Player Matchup

Neith
Neith
 
Neith
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Kelmen96
Arachne
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 24L
1,548 Elo+
Party 2
Izanami
Izanami
MrWorldwide95
Izanami
Level 46
God Stats
28W - 24L
1,544 SR
Queue Stats
199W - 205L
1,467 Elo+
Solo
Thoth
Thoth
UnwashedFreya
Thoth
Level 160
God Stats
6W - 8L
1,630 SR
Queue Stats
257W - 283L
1,529 Elo+
Party 2
Geb
Geb
trhs2004
Geb
Level 108
God Stats
3W - 7L
1,443 SR
Queue Stats
201W - 202L
1,521 Elo+
Solo
Team Averages
Level 91
1,523 SR
1,513 Elo+

VS

Team Averages
Level 75
1,501 SR
1,549 Elo+
Jormungandr
Jormungandr
Generalvilli
Jormungandr
Level 45
God Stats
5W - 3L
1,533 SR
Queue Stats
6W - 8L
1,466 Elo+
Party 1
Hou Yi
Hou Yi
LubricatedToes
Hou Yi
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 55L
1,605 Elo+
Party 3
Gilgamesh
Gilgamesh
Lukazinator
Gilgamesh
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 99L
1,567 Elo+
Party 1
Janus
Janus
RyK9
Janus
Level 94
God Stats
16W - 20L
1,507 SR
Queue Stats
316W - 262L
1,579 Elo+
Party 3
Thanatos
Thanatos
iKonesen
Thanatos
Level 88
God Stats
8W - 7L
1,464 SR
Queue Stats
108W - 110L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 2 / 2
4,492
449
2,171
4,500
732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
Kelmen96
Arachne
9
1 / 2 / 1
5,245
525
3,234
6,227
1,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
11
0 / 2 / 0
5,833
583
2,905
5,546
1,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
2 / 1 / 0
5,727
573
5,109
2,113
372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
2 / 3 / 0
4,634
463
1,607
7,483
2,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Generalvilli
Jormungandr
9
2 / 2 / 3
5,441
544
3,420
4,376
1,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
3 / 2 / 2
5,901
590
5,281
5,697
1,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Lukazinator
Gilgamesh
10
1 / 0 / 2
5,894
589
2,356
5,394
3,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
RyK9
Janus
9
0 / 1 / 1
5,228
523
1,196
3,618
881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
iKonesen
Thanatos
11
4 / 0 / 1
6,205
621
2,940
6,387
1,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
5
Kills
10
10
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
2
0.5
W
Jormungandr
Generalvilli
Jormungandr
2
2
3
1.75
L
Arachne
Kelmen96
Arachne
1
2
1
0.75
W
3
2
2
2
W
Gilgamesh
Lukazinator
Gilgamesh
1
0
2
2
L
Izanami
0
2
0
0
W
Janus
RyK9
Janus
0
1
1
0.5
L
2
1
0
2
W
Thanatos
iKonesen
Thanatos
4
0
1
4.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,026
Damage
15,193
25,869
Taken
25,472
6,862
Mitigated
9,992
7,140
Healing
12,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,171
843
0
971
4,500
732
0
786
3,714
0
18,409
W
Jormungandr
Generalvilli
Jormungandr
3,420
1,645
0
0
4,376
1,775
0
1,217
3,159
16,939
0
L
Arachne
Kelmen96
Arachne
3,234
2,063
0
1,783
6,227
1,553
0
892
5,275
0
31,638
W
5,281
2,247
0
1,694
5,697
1,675
0
751
4,946
0
32,485
W
Gilgamesh
Lukazinator
Gilgamesh
2,356
1,132
0
1,913
5,394
3,721
120
192
5,202
0
29,118
L
Izanami
2,905
2,191
0
2,181
5,546
1,471
0
384
5,136
0
36,662
W
Janus
RyK9
Janus
1,196
0
0
500
3,618
881
0
2,915
703
25,947
0
L
5,109
74
0
425
2,113
372
0
112
2,001
36,237
0
W
Thanatos
iKonesen
Thanatos
2,940
779
0
8,612
6,387
1,940
0
1,641
4,746
0
29,645
L
1,607
374
0
1,780
7,483
2,734
0
2,330
5,127
8,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,931
Gold Earned
28,669
280
Minions Killed
284
0
Camps Cleared
0
933,416
Distance Traveled
993,266
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,492
449
37
4
0
179,037
2
W
Jormungandr
5,441
544
30
3
0
188,603
4
L
Arachne
5,245
525
59
6
0
225,075
1
W
Hou Yi
5,901
590
62
6
0
175,892
0
W
Gilgamesh
5,894
589
62
6
0
200,137
0
L
Izanami
5,833
583
99
10
0
144,946
2
W
Janus
5,228
523
65
7
0
211,029
1
L
Thoth
5,727
573
67
7
0
207,122
5
W
Thanatos
6,205
621
65
7
0
217,605
4
L
Geb
4,634
463
18
2
0
177,236
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role