Player Matchup

Ullr
Ullr
 
Ullr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Avi3leaves
Sol
Level 69
God Stats
1W - 2L
1,576 SR
Queue Stats
116W - 125L
1,450 Elo+
Solo
Camazotz
Camazotz
CrusaderGaming
Camazotz
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
182W - 166L
1,565 Elo+
Party 2
Cthulhu
Cthulhu
brayden821
Cthulhu
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
249W - 230L
1,495 Elo+
Party 2
Team Averages
Level 101
1,515 SR
1,502 Elo+

VS

Team Averages
Level 70
1,518 SR
1,548 Elo+
Ullr
Ullr
 
Ullr
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Inferion6677
Thoth
Level 98
God Stats
1W - 3L
1,272 SR
Queue Stats
241W - 250L
1,499 Elo+
Solo
Izanami
Izanami
MerrinShadow
Izanami
Level 29
God Stats
2W - 1L
1,717 SR
Queue Stats
5W - 4L
1,698 Elo+
Party 3
Mercury
Mercury
NaiveOptimist
Mercury
Level 114
God Stats
16W - 14L
1,602 SR
Queue Stats
96W - 99L
1,544 Elo+
Party 3
Atlas
Atlas
SnappShots
Atlas
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
9
2 / 4 / 2
5,798
580
4,559
8,089
2,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
 
Cerberus
10
1 / 3 / 2
5,394
539
2,709
8,905
6,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 3 / 0
5,384
538
2,040
5,607
1,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Camazotz
1
0 / 2 / 0
3,544
354
158
1,384
274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
brayden821
Cthulhu
9
1 / 3 / 1
5,724
572
2,729
7,211
3,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
2 / 2 / 1
6,698
670
6,495
5,884
2,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 1 / 3
6,499
650
5,209
4,702
1,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
MerrinShadow
Izanami
11
5 / 1 / 2
6,575
658
4,503
4,814
1,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Mercury
10
5 / 1 / 2
6,515
652
3,515
5,866
1,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Atlas
9
1 / 0 / 6
6,212
621
2,272
5,656
2,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
15
15
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
4
2
0.75
L
Cerberus
 
Cerberus
1
3
2
0.67
W
Ullr
 
Ullr
2
2
1
1.25
L
0
3
0
0
L
Camazotz
0
2
0
0
W
2
1
3
3.5
W
Izanami
MerrinShadow
Izanami
5
1
2
6
W
Mercury
5
1
2
6
W
Atlas
1
0
6
4
L
Cthulhu
brayden821
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,195
Damage
21,994
31,196
Taken
26,922
12,975
Mitigated
9,492
7,526
Healing
6,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
4,559
1,538
0
280
8,089
2,323
0
3,057
5,032
0
22,206
L
Cerberus
 
Cerberus
2,709
198
38
3,010
8,905
6,188
0
906
7,999
22,087
0
W
Ullr
 
Ullr
6,495
2,326
0
1,720
5,884
2,285
925
2,224
3,357
0
35,493
L
2,040
585
0
2,170
5,607
1,179
0
996
4,611
33,704
0
L
Camazotz
158
54
0
181
1,384
274
0
317
1,067
0
1,501
W
5,209
221
0
1,759
4,702
1,222
23
185
4,517
31,342
0
W
Izanami
MerrinShadow
Izanami
4,503
3,738
0
1,689
4,814
1,388
541
1,409
3,405
0
37,241
W
Mercury
3,515
1,541
0
364
5,866
1,632
0
1,240
4,564
0
35,695
W
Atlas
2,272
755
0
1,217
5,656
2,965
0
2,055
3,601
10,549
0
L
Cthulhu
brayden821
Cthulhu
2,729
204
90
1,757
7,211
3,011
0
2,205
5,006
15,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,844
Gold Earned
32,499
176
Minions Killed
276
0
Camps Cleared
0
775,803
Distance Traveled
1,066,033
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,798
580
31
3
0
185,312
2
L
Cerberus
5,394
539
50
5
0
168,334
4
W
Ullr
6,698
670
70
7
0
170,732
0
L
Sol
5,384
538
72
7
0
192,133
7
L
Camazotz
3,544
354
2
0
0
27,953
0
W
Thoth
6,499
650
53
5
0
208,453
2
W
Izanami
6,575
658
76
8
0
193,974
3
W
Mercury
6,515
652
65
7
0
277,999
1
W
Atlas
6,212
621
12
1
0
214,875
2
L
Cthulhu
5,724
572
21
2
0
202,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role