Player Matchup

Skadi
Skadi
CursedOhlin6
Skadi
Level 61
God Stats
37W - 32L
1,313 SR
Queue Stats
49W - 47L
1,215 Elo+
Solo
Merlin
Merlin
Mikulic644
Merlin
Level 68
God Stats
4W - 4L
1,803 SR
Queue Stats
36W - 49L
1,367 Elo+
Solo
Bellona
Bellona
N0Svemer_
Bellona
Level 44
God Stats
23W - 30L
1,272 SR
Queue Stats
239W - 272L
1,265 Elo+
Solo
Artio
Artio
Rodrigo Edra
Artio
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,540 Elo+
Solo
Da Ji
Da Ji
megood101
Da Ji
Level 65
God Stats
4W - 5L
1,198 SR
Queue Stats
339W - 346L
1,427 Elo+
Solo
Team Averages
Level 60
1,417 SR
1,363 Elo+

VS

Team Averages
Level 55
1,413 SR
1,356 Elo+
Medusa
Medusa
ARMED_SHINOBI12
Medusa
Level 41
God Stats
3W - 2L
1,397 SR
Queue Stats
204W - 178L
1,392 Elo+
Solo
Da Ji
Da Ji
LeGoLasFps
Da Ji
Level 60
God Stats
7W - 9L
1,406 SR
Queue Stats
129W - 185L
1,360 Elo+
Party 1
Bellona
Bellona
SleepingRayven7
Bellona
Level 42
God Stats
29W - 22L
1,515 SR
Queue Stats
270W - 305L
1,273 Elo+
Solo
Jormungandr
Jormungandr
Vasek14
Jormungandr
Level 65
God Stats
6W - 8L
1,257 SR
Queue Stats
478W - 514L
1,334 Elo+
Solo
Hera
Hera
blonfu1
Hera
Level 66
God Stats
75W - 73L
1,492 SR
Queue Stats
260W - 291L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 0
6,802
400
4,531
10,967
2,768
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Mikulic644
Merlin
13
5 / 8 / 0
8,663
510
8,245
10,503
3,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
N0Svemer_
Bellona
11
1 / 5 / 1
7,180
422
5,345
9,923
8,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 7 / 0
6,273
369
2,037
15,097
8,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
megood101
Da Ji
14
1 / 6 / 5
8,282
487
7,487
13,289
5,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 10
9,054
533
12,659
5,155
1,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
14
6 / 3 / 5
8,804
518
4,260
11,470
4,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
7 / 3 / 5
9,763
574
10,864
13,908
13,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
Vasek14
Jormungandr
13
7 / 0 / 11
8,451
497
8,605
10,268
5,759
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
blonfu1
Hera
16
4 / 1 / 7
9,246
544
6,554
7,567
2,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
71
7
Kills
33
33
Deaths
7
6
Assists
38
Player
Kills
Deaths
Assists
KDA
W
9
0
10
14
L
0
7
0
0
W
Da Ji
6
3
5
2.83
L
Merlin
Mikulic644
Merlin
5
8
0
0.63
L
Bellona
N0Svemer_
Bellona
1
5
1
0.3
L
0
7
0
0
W
7
3
5
3.17
W
Jormungandr
Vasek14
Jormungandr
7
0
11
12.5
W
Hera
blonfu1
Hera
4
1
7
7.5
L
Da Ji
megood101
Da Ji
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,645
Damage
42,942
59,779
Taken
48,368
27,869
Mitigated
28,222
11,498
Healing
11,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,659
5,179
0
2,971
5,155
1,928
777
908
4,247
0
50,148
L
4,531
2,127
0
1,464
10,967
2,768
2,653
3,377
7,590
0
43,117
W
Da Ji
4,260
941
0
1,207
11,470
4,505
282
1,019
10,451
0
49,602
L
Merlin
Mikulic644
Merlin
8,245
614
0
500
10,503
3,184
192
4,255
6,248
35,816
0
L
Bellona
N0Svemer_
Bellona
5,345
585
0
2,270
9,923
8,216
1,159
2,656
7,267
0
30,796
L
2,037
68
367
3,289
15,097
8,681
0
4,680
10,417
11,541
0
W
10,864
1,624
0
2,340
13,908
13,639
552
3,183
10,725
12,109
45,226
W
Jormungandr
Vasek14
Jormungandr
8,605
2,325
395
3,072
10,268
5,759
261
3,521
6,747
30,171
0
W
Hera
blonfu1
Hera
6,554
2,325
0
1,591
7,567
2,391
0
1,651
5,916
65,340
0
L
Da Ji
megood101
Da Ji
7,487
1,389
0
3,608
13,289
5,020
0
2,466
10,823
0
48,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,200
Gold Earned
45,318
283
Minions Killed
426
0
Camps Cleared
0
1,381,242
Distance Traveled
1,690,160
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,054
533
70
4
0
344,603
2
L
Skadi
6,802
400
79
5
0
279,040
0
W
Da Ji
8,804
518
87
5
0
352,808
4
L
Merlin
8,663
510
55
3
0
266,980
2
L
Bellona
7,180
422
50
3
0
236,732
1
L
Artio
6,273
369
16
1
0
301,769
5
W
Bellona
9,763
574
116
7
0
325,687
1
W
Jormungandr
8,451
497
45
3
0
320,700
2
W
Hera
9,246
544
108
6
0
346,362
5
L
Da Ji
8,282
487
83
5
0
296,721
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role