Player Matchup

Merlin
Merlin
AleManiaco1
Merlin
Level 34
God Stats
1W - 5L
1,507 SR
Queue Stats
33W - 61L
1,336 Elo+
Solo
Serqet
Serqet
Audioslave3000
Serqet
Level 28
God Stats
2W - 3L
1,840 SR
Queue Stats
45W - 44L
1,527 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ron Weasley Jr
Ah Muzen Cab
Level 108
God Stats
0W - 2L
1,489 SR
Queue Stats
19W - 13L
1,550 Elo+
Party 3
Ymir
Ymir
TrippyGamer2675
Ymir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 13L
1,012 Elo+
Party 3
Gilgamesh
Gilgamesh
smurf-pirateking
Gilgamesh
Level 25
God Stats
6W - 2L
1,299 SR
Queue Stats
40W - 33L
1,527 Elo+
Solo
Team Averages
Level 40
1,527 SR
1,390 Elo+

VS

Team Averages
Level 83
1,529 SR
1,564 Elo+
Anubis
Anubis
AntLiveWitA45
Anubis
Level 28
God Stats
12W - 12L
1,493 SR
Queue Stats
16W - 16L
1,495 Elo+
Party 2
Chaac
Chaac
DJValle3
Chaac
Level 160
God Stats
15W - 9L
1,649 SR
Queue Stats
284W - 202L
1,623 Elo+
Party 2
Medusa
Medusa
SeadogDoc
Medusa
Level 104
God Stats
9W - 9L
1,384 SR
Queue Stats
93W - 91L
1,471 Elo+
Solo
Ra
Ra
Stephs Toes
Ra
Level 42
God Stats
1W - 0L
1,733 SR
Queue Stats
17W - 7L
1,673 Elo+
Party 1
Nemesis
Nemesis
xOmnicideCapx
Nemesis
Level 83
God Stats
1W - 0L
1,388 SR
Queue Stats
18W - 14L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 4 / 3
6,973
697
5,728
6,825
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 3 / 2
7,318
732
5,882
6,335
2,068
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
Ron Weasley Jr
Ah Muzen Cab
13
1 / 8 / 3
7,510
751
7,729
13,055
3,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 6 / 3
7,267
727
4,753
12,568
9,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gilgamesh
14
2 / 3 / 1
7,392
739
5,937
8,864
4,823
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 10
8,607
861
6,357
4,902
2,139
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
DJValle3
Chaac
15
8 / 4 / 4
8,505
851
11,059
11,265
8,263
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
SeadogDoc
Medusa
13
3 / 3 / 3
7,520
752
4,263
8,413
2,806
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
6 / 1 / 9
8,866
887
10,102
6,763
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
14
3 / 0 / 8
7,870
787
7,351
7,810
2,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
58
7
Kills
24
24
Deaths
9
12
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
4
3
0.63
W
4
1
10
9
L
2
3
2
1
W
Chaac
DJValle3
Chaac
8
4
4
2.5
L
Ah Muzen Cab
Ron Weasley Jr
Ah Muzen Cab
1
8
3
0.31
W
Medusa
SeadogDoc
Medusa
3
3
3
1.5
W
6
1
9
10.5
L
1
6
3
0.42
L
Gilgamesh
2
3
1
0.83
W
Nemesis
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,029
Damage
39,132
47,647
Taken
39,153
22,128
Mitigated
18,519
5,195
Healing
12,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,728
123
0
11
6,825
2,191
0
503
6,322
19,853
0
W
6,357
226
0
1,342
4,902
2,139
830
1,222
3,516
30,280
0
L
5,882
512
0
195
6,335
2,068
0
943
5,392
0
16,055
W
Chaac
DJValle3
Chaac
11,059
1,118
0
4,185
11,265
8,263
180
3,551
7,442
0
26,142
L
Ah Muzen Cab
Ron Weasley Jr
Ah Muzen Cab
7,729
3,517
0
2,533
13,055
3,375
300
6,219
6,823
0
16,787
W
Medusa
SeadogDoc
Medusa
4,263
1,694
0
2,417
8,413
2,806
1,067
2,835
5,404
0
15,202
W
10,102
741
649
2,212
6,763
2,497
0
1,568
5,195
36,193
0
L
4,753
628
0
1,154
12,568
9,671
0
4,106
8,391
14,452
0
L
Gilgamesh
5,937
1,151
14
1,288
8,864
4,823
0
4,688
4,176
1,820
19,167
W
Nemesis
7,351
2,239
0
1,233
7,810
2,814
507
1,638
5,452
0
17,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,460
Gold Earned
41,368
138
Minions Killed
228
0
Camps Cleared
0
880,628
Distance Traveled
1,019,860
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,973
697
33
3
0
163,492
0
W
Anubis
8,607
861
46
5
0
185,646
2
L
Serqet
7,318
732
27
3
0
187,234
2
W
Chaac
8,505
851
58
6
0
209,623
4
L
Ah Muzen Cab
7,510
751
24
2
0
187,755
1
W
Medusa
7,520
752
27
3
0
168,895
0
W
Ra
8,866
887
72
7
0
218,339
0
L
Ymir
7,267
727
21
2
0
156,604
1
L
Gilgamesh
7,392
739
33
3
0
185,543
2
W
Nemesis
7,870
787
25
3
0
237,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role