
Level 81
1,498 SR
1,432 Elo+
He Bo
He Bo
 
He Bo
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bakasura
Bakasura
Aach
Bakasura
Level 89
God Stats
0W - 3L
1,205 SR
Queue Stats
66W - 70L
1,346 Elo+
Party 3
Medusa
Medusa
Alkhadeem
Medusa
Level 41
God Stats
17W - 31L
1,545 SR
Queue Stats
663W - 732L
1,420 Elo+
Party 1
Artio
Artio
FredMickens
Artio
Level 148
God Stats
10W - 14L
1,637 SR
Queue Stats
208W - 232L
1,512 Elo+
Party 1
Chaac
Chaac
Vichkata9212
Chaac
Level 37
God Stats
8W - 8L
1,601 SR
Queue Stats
94W - 99L
1,381 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 13
8,187
585
4,750
10,734
8,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
12 / 0 / 3
8,784
627
14,197
7,397
2,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Jorge DCX2
Ah Puch
13
3 / 1 / 4
7,797
557
4,204
5,081
1,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
0 / 0 / 0
6,493
464
2,658
8,601
5,597
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
MrSniper654
Cliodhna
15
7 / 1 / 5
8,598
614
9,528
10,215
3,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
1 / 8 / 1
7,108
508
6,298
9,344
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Aach
Bakasura
9
0 / 7 / 0
5,904
422
1,578
11,058
3,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Alkhadeem
Medusa
10
1 / 8 / 1
6,228
445
7,665
10,432
2,962
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 2 / 1
6,578
470
2,390
9,587
7,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 0 / 0
8,565
612
7,420
9,063
5,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
24
Kills
4
4
Deaths
25
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
8
1
0.19
L
Bakasura
Aach
Bakasura
0
7
0
0
L
Medusa
Alkhadeem
Medusa
1
8
1
0.19
W
2
2
13
4.25
W
12
0
3
13.5
L
1
2
1
0.75
W
Ah Puch
Jorge DCX2
Ah Puch
3
1
4
5
W
0
0
0
0
W
Cliodhna
MrSniper654
Cliodhna
7
1
5
9.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,337
Damage
25,351
42,028
Taken
49,484
21,687
Mitigated
21,611
15,515
Healing
12,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
6,298
298
0
1,121
9,344
2,469
0
2,275
7,069
37,362
0
L
Bakasura
Aach
Bakasura
1,578
1,372
0
1,302
11,058
3,156
0
2,111
8,947
0
23,358
L
Medusa
Alkhadeem
Medusa
7,665
3,268
0
141
10,432
2,962
0
1,814
8,618
0
37,401
W
4,750
97
1,762
1,979
10,734
8,189
363
2,664
8,070
24,347
6,949
W
14,197
8,596
0
2,204
7,397
2,384
2,589
1,750
5,647
0
49,322
L
2,390
266
420
3,190
9,587
7,543
0
1,344
8,243
17,435
0
W
Ah Puch
Jorge DCX2
Ah Puch
4,204
348
0
1,364
5,081
1,830
654
1,197
3,834
40,934
0
W
2,658
292
36
2,511
8,601
5,597
128
0
8,601
25,754
0
W
Cliodhna
MrSniper654
Cliodhna
9,528
1,523
0
5,659
10,215
3,687
26
3,077
7,078
0
56,435
L
7,420
1,903
0
5,955
9,063
5,481
176
3,129
5,934
0
58,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,859
Gold Earned
34,383
359
Minions Killed
348
0
Camps Cleared
0
1,347,900
Distance Traveled
1,262,280
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,108
508
92
7
0
235,097
6
L
Bakasura
5,904
422
51
4
0
288,155
2
L
Medusa
6,228
445
64
5
0
226,840
3
W
Ymir
8,187
585
58
4
0
259,443
1
W
Skadi
8,784
627
80
6
0
264,283
2
L
Artio
6,578
470
28
2
0
268,078
4
W
Ah Puch
7,797
557
75
5
0
256,542
0
W
Hades
6,493
464
51
4
0
238,814
0
W
Cliodhna
8,598
614
95
7
0
328,818
3
L
Chaac
8,565
612
113
8
0
244,110
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role