Player Matchup

Kuzenbo
Kuzenbo
Platinum III
Crankedd
Kuzenbo
Platinum III
Level 145
God Stats
4W - 5L
1,923 SR
Queue Stats
145W - 181L
1,867 MMR
Party 2
Vulcan
Vulcan
Gold III
cheapmotley19
Vulcan
Gold III
Level 66
God Stats
81W - 80L
1,529 SR
Queue Stats
302W - 399L
1,550 MMR
Party 2
Medusa
Medusa
Silver I
illfookurnan
Medusa
Silver I
Level 106
God Stats
3W - 3L
1,761 SR
Queue Stats
90W - 118L
1,489 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 106
1,738 SR
1,635 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 94
1,522 SR
1,366 MMR
Fenrir
Fenrir
Bronze I
Jrcannabis
Fenrir
Bronze I
Level 133
God Stats
1W - 2L
1,409 SR
Queue Stats
20W - 52L
956 MMR
Party 1
Cthulhu
Cthulhu
Silver I
ZxuI
Cthulhu
Silver I
Level 103
God Stats
10W - 8L
1,653 SR
Queue Stats
15W - 12L
1,716 MMR
Party 1
Sol
Sol
Silver II
mang0thc
Sol
Silver II
Level 46
God Stats
1W - 3L
1,504 SR
Queue Stats
15W - 23L
1,425 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Crankedd
Kuzenbo
18
4 / 1 / 13
13,637
718
11,079
19,493
29,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

18
8 / 3 / 10
13,755
724
27,633
9,492
3,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Medusa
18
6 / 4 / 9
13,275
699
23,963
20,275
7,019
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ShivaGilgameshThothPersephoneAh Muzen Cab

VS

Bans
GebHorusAchillesOdinBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jrcannabis
Fenrir
16
4 / 8 / 3
12,611
664
8,037
22,110
18,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
ZxuI
Cthulhu
15
1 / 4 / 3
11,302
595
12,311
29,972
31,199
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 6 / 4
11,306
595
17,678
18,591
6,626
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
18
Kills
8
8
Deaths
18
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Crankedd
Kuzenbo
4
1
13
10.5
L
Fenrir
Jrcannabis
Fenrir
4
8
3
0.69
L
Cthulhu
ZxuI
Cthulhu
1
4
3
0.63
W
8
3
10
4.33
W
Medusa
6
4
9
2.63
L
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,675
Damage
38,026
49,260
Taken
70,673
40,542
Mitigated
56,235
5,460
Healing
17,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Crankedd
Kuzenbo
11,079
5,117
0
3,383
19,493
29,649
316
9,090
10,173
33,567
0
L
Fenrir
Jrcannabis
Fenrir
8,037
2,130
0
4,173
22,110
18,410
0
9,272
12,838
0
23,873
L
Cthulhu
ZxuI
Cthulhu
12,311
1,431
630
6,672
29,972
31,199
16
18,213
11,759
49,610
0
W
27,633
11,151
0
900
9,492
3,874
715
6,466
2,889
75,549
0
W
Medusa
23,963
12,557
0
1,177
20,275
7,019
1,764
13,689
6,362
0
58,306
L
17,678
5,874
234
5,558
18,591
6,626
520
11,577
7,014
54,833
2,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,667
Gold Earned
35,219
214
Minions Killed
191
11
Camps Cleared
4
1,053,774
Distance Traveled
899,463
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
13,637
718
30
2
2
353,785
2
L
Fenrir
12,611
664
33
2
3
292,880
3
L
Cthulhu
11,302
595
74
4
0
317,598
8
W
Vulcan
13,755
724
116
6
6
367,280
8
W
Medusa
13,275
699
68
4
3
332,709
4
L
Sol
11,306
595
84
4
1
288,985
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role