Player Matchup

Ullr
Ullr
 
Ullr
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
ReligiousHog
Kuzenbo
Level 44
God Stats
25W - 31L
1,325 SR
Queue Stats
277W - 346L
1,356 Elo+
Solo
Ymir
Ymir
Urokii_Fr
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,431 Elo+
Solo
Thor
Thor
adddda
Thor
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 34L
1,134 Elo+
Solo
Nox
Nox
deminion
Nox
Level 89
God Stats
43W - 31L
1,428 SR
Queue Stats
67W - 63L
1,364 Elo+
Solo
Team Averages
Level 39
1,451 SR
1,357 Elo+

VS

Team Averages
Level 79
1,686 SR
1,526 Elo+
Bacchus
Bacchus
GrandmasterCas
Bacchus
Level 25
God Stats
12W - 6L
1,761 SR
Queue Stats
55W - 53L
1,533 Elo+
Party 1
Ao Kuang
Ao Kuang
Proobert
Ao Kuang
Level 39
God Stats
28W - 16L
1,678 SR
Queue Stats
126W - 96L
1,546 Elo+
Party 1
Rama
Rama
SwaggyBot
Rama
Level 125
God Stats
17W - 10L
1,802 SR
Queue Stats
155W - 119L
1,547 Elo+
Party 1
Gilgamesh
Gilgamesh
cfredd
Gilgamesh
Level 59
God Stats
51W - 27L
1,687 SR
Queue Stats
245W - 185L
1,561 Elo+
Party 1
Hun Batz
Hun Batz
freedan866
Hun Batz
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
368W - 372L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
2 / 9 / 0
9,385
670
4,742
13,656
6,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kuzenbo
ReligiousHog
Kuzenbo
18
6 / 4 / 6
11,504
822
11,351
22,470
29,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
17
3 / 6 / 10
10,805
772
10,100
19,943
20,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
adddda
Thor
16
3 / 8 / 3
10,050
718
9,704
16,518
6,538
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

18
3 / 7 / 9
11,308
808
16,013
12,518
5,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 18
10,929
781
7,013
17,140
26,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
Proobert
Ao Kuang
18
5 / 3 / 9
10,711
765
9,959
10,362
4,672
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
20
14 / 1 / 15
13,604
972
34,463
14,095
6,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
cfredd
Gilgamesh
19
9 / 5 / 12
12,239
874
15,726
18,960
13,653
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hun Batz
freedan866
Hun Batz
18
5 / 4 / 14
11,195
800
7,755
15,630
10,825
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
102
17
Kills
34
34
Deaths
17
28
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
9
0
0.22
W
1
4
18
2.5
W
Ao Kuang
Proobert
Ao Kuang
5
3
9
3.17
L
Kuzenbo
ReligiousHog
Kuzenbo
6
4
6
2.25
W
Rama
14
1
15
21.5
L
Ymir
3
6
10
1.33
L
Thor
adddda
Thor
3
8
3
0.56
W
Gilgamesh
cfredd
Gilgamesh
9
5
12
3
L
3
7
9
1.07
W
Hun Batz
freedan866
Hun Batz
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,910
Damage
74,916
85,105
Taken
76,187
68,692
Mitigated
62,528
10,680
Healing
17,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
4,742
3,486
0
367
13,656
6,155
816
1,138
12,451
0
17,829
W
7,013
984
0
3,838
17,140
26,826
491
7,575
9,565
16,733
0
W
Ao Kuang
Proobert
Ao Kuang
9,959
3,620
0
3,632
10,362
4,672
1,205
6,881
3,481
22,089
0
L
Kuzenbo
ReligiousHog
Kuzenbo
11,351
4,074
290
5,105
22,470
29,836
0
6,287
15,913
24,637
0
W
Rama
34,463
19,277
0
6,437
14,095
6,552
3,113
5,954
8,141
0
90,132
L
Ymir
10,100
1,094
444
2,773
19,943
20,826
0
3,881
15,886
20,431
0
L
Thor
adddda
Thor
9,704
340
0
80
16,518
6,538
0
2,084
14,434
0
30,138
W
Gilgamesh
cfredd
Gilgamesh
15,726
6,593
0
2,267
18,960
13,653
435
9,472
9,488
0
38,721
L
16,013
1,417
462
1,159
12,518
5,337
542
3,298
9,114
46,333
0
W
Hun Batz
freedan866
Hun Batz
7,755
1,830
0
1,182
15,630
10,825
734
7,582
8,048
0
29,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,052
Gold Earned
58,678
203
Minions Killed
273
0
Camps Cleared
0
1,267,035
Distance Traveled
1,429,901
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,385
670
32
2
0
184,768
0
W
Bacchus
10,929
781
22
2
0
275,015
1
W
Ao Kuang
10,711
765
31
2
0
286,905
1
L
Kuzenbo
11,504
822
24
2
0
307,999
1
W
Rama
13,604
972
126
9
0
274,427
1
L
Ymir
10,805
772
32
2
0
266,602
1
L
Thor
10,050
718
40
3
0
224,087
4
W
Gilgamesh
12,239
874
37
3
0
299,224
2
L
Nox
11,308
808
75
5
0
283,579
0
W
Hun Batz
11,195
800
57
4
0
294,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role