Player Matchup

Jormungandr
Jormungandr
Aname531
Jormungandr
Level 64
God Stats
24W - 17L
1,279 SR
Queue Stats
439W - 597L
1,448 Elo+
Party 1
Ne Zha
Ne Zha
BREEM1
Ne Zha
Level 107
God Stats
15W - 20L
1,509 SR
Queue Stats
319W - 443L
1,461 Elo+
Party 1
Cthulhu
Cthulhu
CardBard6720112
Cthulhu
Level 128
God Stats
4W - 4L
1,177 SR
Queue Stats
160W - 146L
1,488 Elo+
Party 4
Medusa
Medusa
Darktemplarjr
Medusa
Level 57
God Stats
14W - 8L
1,476 SR
Queue Stats
185W - 179L
1,449 Elo+
Party 4
Anubis
Anubis
Some1ulove
Anubis
Level 128
God Stats
37W - 30L
1,248 SR
Queue Stats
284W - 351L
1,518 Elo+
Party 1
Team Averages
Level 97
1,338 SR
1,473 Elo+

VS

Team Averages
Level 130
1,494 SR
1,458 Elo+
Khepri
Khepri
Blinxman
Khepri
Level 111
God Stats
0W - 2L
1,317 SR
Queue Stats
49W - 53L
1,459 Elo+
Party 2
Aphrodite
Aphrodite
GrandMasterChaou
Aphrodite
Level 143
God Stats
2W - 2L
1,490 SR
Queue Stats
69W - 68L
1,463 Elo+
Party 2
Anhur
Anhur
Jahyrm
Anhur
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 20L
1,380 Elo+
Solo
Arachne
Arachne
aytas
Arachne
Level 109
God Stats
20W - 11L
1,662 SR
Queue Stats
44W - 44L
1,495 Elo+
Party 3
Fenrir
Fenrir
djzohair
Fenrir
Level 128
God Stats
1W - 4L
1,500 SR
Queue Stats
375W - 385L
1,491 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Aname531
Jormungandr
13
3 / 3 / 2
8,153
582
5,123
9,417
5,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
BREEM1
Ne Zha
13
3 / 5 / 5
7,450
532
6,349
11,191
3,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
4 / 2 / 4
7,490
535
5,719
13,419
10,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 1 / 6
7,072
505
11,606
7,337
2,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
Some1ulove
Anubis
14
8 / 3 / 3
8,398
600
11,408
9,654
4,695
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Blinxman
Khepri
10
0 / 5 / 4
6,120
437
4,043
14,715
9,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Aphrodite
13
5 / 3 / 0
7,755
554
7,720
10,983
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Jahyrm
Anhur
10
2 / 6 / 3
6,391
457
6,091
11,098
2,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
aytas
Arachne
3
0 / 2 / 0
4,313
308
0
2,638
535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
djzohair
Fenrir
12
6 / 4 / 0
7,260
519
9,248
10,724
10,326
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
20
Kills
13
14
Deaths
20
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Aname531
Jormungandr
3
3
2
1.33
W
Ne Zha
BREEM1
Ne Zha
3
5
5
1.1
L
Khepri
Blinxman
Khepri
0
5
4
0.4
W
4
2
4
3
W
2
1
6
5
L
Aphrodite
5
3
0
1.67
L
Anhur
Jahyrm
Anhur
2
6
3
0.58
W
Anubis
Some1ulove
Anubis
8
3
3
3.17
L
Arachne
aytas
Arachne
0
2
0
0
L
Fenrir
djzohair
Fenrir
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,205
Damage
27,102
51,018
Taken
50,158
25,980
Mitigated
25,720
14,060
Healing
12,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Aname531
Jormungandr
5,123
2,357
0
1,498
9,417
5,628
828
630
8,787
38,504
0
W
Ne Zha
BREEM1
Ne Zha
6,349
3,849
0
2,002
11,191
3,495
1,158
2,490
8,701
0
45,959
L
Khepri
Blinxman
Khepri
4,043
523
238
3,070
14,715
9,416
0
5,471
9,244
17,719
0
W
5,719
490
1,429
2,593
13,419
10,045
324
3,490
9,929
22,657
0
W
11,606
5,965
0
2,388
7,337
2,117
623
2,156
5,181
0
49,813
L
Aphrodite
7,720
604
611
4,677
10,983
2,961
0
5,400
5,583
44,518
0
L
Anhur
Jahyrm
Anhur
6,091
3,111
0
1,798
11,098
2,482
0
4,816
6,282
0
28,443
W
Anubis
Some1ulove
Anubis
11,408
1,070
0
4,150
9,654
4,695
517
2,997
6,657
54,500
0
L
Arachne
aytas
Arachne
0
0
0
112
2,638
535
0
775
1,863
0
2,715
L
Fenrir
djzohair
Fenrir
9,248
2,625
0
1,985
10,724
10,326
0
5,788
4,936
0
31,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,563
Gold Earned
31,839
389
Minions Killed
230
0
Camps Cleared
0
1,301,155
Distance Traveled
1,039,274
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,153
582
90
6
0
232,611
2
W
Ne Zha
7,450
532
78
6
0
282,033
1
L
Khepri
6,120
437
20
1
0
256,146
3
W
Cthulhu
7,490
535
44
3
0
259,821
1
W
Medusa
7,072
505
79
6
0
271,064
3
L
Aphrodite
7,755
554
86
6
0
250,864
2
L
Anhur
6,391
457
54
4
0
228,532
0
W
Anubis
8,398
600
98
7
0
255,626
4
L
Arachne
4,313
308
12
1
0
64,248
1
L
Fenrir
7,260
519
58
4
0
239,484
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role