Player Matchup

Sylvanus
Sylvanus
Alopez210
Sylvanus
Level 104
God Stats
11W - 9L
1,607 SR
Queue Stats
204W - 182L
1,515 Elo+
Solo
Danzaburou
Danzaburou
MonteXCarlo
Danzaburou
Level 16
God Stats
3W - 1L
1,521 SR
Queue Stats
3W - 4L
1,377 Elo+
Party 2
Sol
Sol
P0PPYZZ
Sol
Level 147
God Stats
4W - 2L
1,480 SR
Queue Stats
24W - 23L
1,478 Elo+
Party 1
Chaac
Chaac
QcWarYou
Chaac
Level 84
God Stats
116W - 95L
1,489 SR
Queue Stats
341W - 324L
1,379 Elo+
Party 1
Fenrir
Fenrir
StoryOfFartz
Fenrir
Level 69
God Stats
1W - 0L
1,400 SR
Queue Stats
33W - 40L
1,399 Elo+
Party 2
Team Averages
Level 84
1,499 SR
1,430 Elo+

VS

Team Averages
Level 112
1,472 SR
1,378 Elo+
Poseidon
Poseidon
Bhas17
Poseidon
Level 156
God Stats
5W - 8L
1,389 SR
Queue Stats
202W - 223L
1,407 Elo+
Solo
Set
Set
DonMakia
Set
Level 107
God Stats
2W - 3L
1,405 SR
Queue Stats
56W - 62L
1,392 Elo+
Party 4
Cupid
Cupid
Gabita1299
Cupid
Level 105
God Stats
19W - 16L
1,485 SR
Queue Stats
198W - 210L
1,351 Elo+
Party 4
Anubis
Anubis
J_____Y_____
Anubis
Level 101
God Stats
13W - 14L
1,620 SR
Queue Stats
205W - 198L
1,380 Elo+
Party 3
Neith
Neith
robinsonmicquel
Neith
Level 89
God Stats
141W - 143L
1,461 SR
Queue Stats
155W - 159L
1,360 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Alopez210
Sylvanus
17
6 / 3 / 11
13,295
554
11,640
23,463
13,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
MonteXCarlo
Danzaburou
16
1 / 7 / 6
11,441
477
6,472
14,743
4,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sol
20
9 / 2 / 8
13,805
575
22,254
17,249
6,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
QcWarYou
Chaac
20
4 / 1 / 3
13,702
571
6,878
23,538
17,636
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
18
6 / 6 / 5
12,613
526
12,580
21,354
8,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Bhas17
Poseidon
14
2 / 9 / 4
9,063
378
6,701
13,847
3,658
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
5 / 2 / 5
11,255
469
8,970
21,822
11,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
14
0 / 4 / 6
8,422
351
6,303
16,655
5,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
18
10 / 8 / 4
11,609
484
20,396
15,612
6,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
1 / 4 / 6
9,031
376
7,885
12,679
4,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
43
26
Kills
18
19
Deaths
27
33
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Alopez210
Sylvanus
6
3
11
3.83
L
Poseidon
Bhas17
Poseidon
2
9
4
0.44
L
5
2
5
3.75
L
Cupid
0
4
6
0.75
L
Anubis
10
8
4
1.5
W
Danzaburou
MonteXCarlo
Danzaburou
1
7
6
0.57
W
Sol
9
2
8
6.5
W
Chaac
QcWarYou
Chaac
4
1
3
5.5
W
Fenrir
6
6
5
1.42
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,824
Damage
50,255
100,347
Taken
80,615
51,129
Mitigated
32,345
41,734
Healing
14,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Alopez210
Sylvanus
11,640
1,643
3,982
10,407
23,463
13,965
1,760
8,624
14,839
45,259
0
L
Poseidon
Bhas17
Poseidon
6,701
539
0
1,554
13,847
3,658
519
5,433
8,414
40,766
0
L
8,970
4,146
0
2,678
21,822
11,979
0
6,762
15,060
0
84,771
L
Cupid
6,303
2,710
320
4,894
16,655
5,113
162
7,191
9,464
0
39,963
L
Anubis
20,396
571
76
2,521
15,612
6,935
0
8,660
6,952
72,549
0
W
Danzaburou
MonteXCarlo
Danzaburou
6,472
2,245
0
2,387
14,743
4,281
1,605
3,285
11,458
0
58,664
W
Sol
22,254
8,639
0
7,539
17,249
6,335
6,180
5,708
11,541
98,800
8,719
W
Chaac
QcWarYou
Chaac
6,878
468
478
12,709
23,538
17,636
3,167
4,111
19,427
0
123,435
W
Fenrir
12,580
3,066
192
4,040
21,354
8,912
2,135
5,715
14,940
0
59,312
L
7,885
2,064
0
2,077
12,679
4,660
795
4,735
7,944
0
42,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,856
Gold Earned
49,380
606
Minions Killed
463
0
Camps Cleared
0
2,163,307
Distance Traveled
1,869,077
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
13,295
554
66
3
0
400,606
0
L
Poseidon
9,063
378
55
2
0
217,126
0
L
Set
11,255
469
149
6
0
494,213
0
L
Cupid
8,422
351
68
3
0
366,772
0
L
Anubis
11,609
484
119
5
0
374,158
1
W
Danzaburou
11,441
477
104
4
0
386,644
1
W
Sol
13,805
575
170
7
0
452,389
5
W
Chaac
13,702
571
188
8
0
439,820
0
W
Fenrir
12,613
526
78
3
0
483,848
1
L
Neith
9,031
376
72
3
0
416,808
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role