Player Matchup

Sol
Sol
 
Sol
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
GetBodied
Artio
Level 160
God Stats
9W - 3L
1,844 SR
Queue Stats
477W - 393L
1,615 Elo+
Party 1
Hou Yi
Hou Yi
Shadow9811
Hou Yi
Level 144
God Stats
1W - 2L
1,193 SR
Queue Stats
12W - 9L
1,506 Elo+
Solo
Geb
Geb
Tiemujin
Geb
Level 45
God Stats
3W - 3L
1,675 SR
Queue Stats
190W - 207L
1,326 Elo+
Solo
Gilgamesh
Gilgamesh
ToSBreaker
Gilgamesh
Level 16
God Stats
17W - 4L
1,729 SR
Queue Stats
198W - 80L
1,780 Elo+
Party 1
Team Averages
Level 93
1,588 SR
1,545 Elo+

VS

Team Averages
Level 91
1,535 SR
1,501 Elo+
Ares
Ares
BDot BTA
Ares
Level 101
God Stats
2W - 6L
1,350 SR
Queue Stats
161W - 171L
1,475 Elo+
Solo
Anhur
Anhur
BiGBiGMilk
Anhur
Level 109
God Stats
0W - 3L
1,389 SR
Queue Stats
199W - 239L
1,508 Elo+
Solo
Poseidon
Poseidon
Colc11
Poseidon
Level 63
God Stats
69W - 56L
1,648 SR
Queue Stats
469W - 443L
1,577 Elo+
Solo
King Arthur
King Arthur
F4LL3N4NGEL
King Arthur
Level 59
God Stats
7W - 13L
1,537 SR
Queue Stats
136W - 175L
1,445 Elo+
Solo
Thor
Thor
HOTNOGHOTDOG
Thor
Level 123
God Stats
5W - 6L
1,749 SR
Queue Stats
371W - 420L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 0 / 3
7,112
711
2,468
4,028
1,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
GetBodied
Artio
12
4 / 0 / 3
6,940
694
6,766
8,611
6,724
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
Shadow9811
Hou Yi
10
3 / 2 / 1
5,731
573
4,178
5,704
1,229
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 4 / 4
5,533
553
2,255
7,871
2,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
ToSBreaker
Gilgamesh
12
10 / 1 / 4
7,529
753
7,964
7,278
3,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
8
3 / 2 / 2
5,744
574
4,846
7,368
4,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
9
2 / 3 / 3
5,386
539
6,066
6,321
2,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
Colc11
Poseidon
10
1 / 5 / 0
5,994
599
2,405
5,520
1,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
F4LL3N4NGEL
King Arthur
7
0 / 4 / 0
4,505
451
4,718
8,182
3,201
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 6 / 0
5,130
513
1,769
8,418
2,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
20
Kills
7
7
Deaths
20
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
3
4.5
L
Ares
3
2
2
2
L
Anhur
2
3
3
1.17
L
Poseidon
Colc11
Poseidon
1
5
0
0.2
L
King Arthur
F4LL3N4NGEL
King Arthur
0
4
0
0
W
Artio
GetBodied
Artio
4
0
3
5.5
L
1
6
0
0.17
W
Hou Yi
Shadow9811
Hou Yi
3
2
1
1.75
W
0
4
4
0.5
W
Gilgamesh
ToSBreaker
Gilgamesh
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,631
Damage
19,804
33,492
Taken
35,809
15,194
Mitigated
14,080
13,735
Healing
8,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,468
448
0
3,054
4,028
1,190
0
1,284
2,744
39,542
0
L
Ares
4,846
512
0
2,078
7,368
4,842
0
1,144
6,224
12,770
0
L
Anhur
6,066
2,744
0
1,785
6,321
2,175
0
1,019
5,302
0
29,592
L
Poseidon
Colc11
Poseidon
2,405
213
0
883
5,520
1,566
0
2,669
2,851
37,302
0
L
King Arthur
F4LL3N4NGEL
King Arthur
4,718
1,369
0
1,690
8,182
3,201
0
5,509
2,673
632
14,712
W
Artio
GetBodied
Artio
6,766
1,531
199
5,595
8,611
6,724
264
1,023
7,588
35,992
0
L
1,769
531
0
2,328
8,418
2,296
0
1,148
7,270
0
26,164
W
Hou Yi
Shadow9811
Hou Yi
4,178
2,404
0
1,387
5,704
1,229
0
1,798
3,906
0
31,803
W
2,255
30
357
2,268
7,871
2,630
0
3,021
4,850
7,842
0
W
Gilgamesh
ToSBreaker
Gilgamesh
7,964
3,638
0
875
7,278
3,421
0
672
6,606
0
43,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,845
Gold Earned
26,759
316
Minions Killed
227
0
Camps Cleared
0
1,002,137
Distance Traveled
936,271
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,112
711
87
9
0
195,665
3
L
Ares
5,744
574
13
1
0
204,307
5
L
Anhur
5,386
539
50
5
0
172,681
0
L
Poseidon
5,994
599
68
7
0
187,645
1
L
King Arthur
4,505
451
34
3
0
176,682
0
W
Artio
6,940
694
76
8
0
195,767
0
L
Thor
5,130
513
62
6
0
194,956
3
W
Hou Yi
5,731
573
72
7
0
185,615
0
W
Geb
5,533
553
14
1
0
198,109
0
W
Gilgamesh
7,529
753
67
7
0
226,981
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role