Player Matchup

Zhong Kui
Zhong Kui
HighImpac_Gaming
Zhong Kui
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 144L
1,348 Elo+
Party 1
Baron Samedi
Baron Samedi
One Shot Man249
Baron Samedi
Level 45
God Stats
11W - 11L
1,486 SR
Queue Stats
91W - 126L
1,332 Elo+
Solo
Izanami
Izanami
Soggy_Monster
Izanami
Level 49
God Stats
3W - 4L
1,500 SR
Queue Stats
53W - 84L
1,326 Elo+
Party 1
Team Averages
Level 66
1,495 SR
1,335 Elo+

VS

Team Averages
Level 60
1,487 SR
1,364 Elo+
Bacchus
Bacchus
Cragye
Bacchus
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 7L
1,368 Elo+
Party 2
Amaterasu
Amaterasu
Gror115
Amaterasu
Level 68
God Stats
30W - 43L
1,419 SR
Queue Stats
371W - 630L
1,235 Elo+
Solo
Awilix
Awilix
ZombieChefkoch
Awilix
Level 88
God Stats
14W - 13L
1,543 SR
Queue Stats
183W - 181L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
15
8 / 4 / 6
11,323
708
17,791
18,296
22,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
One Shot Man249
Baron Samedi
15
2 / 4 / 12
10,317
645
10,478
9,460
6,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
15
6 / 5 / 8
11,981
749
12,063
12,617
4,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cragye
Bacchus
16
1 / 2 / 12
11,428
714
10,654
15,251
17,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Amaterasu
Gror115
Amaterasu
17
6 / 7 / 6
11,924
745
10,876
18,857
14,663
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
6 / 7 / 7
12,121
758
12,296
16,854
7,547
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
38
16
Kills
13
13
Deaths
16
26
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Cragye
Bacchus
1
2
12
3.5
W
Amaterasu
Gror115
Amaterasu
6
7
6
1.29
L
Zhong Kui
8
4
6
2.75
L
Baron Samedi
One Shot Man249
Baron Samedi
2
4
12
2
L
Izanami
6
5
8
2
W
6
7
7
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,332
Damage
33,826
40,373
Taken
50,962
34,327
Mitigated
39,418
9,660
Healing
5,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Cragye
Bacchus
10,654
1,103
220
2,217
15,251
17,208
0
9,375
5,876
30,421
0
W
Amaterasu
Gror115
Amaterasu
10,876
5,543
0
1,772
18,857
14,663
983
8,471
10,386
0
32,788
L
Zhong Kui
17,791
4,509
223
2,539
18,296
22,757
405
4,897
13,399
40,879
0
L
Baron Samedi
One Shot Man249
Baron Samedi
10,478
747
2,221
2,393
9,460
6,697
133
2,726
6,734
25,586
0
L
Izanami
12,063
9,304
538
1,746
12,617
4,873
848
3,712
8,905
0
41,235
W
12,296
5,372
360
1,245
16,854
7,547
2,334
10,889
5,965
0
50,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,621
Gold Earned
35,473
144
Minions Killed
154
4
Camps Cleared
10
676,024
Distance Traveled
868,436
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,428
714
38
2
0
300,008
0
W
Amaterasu
11,924
745
40
3
1
273,921
2
L
Zhong Kui
11,323
708
40
3
2
214,775
0
L
Baron Samedi
10,317
645
34
2
2
241,130
10
L
Izanami
11,981
749
70
4
0
220,119
0
W
Awilix
12,121
758
76
5
9
294,507
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role