Player Matchup

He Bo
He Bo
Mandredi
He Bo
Level 104
God Stats
0W - 1L
1,629 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 1
Mercury
Mercury
Moustipoulpe
Mercury
Level 156
God Stats
7W - 7L
1,587 SR
Queue Stats
158W - 188L
1,502 Elo+
Solo
Jing Wei
Jing Wei
colonelle
Jing Wei
Level 77
God Stats
1W - 2L
1,339 SR
Queue Stats
12W - 12L
1,797 Elo+
Party 1
Team Averages
Level 112
1,518 SR
1,600 Elo+

VS

Team Averages
Level 115
1,617 SR
1,510 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Chaosable
Sol
Level 68
God Stats
9W - 6L
1,743 SR
Queue Stats
68W - 67L
1,534 Elo+
Solo
Bellona
Bellona
marcudanut1994
Bellona
Level 118
God Stats
40W - 39L
1,609 SR
Queue Stats
409W - 440L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Mandredi
He Bo
14
6 / 6 / 4
9,692
746
8,653
8,779
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Moustipoulpe
Mercury
14
5 / 6 / 8
9,981
768
10,029
13,002
4,779
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jing Wei
colonelle
Jing Wei
14
2 / 5 / 8
9,263
713
8,484
14,203
5,198
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
2 / 6 / 8
9,564
736
6,003
12,829
4,932
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
6 / 6 / 9
10,498
808
12,356
12,224
3,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
9 / 3 / 6
10,637
818
10,437
12,814
9,027
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
40
13
Kills
17
17
Deaths
15
20
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
6
8
1
W
6
6
9
1.75
L
He Bo
Mandredi
He Bo
6
6
4
1.33
L
Mercury
Moustipoulpe
Mercury
5
6
8
1.5
L
Jing Wei
colonelle
Jing Wei
2
5
8
1.2
W
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,166
Damage
28,796
35,984
Taken
37,867
12,627
Mitigated
17,346
5,396
Healing
11,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
6,003
1,434
274
1,866
12,829
4,932
395
3,223
9,280
0
29,989
W
12,356
6,217
0
4,010
12,224
3,387
2,152
3,319
8,749
46,177
0
L
He Bo
Mandredi
He Bo
8,653
152
0
320
8,779
2,650
0
2,923
5,856
16,765
0
L
Mercury
Moustipoulpe
Mercury
10,029
3,382
0
2,031
13,002
4,779
0
3,980
9,022
0
27,848
L
Jing Wei
colonelle
Jing Wei
8,484
5,750
0
3,045
14,203
5,198
255
6,030
8,173
0
33,827
W
10,437
1,953
1,127
3,837
12,814
9,027
237
2,101
10,467
0
22,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,936
Gold Earned
30,699
122
Minions Killed
129
5
Camps Cleared
7
700,799
Distance Traveled
731,633
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,564
736
29
2
4
244,317
1
W
Sol
10,498
808
73
6
3
217,084
1
L
He Bo
9,692
746
26
2
0
226,601
2
L
Mercury
9,981
768
33
3
3
241,369
1
L
Jing Wei
9,263
713
63
5
2
232,829
2
W
Bellona
10,637
818
27
2
0
270,232
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role