Player Matchup

Achilles
Achilles
Platinum IV
 
Achilles
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Platinum II
Căff
Cerberus
Platinum II
Level 148
God Stats
5W - 4L
1,286 SR
Queue Stats
160W - 71L
1,844 MMR
Party 1
Nox
Nox
Platinum IV
KabouterSpiIbeen
Nox
Platinum IV
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,937 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,429 SR
1,760 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,413 SR
1,498 MMR
Bastet
Bastet
Platinum II
 
Bastet
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Khepri
Khepri
Bronze IV
EgorKa76
Khepri
Bronze IV
Level 140
God Stats
0W - 2L
1,387 SR
Queue Stats
2W - 13L
1,500 MMR
Solo
Sol
Sol
Gold I
FatJones
Sol
Gold I
Level 155
God Stats
0W - 2L
1,351 SR
Queue Stats
89W - 83L
1,494 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
8 / 0 / 5
10,843
834
11,254
14,194
16,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
Căff
Cerberus
14
2 / 0 / 13
9,164
705
8,181
12,699
13,797
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
5 / 2 / 9
9,957
766
9,837
8,726
3,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
FenrirShivaAh Muzen CabGilgameshAres

VS

Bans
ThothZeusHorusBaron SamediGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
2 / 7 / 0
8,198
631
11,398
13,185
5,262
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Khepri
EgorKa76
Khepri
11
0 / 4 / 0
7,903
608
4,213
11,803
11,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 4 / 0
7,584
583
11,941
9,318
3,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
15
Kills
2
2
Deaths
15
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
8
0
5
10.5
L
Bastet
 
Bastet
2
7
0
0.29
W
Cerberus
Căff
Cerberus
2
0
13
8.5
L
Khepri
EgorKa76
Khepri
0
4
0
0
L
0
4
0
0
W
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,272
Damage
27,552
35,619
Taken
34,306
32,878
Mitigated
20,389
7,835
Healing
5,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,254
3,571
0
3,162
14,194
16,021
594
6,623
7,571
0
29,465
L
Bastet
 
Bastet
11,398
2,417
0
1,163
13,185
5,262
0
7,872
5,086
0
22,308
W
Cerberus
Căff
Cerberus
8,181
569
0
2,038
12,699
13,797
683
5,491
7,208
21,951
0
L
Khepri
EgorKa76
Khepri
4,213
68
242
1,954
11,803
11,341
0
5,338
6,346
16,458
0
L
11,941
3,877
0
2,380
9,318
3,786
0
4,457
4,707
34,940
2,833
W
9,837
647
0
2,635
8,726
3,060
1,121
3,036
5,690
41,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,964
Gold Earned
23,685
164
Minions Killed
110
8
Camps Cleared
2
785,630
Distance Traveled
726,544
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,843
834
29
2
1
276,499
2
L
Bastet
8,198
631
28
2
1
268,395
3
W
Cerberus
9,164
705
38
3
3
261,893
1
L
Khepri
7,903
608
10
1
0
236,234
3
L
Sol
7,584
583
72
6
1
221,915
5
W
Nox
9,957
766
97
7
4
247,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role