Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Crazypwnage
Bakasura
Level 81
God Stats
22W - 10L
1,671 SR
Queue Stats
79W - 64L
1,606 Elo+
Solo
He Bo
He Bo
FelixTheOG
He Bo
Level 107
God Stats
4W - 2L
1,706 SR
Queue Stats
297W - 291L
1,558 Elo+
Solo
Neith
Neith
Mello36
Neith
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
212W - 114L
1,459 Elo+
Party 1
Sol
Sol
Syntrox
Sol
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,649 Elo+
Party 1
Team Averages
Level 93
1,575 SR
1,554 Elo+

VS

Team Averages
Level 130
1,496 SR
1,531 Elo+
Shiva
Shiva
 
Shiva
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Kanixke
Chiron
Level 145
God Stats
15W - 7L
1,790 SR
Queue Stats
171W - 171L
1,595 Elo+
Solo
He Bo
He Bo
TeRieh
He Bo
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 92L
1,626 Elo+
Solo
Gilgamesh
Gilgamesh
TheDevilWithin
Gilgamesh
Level 98
God Stats
1W - 4L
1,192 SR
Queue Stats
32W - 38L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
6
0 / 0 / 2
4,054
579
1,934
3,681
2,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
Crazypwnage
Bakasura
10
5 / 0 / 0
6,111
873
5,125
4,902
2,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
8
1 / 0 / 1
4,707
672
1,768
3,191
862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Mello36
Neith
9
1 / 0 / 0
4,986
712
2,257
2,042
746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
6
1 / 4 / 1
4,157
594
3,693
4,793
1,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
7
1 / 1 / 2
4,536
648
2,962
5,919
2,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ao Kuang
 
Ao Kuang
8
1 / 1 / 0
4,416
631
1,774
3,868
995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
Kanixke
Chiron
8
2 / 1 / 2
4,866
695
3,567
5,146
1,512
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

He Bo
TeRieh
He Bo
8
0 / 1 / 0
4,246
607
1,084
2,552
609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
TheDevilWithin
Gilgamesh
5
0 / 4 / 0
3,517
502
811
4,464
1,675
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
8
Kills
4
4
Deaths
8
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
0
0
2
1
L
Shiva
 
Shiva
1
1
2
2
L
Ao Kuang
 
Ao Kuang
1
1
0
1
W
Bakasura
Crazypwnage
Bakasura
5
0
0
5
W
He Bo
1
0
1
1.5
L
Chiron
Kanixke
Chiron
2
1
2
3
W
Neith
Mello36
Neith
1
0
0
1
W
Sol
1
4
1
0.38
L
He Bo
TeRieh
He Bo
0
1
0
0
L
Gilgamesh
TheDevilWithin
Gilgamesh
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,777
Damage
10,198
18,609
Taken
21,949
7,200
Mitigated
7,226
7,780
Healing
6,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
1,934
425
0
1,491
3,681
2,296
0
0
3,681
0
6,450
L
Shiva
 
Shiva
2,962
752
902
1,842
5,919
2,435
365
2,123
3,796
0
11,497
L
Ao Kuang
 
Ao Kuang
1,774
579
0
1,014
3,868
995
0
79
3,439
20,534
0
W
Bakasura
Crazypwnage
Bakasura
5,125
3,754
0
2,006
4,902
2,070
0
1,191
3,711
0
26,119
W
He Bo
1,768
250
0
1,699
3,191
862
0
752
2,439
23,668
0
L
Chiron
Kanixke
Chiron
3,567
1,814
301
1,732
5,146
1,512
553
1,992
3,154
0
27,582
W
Neith
Mello36
Neith
2,257
796
0
965
2,042
746
0
627
1,415
0
26,385
W
Sol
3,693
1,255
306
1,313
4,793
1,226
0
288
4,505
14,244
3,026
L
He Bo
TeRieh
He Bo
1,084
0
0
500
2,552
609
0
760
1,792
22,781
0
L
Gilgamesh
TheDevilWithin
Gilgamesh
811
200
0
405
4,464
1,675
0
0
3,844
0
6,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,015
Gold Earned
21,581
245
Minions Killed
185
0
Camps Cleared
0
754,968
Distance Traveled
653,203
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
4,054
579
8
1
0
156,893
4
L
Shiva
4,536
648
19
3
0
144,149
3
L
Ao Kuang
4,416
631
44
6
0
140,895
1
W
Bakasura
6,111
873
86
12
0
163,445
2
W
He Bo
4,707
672
52
7
0
157,142
2
L
Chiron
4,866
695
58
8
0
127,501
0
W
Neith
4,986
712
61
9
0
140,847
4
W
Sol
4,157
594
38
5
0
136,641
0
L
He Bo
4,246
607
49
7
0
141,868
2
L
Gilgamesh
3,517
502
15
2
0
98,790
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role