Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
I KOS ZBRA I
Medusa
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 96L
1,350 Elo+
Solo
Thanatos
Thanatos
JamesToddler
Thanatos
Level 85
God Stats
1W - 2L
1,510 SR
Queue Stats
28W - 32L
1,588 Elo+
Solo
Agni
Agni
KatalystKarno
Agni
Level 155
God Stats
9W - 10L
1,493 SR
Queue Stats
106W - 100L
1,487 Elo+
Solo
Hercules
Hercules
cHewiexSW
Hercules
Level 152
God Stats
3W - 2L
1,850 SR
Queue Stats
272W - 235L
1,720 Elo+
Solo
Team Averages
Level 124
1,570 SR
1,529 Elo+

VS

Team Averages
Level 137
1,607 SR
1,574 Elo+
The Morrigan
The Morrigan
Observant-_-
The Morrigan
Level 129
God Stats
5W - 9L
1,786 SR
Queue Stats
513W - 508L
1,510 Elo+
Solo
Horus
Horus
Please Waittt
Horus
Level 126
God Stats
5W - 4L
1,669 SR
Queue Stats
391W - 370L
1,545 Elo+
Solo
Serqet
Serqet
Tamisha Iman
Serqet
Level 152
God Stats
3W - 2L
1,539 SR
Queue Stats
80W - 93L
1,554 Elo+
Solo
Cupid
Cupid
gabodu
Cupid
Level 152
God Stats
15W - 7L
1,841 SR
Queue Stats
324W - 300L
1,696 Elo+
Solo
Chronos
Chronos
glorietita2000
Chronos
Level 127
God Stats
1W - 0L
1,197 SR
Queue Stats
57W - 69L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
4
0 / 1 / 0
3,131
626
1,460
3,722
1,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
4
0 / 1 / 0
2,862
572
2,807
2,645
326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
JamesToddler
Thanatos
5
0 / 3 / 0
2,979
596
1,790
3,062
956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 2 / 0
3,255
651
766
2,707
689
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
cHewiexSW
Hercules
1
0 / 0 / 0
2,415
483
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Observant-_-
The Morrigan
7
1 / 0 / 2
4,030
806
1,226
1,083
239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
2 / 0 / 1
3,728
746
1,713
4,406
1,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
6
3 / 0 / 2
4,054
811
1,383
2,401
671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
gabodu
Cupid
5
0 / 0 / 3
3,279
656
3,035
2,649
527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 0 / 1
3,718
744
623
1,800
547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
6
7
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
0
0
L
Medusa
0
1
0
0
L
Thanatos
JamesToddler
Thanatos
0
3
0
0
L
0
2
0
0
W
The Morrigan
Observant-_-
The Morrigan
1
0
2
2
W
2
0
1
2.5
W
Serqet
3
0
2
4
L
Hercules
cHewiexSW
Hercules
0
0
0
0
W
Cupid
gabodu
Cupid
0
0
3
1.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,823
Damage
7,980
12,136
Taken
12,339
3,636
Mitigated
3,444
4,243
Healing
6,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,460
244
0
890
3,722
1,665
0
0
3,722
6,826
0
L
Medusa
2,807
2,030
0
822
2,645
326
0
0
2,645
0
12,020
L
Thanatos
JamesToddler
Thanatos
1,790
699
0
1,481
3,062
956
0
662
2,400
0
8,539
L
766
167
0
1,050
2,707
689
0
867
1,724
14,289
0
W
The Morrigan
Observant-_-
The Morrigan
1,226
357
0
522
1,083
239
0
92
991
14,240
1,268
W
1,713
1,001
464
2,679
4,406
1,460
0
716
3,690
0
5,170
W
Serqet
1,383
422
0
1,170
2,401
671
0
674
1,727
0
10,992
L
Hercules
cHewiexSW
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Cupid
gabodu
Cupid
3,035
1,804
221
1,219
2,649
527
0
744
1,905
0
13,471
W
623
245
0
380
1,800
547
302
0
1,800
12,901
2,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,642
Gold Earned
18,809
77
Minions Killed
126
0
Camps Cleared
0
382,688
Distance Traveled
493,416
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,131
626
13
3
0
94,267
3
L
Medusa
2,862
572
21
4
0
93,925
1
L
Thanatos
2,979
596
18
4
0
99,252
1
L
Agni
3,255
651
25
5
0
94,581
1
W
The Morrigan
4,030
806
35
7
0
94,718
1
W
Horus
3,728
746
7
1
0
104,420
2
W
Serqet
4,054
811
25
5
0
118,924
2
L
Hercules
2,415
483
0
0
0
663
0
W
Cupid
3,279
656
27
5
0
88,992
0
W
Chronos
3,718
744
32
6
0
86,362
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role