Player Matchup

He Bo
He Bo
Cestrin
He Bo
Level 122
God Stats
3W - 5L
1,523 SR
Queue Stats
376W - 360L
1,473 Elo+
Solo
Cthulhu
Cthulhu
Goldi_684
Cthulhu
Level 159
God Stats
16W - 11L
1,637 SR
Queue Stats
530W - 584L
1,521 Elo+
Solo
Chang'e
Chang'e
Ox7C5
Chang'e
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 63L
1,520 Elo+
Party 3
Geb
Geb
Tedjee
Geb
Level 100
God Stats
0W - 1L
1,553 SR
Queue Stats
31W - 31L
1,339 Elo+
Party 3
Ravana
Ravana
ladsoj
Ravana
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 62L
1,529 Elo+
Party 3
Team Averages
Level 121
1,543 SR
1,476 Elo+

VS

Team Averages
Level 98
1,496 SR
1,553 Elo+
Ao Kuang
Ao Kuang
SosiMoi4ypa4yps
Ao Kuang
Level 69
God Stats
1W - 1L
1,282 SR
Queue Stats
27W - 23L
1,598 Elo+
Party 1
Ymir
Ymir
eXcont
Ymir
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 47L
1,554 Elo+
Party 1
Terra
Terra
johnbhoyno1
Terra
Level 41
God Stats
6W - 2L
1,596 SR
Queue Stats
293W - 311L
1,521 Elo+
Party 2
Tiamat
Tiamat
spunt
Tiamat
Level 133
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 19L
1,581 Elo+
Solo
Chiron
Chiron
weestef
Chiron
Level 160
God Stats
6W - 7L
1,603 SR
Queue Stats
776W - 808L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Cestrin
He Bo
18
5 / 9 / 6
11,379
669
14,139
15,268
5,866
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Goldi_684
Cthulhu
20
5 / 4 / 7
11,939
702
27,370
19,622
25,074
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
Ox7C5
Chang'e
20
3 / 6 / 9
12,659
745
10,810
23,220
14,837
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Geb
Tedjee
Geb
17
1 / 8 / 11
11,611
683
11,504
26,430
32,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ravana
ladsoj
Ravana
18
2 / 7 / 10
10,909
642
17,034
23,120
19,671
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
19
9 / 4 / 11
12,216
719
15,588
18,876
10,461
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ymir
eXcont
Ymir
18
1 / 2 / 23
11,275
663
9,481
20,072
26,187
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
2 / 3 / 21
11,087
652
9,578
22,307
25,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Tiamat
spunt
Tiamat
20
15 / 3 / 11
13,411
789
29,085
16,469
14,889
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
weestef
Chiron
20
4 / 4 / 20
11,937
702
30,045
22,422
12,544
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
117
16
Kills
31
34
Deaths
16
43
Assists
86
Player
Kills
Deaths
Assists
KDA
L
He Bo
Cestrin
He Bo
5
9
6
0.89
L
Cthulhu
Goldi_684
Cthulhu
5
4
7
2.13
L
Chang'e
Ox7C5
Chang'e
3
6
9
1.25
W
Ao Kuang
9
4
11
3.63
L
Geb
Tedjee
Geb
1
8
11
0.81
W
Ymir
eXcont
Ymir
1
2
23
6.25
W
2
3
21
4.17
L
Ravana
ladsoj
Ravana
2
7
10
1
W
Tiamat
spunt
Tiamat
15
3
11
6.83
W
Chiron
weestef
Chiron
4
4
20
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,857
Damage
93,777
107,660
Taken
100,146
97,546
Mitigated
89,332
38,221
Healing
46,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Cestrin
He Bo
14,139
545
413
787
15,268
5,866
255
9,509
5,759
31,219
0
L
Cthulhu
Goldi_684
Cthulhu
27,370
269
2,947
4,357
19,622
25,074
0
12,618
7,004
56,245
0
L
Chang'e
Ox7C5
Chang'e
10,810
2,904
9,964
7,732
23,220
14,837
1,504
15,220
8,000
31,392
0
W
Ao Kuang
15,588
5,322
3,576
6,307
18,876
10,461
587
13,481
5,045
20,953
0
L
Geb
Tedjee
Geb
11,504
2,132
2,953
4,141
26,430
32,098
174
13,220
13,210
15,530
0
W
Ymir
eXcont
Ymir
9,481
480
0
505
20,072
26,187
253
13,302
6,292
18,845
0
W
9,578
1,225
12,072
5,747
22,307
25,251
673
10,128
11,968
23,940
0
L
Ravana
ladsoj
Ravana
17,034
5,605
2,219
2,708
23,120
19,671
1,381
13,165
9,955
0
23,858
W
Tiamat
spunt
Tiamat
29,085
2,503
747
3,980
16,469
14,889
1,080
11,089
5,185
56,162
0
W
Chiron
weestef
Chiron
30,045
7,496
5,669
7,868
22,422
12,544
3,654
14,263
7,833
0
56,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,497
Gold Earned
59,926
153
Minions Killed
160
0
Camps Cleared
0
1,355,226
Distance Traveled
1,450,050
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,379
669
42
2
0
238,063
0
L
Cthulhu
11,939
702
57
3
0
286,535
0
L
Chang'e
12,659
745
32
2
0
300,464
0
W
Ao Kuang
12,216
719
14
1
0
279,558
6
L
Geb
11,611
683
5
0
0
273,124
0
W
Ymir
11,275
663
11
1
0
284,844
0
W
Terra
11,087
652
26
2
0
313,121
0
L
Ravana
10,909
642
17
1
0
257,040
1
W
Tiamat
13,411
789
49
3
0
297,676
0
W
Chiron
11,937
702
60
4
0
274,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role