Player Matchup

Pele
Pele
 
Pele
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
 
Agni
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Aspuzicles
Shiva
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,210 Elo+
Party 3
Yemoja
Yemoja
Blue1924
Yemoja
Level 121
God Stats
7W - 12L
1,457 SR
Queue Stats
323W - 299L
1,501 Elo+
Party 2
Artemis
Artemis
jomaboii
Artemis
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,210 Elo+
Party 3
Team Averages
Level 65
1,491 SR
1,384 Elo+

VS

Team Averages
Level 57
1,469 SR
1,537 Elo+
Bellona
Bellona
Calmestlobster
Bellona
Level 94
God Stats
2W - 3L
1,295 SR
Queue Stats
91W - 109L
1,360 Elo+
Solo
Atlas
Atlas
DGoheen
Atlas
Level 49
God Stats
4W - 2L
1,823 SR
Queue Stats
41W - 45L
1,533 Elo+
Party 1
Skadi
Skadi
GooN_Mystic
Skadi
Level 66
God Stats
1W - 0L
1,321 SR
Queue Stats
12W - 9L
1,880 Elo+
Party 1
Anubis
Anubis
Vitalitty
Anubis
Level 31
God Stats
2W - 1L
1,406 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
sergidetroyer89
Fenrir
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 50L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
3 / 2 / 2
6,844
622
4,971
9,579
2,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Agni
 
Agni
9
0 / 4 / 3
5,185
471
2,882
6,411
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
11
0 / 2 / 1
5,750
523
4,689
7,056
4,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
Blue1924
Yemoja
9
3 / 2 / 2
6,043
549
2,843
7,271
2,715
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
jomaboii
Artemis
8
0 / 7 / 1
4,570
415
2,761
9,117
1,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,381
580
3,463
8,107
4,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
DGoheen
Atlas
10
1 / 2 / 5
6,232
567
3,952
7,363
4,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
6 / 1 / 1
7,392
672
7,563
4,701
1,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Anubis
Vitalitty
Anubis
10
6 / 1 / 0
6,725
611
5,815
4,359
2,023
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 3
6,767
615
5,221
8,656
3,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
6
Kills
17
17
Deaths
7
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
2
2
2
L
Agni
 
Agni
0
4
3
0.38
L
Shiva
0
2
1
0.25
L
Yemoja
Blue1924
Yemoja
3
2
2
2
W
1
2
1
0.75
W
Atlas
DGoheen
Atlas
1
2
5
1.75
W
6
1
1
6.5
W
Anubis
Vitalitty
Anubis
6
1
0
6
L
Artemis
jomaboii
Artemis
0
7
1
0.07
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,146
Damage
26,014
39,434
Taken
33,186
13,267
Mitigated
16,114
12,268
Healing
13,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,971
1,666
0
2,351
9,579
2,768
0
2,315
7,264
0
44,845
L
Agni
 
Agni
2,882
309
0
787
6,411
1,613
0
1,999
4,412
25,561
0
L
Shiva
4,689
714
332
3,302
7,056
4,456
440
0
7,056
0
29,446
L
Yemoja
Blue1924
Yemoja
2,843
1,016
2,153
1,924
7,271
2,715
0
3,737
3,534
12,129
0
W
3,463
1,069
0
2,415
8,107
4,638
0
132
7,539
0
30,743
W
Atlas
DGoheen
Atlas
3,952
2,206
0
2,035
7,363
4,596
105
2,390
4,973
19,010
0
W
7,563
3,501
0
1,853
4,701
1,329
664
393
4,308
0
53,363
W
Anubis
Vitalitty
Anubis
5,815
278
108
2,424
4,359
2,023
344
1,801
2,558
30,167
0
L
Artemis
jomaboii
Artemis
2,761
1,170
0
1,419
9,117
1,715
0
1,716
7,401
0
15,817
W
5,221
1,273
0
5,133
8,656
3,528
0
1,009
7,591
0
36,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,392
Gold Earned
33,497
253
Minions Killed
329
0
Camps Cleared
0
1,084,089
Distance Traveled
1,034,602
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,844
622
84
8
0
260,466
2
L
Agni
5,185
471
57
5
0
218,237
2
L
Shiva
5,750
523
62
6
0
212,135
3
L
Yemoja
6,043
549
25
2
0
199,322
2
W
Bellona
6,381
580
73
7
0
183,496
4
W
Atlas
6,232
567
29
3
0
219,291
0
W
Skadi
7,392
672
103
9
0
194,356
1
W
Anubis
6,725
611
50
5
0
218,157
4
L
Artemis
4,570
415
25
2
0
193,929
2
W
Fenrir
6,767
615
74
7
0
219,302
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role