Player Matchup

Chang'e
Chang'e
Silver I
 
Chang'e
Silver I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver I
IRhevan
Cthulhu
Silver I
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 158L
1,099 MMR
Solo
Hachiman
Hachiman
Silver III
Liggs691590
Hachiman
Silver III
Level 149
God Stats
0W - 2L
1,270 SR
Queue Stats
57W - 79L
1,185 MMR
Solo
Nu Wa
Nu Wa
Gold V
Ze Pequeno Rio
Nu Wa
Gold V
Level 144
God Stats
28W - 19L
1,529 SR
Queue Stats
112W - 111L
1,302 MMR
Solo
Da Ji
Da Ji
Silver I
goat_balls001
Da Ji
Silver I
Level 106
God Stats
3W - 3L
1,795 SR
Queue Stats
412W - 441L
1,268 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,519 SR
1,271 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,487 SR
1,279 MMR
Zhong Kui
Zhong Kui
Silver I
 
Zhong Kui
Silver I
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Silver III
Jungas15
Cerberus
Silver III
Level 117
God Stats
3W - 4L
1,440 SR
Queue Stats
17W - 19L
1,251 MMR
Party 1
Thanatos
Thanatos
Gold IV
SkiftUi
Thanatos
Gold IV
Level 154
God Stats
15W - 9L
1,376 SR
Queue Stats
359W - 376L
1,241 MMR
Solo
Neith
Neith
Gold V
ZombieChomper21
Neith
Gold V
Level 152
God Stats
6W - 2L
1,765 SR
Queue Stats
141W - 153L
1,311 MMR
Solo
Izanami
Izanami
Silver II
temp-797286
Izanami
Silver II
Level 105
God Stats
1W - 2L
1,355 SR
Queue Stats
79W - 96L
1,093 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 6 / 0
5,887
392
4,567
11,727
2,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cthulhu
IRhevan
Cthulhu
14
1 / 0 / 0
7,955
530
8,799
10,043
7,220
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hachiman
Liggs691590
Hachiman
12
2 / 5 / 1
7,376
492
4,534
9,186
2,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 4 / 2
7,540
503
6,430
6,842
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
3 / 3 / 6
8,136
542
8,349
11,069
4,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
BastetAh Muzen CabShiva

VS

Bans
CliodhnaArachneAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
1 / 0 / 0
8,330
555
5,818
12,957
8,751
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Jungas15
Cerberus
13
4 / 1 / 6
8,115
541
7,904
11,832
11,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
SkiftUi
Thanatos
16
4 / 3 / 3
8,889
593
5,184
13,040
4,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 3 / 5
9,402
627
6,793
7,478
3,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
temp-797286
Izanami
15
8 / 3 / 1
9,248
617
9,051
9,984
3,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
10
Kills
18
18
Deaths
10
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
6
0
0.17
W
Zhong Kui
 
Zhong Kui
1
0
0
1
L
Cthulhu
IRhevan
Cthulhu
1
0
0
1
W
Cerberus
Jungas15
Cerberus
4
1
6
7
L
Hachiman
Liggs691590
Hachiman
2
5
1
0.5
W
Thanatos
SkiftUi
Thanatos
4
3
3
1.83
L
3
4
2
1
W
1
3
5
1.17
L
3
3
6
2
W
Izanami
temp-797286
Izanami
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,679
Damage
34,750
48,867
Taken
55,291
18,150
Mitigated
31,331
13,543
Healing
31,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,567
33
1,068
3,712
11,727
2,928
0
4,332
7,395
21,444
0
W
Zhong Kui
 
Zhong Kui
5,818
1,542
0
9,448
12,957
8,751
936
8,707
4,250
55,827
0
L
Cthulhu
IRhevan
Cthulhu
8,799
1,257
0
4,342
10,043
7,220
0
4,978
5,065
54,849
0
W
Cerberus
Jungas15
Cerberus
7,904
199
475
5,003
11,832
11,007
0
2,862
8,970
25,836
0
L
Hachiman
Liggs691590
Hachiman
4,534
2,948
0
1,856
9,186
2,101
0
1,805
7,381
0
30,266
W
Thanatos
SkiftUi
Thanatos
5,184
1,336
0
12,866
13,040
4,709
0
3,208
9,832
0
63,769
L
6,430
1,261
0
1,319
6,842
1,565
0
0
6,842
42,670
0
W
6,793
1,342
0
2,467
7,478
3,128
345
2,254
5,224
0
78,841
L
8,349
2,630
0
1,246
11,069
4,336
0
2,607
8,462
0
38,968
W
Izanami
temp-797286
Izanami
9,051
5,454
0
1,362
9,984
3,736
1,392
2,765
7,219
0
71,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,894
Gold Earned
43,984
342
Minions Killed
571
0
Camps Cleared
0
1,331,956
Distance Traveled
1,432,785
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,887
392
44
3
0
259,285
3
W
Zhong Kui
8,330
555
129
9
0
265,220
1
L
Cthulhu
7,955
530
110
7
0
320,580
8
W
Cerberus
8,115
541
31
2
0
294,562
5
L
Hachiman
7,376
492
49
3
0
239,913
4
W
Thanatos
8,889
593
116
8
0
325,837
2
L
Nu Wa
7,540
503
81
5
0
209,451
4
W
Neith
9,402
627
158
11
0
285,356
1
L
Da Ji
8,136
542
58
4
0
302,727
2
W
Izanami
9,248
617
137
9
0
261,810
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role