Player Matchup

Izanami
Izanami
Greyoll
Izanami
Level 160
God Stats
2W - 2L
1,426 SR
Queue Stats
52W - 43L
1,706 Elo+
Party 1
Ganesha
Ganesha
MEDICALAIRMAN
Ganesha
Level 106
God Stats
8W - 5L
1,731 SR
Queue Stats
20W - 15L
1,602 Elo+
Party 1
Merlin
Merlin
Rayformed
Merlin
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 88L
1,576 Elo+
Party 1
Team Averages
Level 134
1,552 SR
1,628 Elo+

VS

Team Averages
Level 109
1,535 SR
1,641 Elo+
Shiva
Shiva
 
Shiva
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
AugurShadow
Susano
Level 89
God Stats
2W - 2L
1,745 SR
Queue Stats
21W - 16L
1,655 Elo+
Solo
Zeus
Zeus
Chkonky
Zeus
Level 150
God Stats
6W - 2L
1,361 SR
Queue Stats
131W - 84L
1,769 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Greyoll
Izanami
10
1 / 5 / 0
6,557
656
4,081
9,567
3,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
10
0 / 3 / 1
6,553
655
2,745
10,099
6,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
Rayformed
Merlin
10
0 / 5 / 1
6,111
611
3,128
6,942
2,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
8 / 1 / 3
8,129
813
6,819
10,236
9,027
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
13
2 / 0 / 8
7,476
748
7,959
5,858
2,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
Chkonky
Zeus
12
3 / 0 / 8
7,718
772
10,114
4,093
1,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
13
13
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
8
1
3
9.5
W
Susano
2
0
8
6
W
Zeus
Chkonky
Zeus
3
0
8
7
L
Izanami
Greyoll
Izanami
1
5
0
0.2
L
Ganesha
0
3
1
0.17
L
Merlin
Rayformed
Merlin
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,954
Damage
24,892
26,608
Taken
20,187
11,485
Mitigated
12,913
4,591
Healing
3,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,819
538
615
669
10,236
9,027
246
4,341
5,895
0
22,673
W
Susano
7,959
294
0
917
5,858
2,718
844
1,338
4,520
0
24,173
W
Zeus
Chkonky
Zeus
10,114
503
66
1,374
4,093
1,168
978
443
3,650
27,365
0
L
Izanami
Greyoll
Izanami
4,081
1,831
0
1,256
9,567
3,028
0
4,006
5,377
0
23,278
L
Ganesha
2,745
180
0
2,930
10,099
6,231
0
4,593
5,314
8,014
0
L
Merlin
Rayformed
Merlin
3,128
218
0
405
6,942
2,226
0
1,662
5,158
17,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,221
Gold Earned
23,323
99
Minions Killed
112
3
Camps Cleared
6
535,036
Distance Traveled
605,152
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,129
813
27
3
1
216,883
2
W
Susano
7,476
748
42
4
2
208,723
3
W
Zeus
7,718
772
43
4
3
179,546
3
L
Izanami
6,557
656
58
6
3
186,659
4
L
Ganesha
6,553
655
0
0
0
183,634
3
L
Merlin
6,111
611
41
4
0
164,743
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role