Player Matchup

Ah Puch
Ah Puch
Andresthemess1
Ah Puch
Level 103
God Stats
1W - 0L
1,733 SR
Queue Stats
116W - 135L
1,443 Elo+
Party 1
Da Ji
Da Ji
BooneBlake
Da Ji
Level 58
God Stats
13W - 17L
1,521 SR
Queue Stats
72W - 105L
1,249 Elo+
Party 1
Ymir
Ymir
lovelagging
Ymir
Level 40
God Stats
7W - 9L
1,517 SR
Queue Stats
69W - 99L
1,100 Elo+
Party 1
Team Averages
Level 67
1,590 SR
1,264 Elo+

VS

Team Averages
Level 110
1,449 SR
1,416 Elo+
Danzaburou
Danzaburou
LocoMan02
Danzaburou
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 57L
1,372 Elo+
Solo
Ymir
Ymir
My Relaxatives
Ymir
Level 143
God Stats
27W - 31L
1,346 SR
Queue Stats
288W - 326L
1,455 Elo+
Solo
Tiamat
Tiamat
NoctxisV
Tiamat
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 6
9,346
779
9,223
4,937
1,959
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Da Ji
15
7 / 0 / 4
9,373
781
7,269
6,016
2,384
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 11
8,327
694
1,662
8,569
7,072
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LocoMan02
Danzaburou
10
0 / 9 / 1
6,534
545
3,113
9,402
2,552
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 1 / 1
7,531
628
615
5,200
3,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
NoctxisV
Tiamat
12
1 / 2 / 0
7,137
595
4,833
6,998
2,854
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
12
Kills
1
1
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
W
Da Ji
7
0
4
9
L
Danzaburou
LocoMan02
Danzaburou
0
9
1
0.06
L
0
1
1
0.5
L
Tiamat
NoctxisV
Tiamat
1
2
0
0.5
W
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,154
Damage
8,561
19,522
Taken
21,600
11,415
Mitigated
9,061
6,009
Healing
2,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,223
103
455
3,262
4,937
1,959
1,352
1,707
3,230
56,482
0
W
Da Ji
7,269
1,511
0
968
6,016
2,384
462
1,838
4,178
0
23,933
L
Danzaburou
LocoMan02
Danzaburou
3,113
1,064
0
494
9,402
2,552
0
4,093
5,309
0
7,299
L
615
0
0
837
5,200
3,655
0
3,711
1,489
7,197
0
L
Tiamat
NoctxisV
Tiamat
4,833
1,117
66
1,449
6,998
2,854
0
3,503
3,495
25,970
0
W
1,662
444
0
1,324
8,569
7,072
194
2,958
5,611
11,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,046
Gold Earned
21,202
158
Minions Killed
78
9
Camps Cleared
2
677,637
Distance Traveled
571,265
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,346
779
108
9
6
204,741
1
W
Da Ji
9,373
781
32
3
3
248,648
2
L
Danzaburou
6,534
545
19
2
0
177,636
1
L
Ymir
7,531
628
10
1
0
185,922
0
L
Tiamat
7,137
595
49
4
2
207,707
0
W
Ymir
8,327
694
18
2
0
224,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role