Player Matchup

Sol
Sol
 
Sol
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
 
Agni
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
MoosesChristus
Athena
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 21L
1,613 Elo+
Solo
Shiva
Shiva
Th3CAbr0k3n
Shiva
Level 65
God Stats
43W - 37L
1,564 SR
Queue Stats
136W - 127L
1,584 Elo+
Solo
Team Averages
Level 114
1,513 SR
1,539 Elo+

VS

Team Averages
Level 132
1,603 SR
1,596 Elo+
Odin
Odin
Blossimftw
Odin
Level 146
God Stats
1W - 1L
1,731 SR
Queue Stats
143W - 127L
1,572 Elo+
Solo
Sylvanus
Sylvanus
Kyiouka
Sylvanus
Level 156
God Stats
1W - 4L
1,500 SR
Queue Stats
285W - 299L
1,527 Elo+
Solo
Ne Zha
Ne Zha
Lucrasian
Ne Zha
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 9L
1,648 Elo+
Solo
Baron Samedi
Baron Samedi
Sylveonnnn
Baron Samedi
Level 149
God Stats
7W - 10L
1,534 SR
Queue Stats
219W - 224L
1,638 Elo+
Solo
Heimdallr
Heimdallr
leonida12
Heimdallr
Level 146
God Stats
1W - 1L
1,750 SR
Queue Stats
102W - 126L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
9 / 1 / 3
13,432
640
13,603
12,333
4,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
 
Nemesis
19
7 / 1 / 6
12,362
589
13,910
14,669
7,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Agni
 
Agni
19
4 / 4 / 6
11,979
570
12,855
11,992
3,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 5
9,430
449
4,520
9,203
7,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
9 / 3 / 4
13,138
626
18,134
23,855
13,415
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 3
9,045
431
4,170
10,498
6,645
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
Kyiouka
Sylvanus
17
3 / 4 / 2
11,133
530
15,536
16,664
20,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ne Zha
Lucrasian
Ne Zha
19
5 / 9 / 2
11,578
551
10,670
22,605
7,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Sylveonnnn
Baron Samedi
14
2 / 6 / 1
9,060
431
8,461
17,181
6,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
leonida12
Heimdallr
16
1 / 7 / 1
9,600
457
5,218
15,735
5,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
29
Kills
11
11
Deaths
29
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
1
3
10.5
W
Nemesis
 
Nemesis
7
1
6
10
W
Agni
 
Agni
4
4
6
1.75
L
0
3
3
0.5
L
Sylvanus
Kyiouka
Sylvanus
3
4
2
1
L
Ne Zha
Lucrasian
Ne Zha
5
9
2
0.67
W
0
2
5
1.25
L
Baron Samedi
Sylveonnnn
Baron Samedi
2
6
1
0.42
W
9
3
4
3.67
L
Heimdallr
leonida12
Heimdallr
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,022
Damage
44,055
72,052
Taken
82,683
36,380
Mitigated
46,332
29,034
Healing
23,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,603
6,366
0
7,238
12,333
4,030
5,490
2,268
10,065
100,592
0
W
Nemesis
 
Nemesis
13,910
5,987
0
3,814
14,669
7,730
2,663
3,341
11,328
0
98,144
W
Agni
 
Agni
12,855
300
0
4,056
11,992
3,701
1,636
4,306
7,686
75,738
0
L
4,170
881
1,942
3,821
10,498
6,645
0
4,626
5,704
0
32,338
L
Sylvanus
Kyiouka
Sylvanus
15,536
4,554
358
4,862
16,664
20,692
620
701
15,963
61,547
12,391
L
Ne Zha
Lucrasian
Ne Zha
10,670
3,699
0
4,425
22,605
7,919
0
4,588
17,775
0
89,334
W
4,520
1,200
0
1,115
9,203
7,504
0
2,686
6,517
21,954
0
L
Baron Samedi
Sylveonnnn
Baron Samedi
8,461
656
602
4,954
17,181
6,064
0
9,624
7,154
59,878
0
W
18,134
5,653
667
12,144
23,855
13,415
848
12,201
11,654
0
88,188
L
Heimdallr
leonida12
Heimdallr
5,218
2,179
0
2,869
15,735
5,012
719
10,626
5,109
0
67,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,341
Gold Earned
50,416
642
Minions Killed
599
0
Camps Cleared
0
2,043,342
Distance Traveled
1,777,902
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,432
640
180
9
0
426,824
6
W
Nemesis
12,362
589
113
5
0
456,529
4
W
Agni
11,979
570
151
7
0
393,460
6
L
Odin
9,045
431
44
2
0
387,639
2
L
Sylvanus
11,133
530
153
7
0
334,602
1
L
Ne Zha
11,578
551
139
7
0
351,311
6
W
Athena
9,430
449
28
1
0
318,029
7
L
Baron Samedi
9,060
431
126
6
0
350,839
10
W
Shiva
13,138
626
170
8
0
448,500
5
L
Heimdallr
9,600
457
137
7
0
353,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role