Player Matchup

Danzaburou
Danzaburou
Lazers 4 Win
Danzaburou
Level 149
God Stats
9W - 3L
1,726 SR
Queue Stats
136W - 130L
1,554 Elo+
Party 1
Ymir
Ymir
Yetiteriyaki299
Ymir
Level 16
God Stats
9W - 8L
1,333 SR
Queue Stats
102W - 115L
1,348 Elo+
Party 1
Fenrir
Fenrir
corpseYT4393
Fenrir
Level 106
God Stats
12W - 7L
1,531 SR
Queue Stats
91W - 89L
1,348 Elo+
Party 1
Team Averages
Level 90
1,530 SR
1,417 Elo+

VS

Team Averages
Level 82
1,430 SR
1,424 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Blue__Ravengirl
Rama
Level 149
God Stats
3W - 5L
1,289 SR
Queue Stats
89W - 116L
1,271 Elo+
Party 2
Set
Set
PoorLittleBread
Set
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Lazers 4 Win
Danzaburou
15
9 / 2 / 6
10,533
810
13,267
11,694
6,339
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 3 / 10
9,579
737
4,373
9,661
8,572
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
16
5 / 0 / 12
9,779
752
12,353
10,864
7,536
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
3 / 6 / 1
9,040
695
7,806
12,466
4,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 1 / 4
8,231
633
8,525
7,491
2,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 11 / 5
7,658
589
4,199
14,557
7,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
18
Kills
4
5
Deaths
18
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
3
6
1
0.58
L
1
1
4
3
W
Danzaburou
Lazers 4 Win
Danzaburou
9
2
6
6
L
0
11
5
0.23
W
4
3
10
3
W
Fenrir
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,993
Damage
20,530
32,219
Taken
34,514
22,447
Mitigated
14,656
8,712
Healing
11,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
7,806
912
4,956
4,788
12,466
4,784
240
2,286
10,180
18,418
0
L
8,525
5,640
0
398
7,491
2,667
444
1,024
6,467
0
33,661
W
Danzaburou
Lazers 4 Win
Danzaburou
13,267
5,752
0
5,022
11,694
6,339
2,862
2,511
9,038
0
62,901
L
4,199
1,608
0
934
14,557
7,205
0
1,327
13,230
0
10,835
W
4,373
149
0
999
9,661
8,572
100
2,520
7,018
22,450
0
W
Fenrir
12,353
2,369
0
2,691
10,864
7,536
410
3,821
6,810
0
31,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,891
Gold Earned
24,929
170
Minions Killed
115
10
Camps Cleared
2
671,750
Distance Traveled
571,334
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,040
695
37
3
0
195,244
2
L
Rama
8,231
633
62
5
1
189,696
2
W
Danzaburou
10,533
810
98
8
3
199,232
0
L
Set
7,658
589
16
1
1
186,394
1
W
Ymir
9,579
737
37
3
0
211,377
1
W
Fenrir
9,779
752
35
3
7
261,141
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role