Player Matchup

Xbalanque
Xbalanque
Audioslave3000
Xbalanque
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 44L
1,510 Elo+
Solo
Persephone
Persephone
DiscardedBabyArm
Persephone
Level 12
God Stats
1W - 0L
1,898 SR
Queue Stats
4W - 1L
1,718 Elo+
Party 1
Nu Wa
Nu Wa
Mr2TallJaw
Nu Wa
Level 157
God Stats
20W - 10L
1,636 SR
Queue Stats
154W - 127L
1,617 Elo+
Party 1
Cerberus
Cerberus
lieslx
Cerberus
Level 29
God Stats
5W - 5L
1,376 SR
Queue Stats
324W - 325L
1,506 Elo+
Party 3
Gilgamesh
Gilgamesh
paulfryy
Gilgamesh
Level 107
God Stats
18W - 12L
1,458 SR
Queue Stats
357W - 345L
1,517 Elo+
Party 3
Team Averages
Level 67
1,573 SR
1,573 Elo+

VS

Team Averages
Level 83
1,608 SR
1,556 Elo+
Merlin
Merlin
Cybereye136
Merlin
Level 32
God Stats
10W - 10L
1,674 SR
Queue Stats
32W - 48L
1,697 Elo+
Party 2
Hercules
Hercules
Dekyume
Hercules
Level 68
God Stats
3W - 6L
1,500 SR
Queue Stats
42W - 54L
1,286 Elo+
Party 2
Fenrir
Fenrir
NemarPK
Fenrir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,673 Elo+
Solo
Tiamat
Tiamat
WolfFang94
Tiamat
Level 47
God Stats
2W - 2L
1,589 SR
Queue Stats
79W - 82L
1,598 Elo+
Solo
Jing Wei
Jing Wei
lelyumi
Jing Wei
Level 144
God Stats
2W - 4L
1,775 SR
Queue Stats
63W - 79L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Audioslave3000
Xbalanque
15
1 / 1 / 2
8,210
821
4,740
6,105
2,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
DiscardedBabyArm
Persephone
14
2 / 1 / 6
7,987
799
11,481
6,121
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nu Wa
14
1 / 2 / 8
7,617
762
12,428
5,173
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
lieslx
Cerberus
13
3 / 3 / 3
7,811
781
5,401
12,156
9,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
paulfryy
Gilgamesh
15
5 / 4 / 4
8,217
822
7,973
9,222
5,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
2 / 2 / 3
6,846
685
5,526
6,934
1,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Dekyume
Hercules
13
2 / 3 / 3
6,958
696
3,771
9,113
3,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
NemarPK
Fenrir
13
4 / 2 / 2
7,472
747
6,170
13,058
8,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Tiamat
WolfFang94
Tiamat
14
1 / 3 / 2
7,231
723
4,677
9,048
2,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
lelyumi
Jing Wei
14
2 / 2 / 6
7,238
724
9,421
10,288
2,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
27
12
Kills
11
11
Deaths
12
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Audioslave3000
Xbalanque
1
1
2
2
L
Merlin
2
2
3
1.75
L
Hercules
Dekyume
Hercules
2
3
3
1.17
W
Persephone
DiscardedBabyArm
Persephone
2
1
6
5
W
Nu Wa
1
2
8
2.5
L
Fenrir
NemarPK
Fenrir
4
2
2
2.5
L
Tiamat
WolfFang94
Tiamat
1
3
2
0.67
L
Jing Wei
lelyumi
Jing Wei
2
2
6
2.5
W
Cerberus
lieslx
Cerberus
3
3
3
1.5
W
Gilgamesh
paulfryy
Gilgamesh
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,023
Damage
29,565
38,777
Taken
48,441
21,724
Mitigated
19,168
6,879
Healing
9,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Audioslave3000
Xbalanque
4,740
1,824
0
1,573
6,105
2,373
1,244
1,316
4,641
0
38,945
L
Merlin
5,526
87
0
806
6,934
1,836
0
5,398
1,393
20,980
0
L
Hercules
Dekyume
Hercules
3,771
502
0
873
9,113
3,450
0
6,418
2,499
0
12,349
W
Persephone
DiscardedBabyArm
Persephone
11,481
161
0
1,039
6,121
2,263
0
824
5,126
33,924
0
W
Nu Wa
12,428
4,163
83
607
5,173
1,848
398
2,412
2,649
23,697
0
L
Fenrir
NemarPK
Fenrir
6,170
875
0
3,617
13,058
8,050
0
5,229
7,724
0
13,420
L
Tiamat
WolfFang94
Tiamat
4,677
331
0
1,524
9,048
2,984
40
4,017
4,895
26,144
0
L
Jing Wei
lelyumi
Jing Wei
9,421
7,027
0
2,409
10,288
2,848
184
7,443
2,620
0
32,345
W
Cerberus
lieslx
Cerberus
5,401
292
95
2,901
12,156
9,339
0
2,792
9,184
12,001
0
W
Gilgamesh
paulfryy
Gilgamesh
7,973
2,315
0
581
9,222
5,901
0
2,277
6,817
0
22,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,842
Gold Earned
35,745
232
Minions Killed
187
0
Camps Cleared
0
1,073,538
Distance Traveled
941,223
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,210
821
89
9
0
202,014
3
L
Merlin
6,846
685
36
4
0
187,915
1
L
Hercules
6,958
696
22
2
0
168,904
1
W
Persephone
7,987
799
59
6
0
223,432
0
W
Nu Wa
7,617
762
31
3
0
205,299
3
L
Fenrir
7,472
747
15
2
0
194,849
1
L
Tiamat
7,231
723
56
6
0
207,537
2
L
Jing Wei
7,238
724
58
6
0
182,018
1
W
Cerberus
7,811
781
21
2
0
216,446
1
W
Gilgamesh
8,217
822
32
3
0
226,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role