Player Matchup

Hades
Hades
AcidBubbles290
Hades
Level 142
God Stats
5W - 6L
1,701 SR
Queue Stats
260W - 311L
1,458 Elo+
Solo
Mulan
Mulan
DRILL-INSTRUTOR
Mulan
Level 71
God Stats
2W - 0L
1,700 SR
Queue Stats
238W - 228L
1,436 Elo+
Solo
Amaterasu
Amaterasu
Johnnyxbxnswch
Amaterasu
Level 104
God Stats
2W - 1L
1,292 SR
Queue Stats
372W - 426L
1,477 Elo+
Solo
Hel
Hel
hotmamma 1970
Hel
Level 156
God Stats
6W - 9L
1,408 SR
Queue Stats
603W - 631L
1,455 Elo+
Solo
King Arthur
King Arthur
its_yo_boy_Sam
King Arthur
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,173 Elo+
Solo
Team Averages
Level 100
1,520 SR
1,400 Elo+

VS

Team Averages
Level 137
1,425 SR
1,428 Elo+
Ravana
Ravana
DISR43LI G34RS
Ravana
Level 160
God Stats
5W - 3L
1,569 SR
Queue Stats
386W - 401L
1,454 Elo+
Solo
Sun Wukong
Sun Wukong
Indy3762
Sun Wukong
Level 138
God Stats
5W - 2L
1,500 SR
Queue Stats
221W - 269L
1,332 Elo+
Solo
Hades
Hades
ShieldsWulf
Hades
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 43L
1,528 Elo+
Solo
Yemoja
Yemoja
bigmike4044
Yemoja
Level 109
God Stats
10W - 14L
1,054 SR
Queue Stats
755W - 823L
1,446 Elo+
Solo
Ymir
Ymir
sweethearts4ever
Ymir
Level 159
God Stats
1W - 4L
1,500 SR
Queue Stats
295W - 334L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 8
13,075
654
25,581
33,074
32,556
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
8 / 5 / 12
13,963
698
24,701
32,215
37,325
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Amaterasu
Johnnyxbxnswch
Amaterasu
20
3 / 5 / 16
13,197
660
20,313
41,083
42,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
1 / 2 / 20
12,986
649
7,716
26,277
21,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
its_yo_boy_Sam
King Arthur
20
2 / 6 / 18
13,046
652
15,207
27,697
33,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 6 / 8
15,219
761
35,980
26,935
18,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Indy3762
Sun Wukong
20
4 / 7 / 14
13,347
667
35,548
36,440
32,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
6 / 6 / 14
13,204
660
34,529
23,330
17,498
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
20
2 / 3 / 19
12,693
635
19,605
15,781
10,621
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
0 / 1 / 13
11,445
572
5,413
11,792
10,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
92
22
Kills
24
24
Deaths
23
74
Assists
68
Player
Kills
Deaths
Assists
KDA
W
8
6
8
2
L
12
6
8
2.67
W
8
5
12
2.8
L
Sun Wukong
Indy3762
Sun Wukong
4
7
14
1.57
W
Amaterasu
Johnnyxbxnswch
Amaterasu
3
5
16
2.2
L
6
6
14
2.17
L
Yemoja
2
3
19
3.83
W
1
2
20
5.5
W
King Arthur
its_yo_boy_Sam
King Arthur
2
6
18
1.83
L
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,518
Damage
131,075
160,346
Taken
114,278
168,086
Mitigated
90,506
83,291
Healing
46,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,581
1,282
5,767
7,594
33,074
32,556
1,481
10,320
22,599
49,527
0
L
35,980
14,218
1,382
6,028
26,935
18,799
1,192
6,344
20,187
0
65,469
W
24,701
3,160
1,741
4,699
32,215
37,325
1,369
11,749
19,998
0
45,551
L
Sun Wukong
Indy3762
Sun Wukong
35,548
6,534
3,594
8,688
36,440
32,682
603
11,288
24,713
483
57,567
W
Amaterasu
Johnnyxbxnswch
Amaterasu
20,313
9,175
1,263
15,038
41,083
42,928
1,361
12,608
27,874
0
35,027
L
34,529
3,533
1,584
5,168
23,330
17,498
833
6,567
16,613
54,617
0
L
Yemoja
19,605
6,020
15,086
2,466
15,781
10,621
2,146
5,648
9,851
39,405
0
W
7,716
3,679
26,811
15,364
26,277
21,601
1,625
15,138
10,781
33,327
0
W
King Arthur
its_yo_boy_Sam
King Arthur
15,207
2,332
436
4,578
27,697
33,676
704
10,215
16,932
820
37,687
L
5,413
654
22
2,373
11,792
10,906
0
3,992
7,616
16,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,267
Gold Earned
65,908
183
Minions Killed
190
0
Camps Cleared
0
1,694,013
Distance Traveled
1,398,720
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
13,075
654
49
2
0
300,007
4
L
Ravana
15,219
761
61
3
0
293,350
0
W
Mulan
13,963
698
30
2
0
330,566
0
L
Sun Wukong
13,347
667
37
2
0
330,398
0
W
Amaterasu
13,197
660
18
1
0
367,638
0
L
Hades
13,204
660
39
2
0
228,692
0
L
Yemoja
12,693
635
23
1
0
308,555
0
W
Hel
12,986
649
51
3
0
325,892
0
W
King Arthur
13,046
652
35
2
0
369,910
1
L
Ymir
11,445
572
30
2
0
237,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role