Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Ghembo
Neith
Level 159
God Stats
5W - 2L
1,713 SR
Queue Stats
177W - 164L
1,538 Elo+
Party 1
Da Ji
Da Ji
IronPrinz
Da Ji
Level 144
God Stats
30W - 40L
1,476 SR
Queue Stats
362W - 425L
1,512 Elo+
Solo
Merlin
Merlin
Sdalullaby
Merlin
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
129W - 138L
1,520 Elo+
Solo
Bacchus
Bacchus
Taigha
Bacchus
Level 157
God Stats
1W - 0L
1,308 SR
Queue Stats
144W - 115L
1,524 Elo+
Party 1
Team Averages
Level 138
1,499 SR
1,519 Elo+

VS

Team Averages
Level 70
1,482 SR
1,518 Elo+
Kukulkan
Kukulkan
AxisofAwesome
Kukulkan
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,685 Elo+
Solo
Olorun
Olorun
Mesterharcos
Olorun
Level 59
God Stats
0W - 2L
1,228 SR
Queue Stats
0W - 3L
1,146 Elo+
Party 2
Cthulhu
Cthulhu
Nayacu
Cthulhu
Level 82
God Stats
5W - 4L
1,495 SR
Queue Stats
55W - 46L
1,613 Elo+
Party 2
Medusa
Medusa
Sajnoa
Medusa
Level 63
God Stats
0W - 5L
1,442 SR
Queue Stats
24W - 24L
1,535 Elo+
Party 2
Amaterasu
Amaterasu
l1nkm3n
Amaterasu
Level 55
God Stats
0W - 1L
1,744 SR
Queue Stats
10W - 13L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
17
4 / 0 / 15
10,314
1,031
11,948
11,060
12,250
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
Ghembo
Neith
17
6 / 3 / 15
11,361
1,136
15,687
9,774
4,057
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Da Ji
IronPrinz
Da Ji
17
8 / 0 / 11
11,645
1,165
11,746
7,634
3,028
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Sdalullaby
Merlin
18
7 / 0 / 17
12,028
1,203
15,834
7,459
2,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Taigha
Bacchus
17
4 / 1 / 20
11,595
1,160
8,786
7,018
10,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

264

VS

Team 2 Tickets

175

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AxisofAwesome
Kukulkan
15
0 / 5 / 2
9,532
953
10,141
8,759
3,361
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
15
0 / 6 / 1
8,970
897
4,455
9,768
3,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Nayacu
Cthulhu
15
2 / 5 / 0
9,477
948
11,528
16,992
15,010
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
Sajnoa
Medusa
15
1 / 8 / 2
9,402
940
6,644
14,460
4,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
l1nkm3n
Amaterasu
15
1 / 5 / 2
9,716
972
6,122
16,943
14,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
11
29
Kills
4
4
Deaths
29
78
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
4
0
15
11.5
L
Kukulkan
AxisofAwesome
Kukulkan
0
5
2
0.2
W
Neith
Ghembo
Neith
6
3
15
4.5
W
Da Ji
IronPrinz
Da Ji
8
0
11
13.5
L
Olorun
0
6
1
0.08
L
Cthulhu
Nayacu
Cthulhu
2
5
0
0.4
L
Medusa
Sajnoa
Medusa
1
8
2
0.25
W
Merlin
Sdalullaby
Merlin
7
0
17
15.5
W
Bacchus
Taigha
Bacchus
4
1
20
14
L
Amaterasu
l1nkm3n
Amaterasu
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,001
Damage
38,890
42,945
Taken
66,922
33,166
Mitigated
40,388
12,134
Healing
5,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
11,948
498
2,480
2,733
11,060
12,250
0
6,845
4,215
0
22,847
L
Kukulkan
AxisofAwesome
Kukulkan
10,141
593
0
0
8,759
3,361
0
2,855
5,904
51,106
0
W
Neith
Ghembo
Neith
15,687
7,280
0
2,265
9,774
4,057
0
4,982
4,792
0
36,865
W
Da Ji
IronPrinz
Da Ji
11,746
3,699
0
311
7,634
3,028
0
5,379
2,255
0
20,947
L
Olorun
4,455
1,889
499
931
9,768
3,000
0
3,405
6,363
19,135
0
L
Cthulhu
Nayacu
Cthulhu
11,528
429
605
1,234
16,992
15,010
0
7,501
9,491
21,585
0
L
Medusa
Sajnoa
Medusa
6,644
2,621
0
653
14,460
4,466
0
5,551
8,909
0
22,127
W
Merlin
Sdalullaby
Merlin
15,834
661
407
2,824
7,459
2,909
0
4,285
3,174
44,790
0
W
Bacchus
Taigha
Bacchus
8,786
838
0
1,114
7,018
10,922
0
4,633
2,385
12,944
0
L
Amaterasu
l1nkm3n
Amaterasu
6,122
2,520
172
1,553
16,943
14,551
0
5,308
10,567
0
10,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,943
Gold Earned
47,097
170
Minions Killed
198
11
Camps Cleared
4
1,077,505
Distance Traveled
935,248
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,314
1,031
38
4
0
250,504
1
L
Kukulkan
9,532
953
101
10
0
186,568
0
W
Neith
11,361
1,136
39
4
2
194,418
0
W
Da Ji
11,645
1,165
14
1
7
208,278
2
L
Olorun
8,970
897
25
3
0
165,119
0
L
Cthulhu
9,477
948
25
3
1
198,357
1
L
Medusa
9,402
940
28
3
1
195,258
0
W
Merlin
12,028
1,203
74
7
2
208,705
2
W
Bacchus
11,595
1,160
5
1
0
215,600
0
L
Amaterasu
9,716
972
19
2
2
189,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role