Player Matchup

Morgan Le Fay
Morgan Le Fay
Clx_66
Morgan Le Fay
Level 26
God Stats
5W - 13L
1,500 SR
Queue Stats
468W - 548L
1,523 Elo+
Solo
Hou Yi
Hou Yi
Demgont
Hou Yi
Level 71
God Stats
4W - 5L
1,574 SR
Queue Stats
225W - 205L
1,492 Elo+
Solo
Pele
Pele
He-Monsta
Pele
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Pompeyfluff
Ymir
Level 29
God Stats
2W - 1L
1,161 SR
Queue Stats
54W - 64L
1,513 Elo+
Solo
Horus
Horus
Schnorrati
Horus
Level 22
God Stats
5W - 9L
1,294 SR
Queue Stats
571W - 631L
1,424 Elo+
Solo
Team Averages
Level 35
1,406 SR
1,491 Elo+

VS

Team Averages
Level 81
1,602 SR
1,446 Elo+
Eset
Eset
 
Eset
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Seraphiimon
Sol
Level 29
God Stats
1W - 0L
1,439 SR
Queue Stats
4W - 4L
1,483 Elo+
Solo
Kumbhakarna
Kumbhakarna
Spiralematta
Kumbhakarna
Level 158
God Stats
2W - 1L
1,833 SR
Queue Stats
175W - 196L
1,411 Elo+
Solo
Zeus
Zeus
TEXAS_THE_MAN
Zeus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,291 Elo+
Party 1
Horus
Horus
kingofblackops11
Horus
Level 62
God Stats
2W - 0L
1,737 SR
Queue Stats
172W - 165L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Clx_66
Morgan Le Fay
17
3 / 5 / 6
9,976
665
10,401
10,234
4,409
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Demgont
Hou Yi
18
3 / 3 / 7
9,791
653
19,179
12,552
5,839
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pele
15
1 / 9 / 8
8,874
592
8,097
19,012
10,784
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
1 / 9 / 7
8,264
551
8,236
24,967
30,716
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
16
3 / 5 / 7
9,753
650
10,858
22,144
37,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
20
7 / 0 / 22
12,225
815
17,567
9,746
5,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
8 / 3 / 14
11,967
798
32,815
20,398
10,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kumbhakarna
Spiralematta
Kumbhakarna
16
3 / 3 / 19
10,251
683
8,256
22,369
24,475
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
4 / 3 / 16
10,516
701
9,683
9,607
4,140
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
9 / 2 / 19
11,382
759
10,817
18,885
16,500
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
121
11
Kills
31
31
Deaths
11
35
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
7
0
22
18
L
Morgan Le Fay
Clx_66
Morgan Le Fay
3
5
6
1.2
L
Hou Yi
Demgont
Hou Yi
3
3
7
2.17
L
Pele
1
9
8
0.56
L
1
9
7
0.5
L
Horus
3
5
7
1.3
W
8
3
14
5
W
Kumbhakarna
Spiralematta
Kumbhakarna
3
3
19
4.17
W
4
3
16
4
W
9
2
19
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,771
Damage
79,138
88,909
Taken
81,005
89,039
Mitigated
60,757
22,862
Healing
35,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
17,567
1,763
5,089
3,414
9,746
5,410
933
2,609
7,062
46,383
0
L
Morgan Le Fay
Clx_66
Morgan Le Fay
10,401
1,334
794
561
10,234
4,409
414
7,870
2,364
35,103
0
L
Hou Yi
Demgont
Hou Yi
19,179
5,349
790
1,970
12,552
5,839
0
9,350
3,202
0
33,362
L
Pele
8,097
1,890
773
1,576
19,012
10,784
0
15,923
3,089
0
14,807
L
8,236
1,810
891
995
24,967
30,716
0
18,064
6,903
12,757
0
L
Horus
10,858
5,322
6,433
8,079
22,144
37,291
0
15,406
6,738
0
19,402
W
32,815
7,624
1,339
6,431
20,398
10,232
4,221
4,909
15,489
63,976
2,726
W
Kumbhakarna
Spiralematta
Kumbhakarna
8,256
524
821
2,107
22,369
24,475
472
5,043
16,994
13,564
0
W
9,683
1,292
102
213
9,607
4,140
36
2,158
7,382
17,660
0
W
10,817
5,298
8,704
6,862
18,885
16,500
77
3,918
14,813
0
14,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,658
Gold Earned
56,341
112
Minions Killed
153
0
Camps Cleared
0
1,090,941
Distance Traveled
1,409,093
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
12,225
815
50
3
0
313,109
0
L
Morgan Le Fay
9,976
665
46
3
0
190,885
0
L
Hou Yi
9,791
653
28
2
0
255,198
2
L
Pele
8,874
592
21
1
0
250,734
0
L
Ymir
8,264
551
6
0
0
172,968
0
L
Horus
9,753
650
11
1
0
221,156
0
W
Sol
11,967
798
70
5
0
258,588
1
W
Kumbhakarna
10,251
683
10
1
0
301,656
2
W
Zeus
10,516
701
19
1
0
264,942
0
W
Horus
11,382
759
4
0
0
270,798
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role