Player Matchup

Fafnir
Fafnir
CerealPiano5040
Fafnir
Level 110
God Stats
14W - 12L
1,615 SR
Queue Stats
235W - 252L
1,459 Elo+
Solo
Ra
Ra
Th30nlyRomio
Ra
Level 40
God Stats
0W - 2L
1,301 SR
Queue Stats
261W - 238L
1,492 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
pika_kolas_sc
Ah Muzen Cab
Level 84
God Stats
5W - 4L
1,356 SR
Queue Stats
251W - 277L
1,405 Elo+
Solo
Fenrir
Fenrir
theinfamouszer0
Fenrir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 179L
1,368 Elo+
Solo
Ares
Ares
toopro4umate
Ares
Level 42
God Stats
2W - 3L
1,380 SR
Queue Stats
9W - 7L
1,551 Elo+
Solo
Team Averages
Level 77
1,430 SR
1,455 Elo+

VS

Team Averages
Level 107
1,518 SR
1,494 Elo+
Atlas
Atlas
 
Atlas
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
DemonTimeRuntz
Ravana
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 150L
1,499 Elo+
Solo
Jormungandr
Jormungandr
VladimirCoufal
Jormungandr
Level 127
God Stats
22W - 12L
1,711 SR
Queue Stats
72W - 79L
1,531 Elo+
Solo
Chiron
Chiron
reedenstein
Chiron
Level 100
God Stats
5W - 11L
1,381 SR
Queue Stats
230W - 235L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 6
8,292
415
7,636
15,640
15,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
7 / 5 / 8
10,624
531
17,109
13,696
4,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
pika_kolas_sc
Ah Muzen Cab
16
6 / 4 / 3
10,160
508
10,171
11,483
3,157
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

14
6 / 9 / 7
9,315
466
8,520
19,231
9,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 1 / 1
7,474
374
4,604
9,406
5,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
5 / 3 / 10
11,173
559
14,078
23,091
15,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hel
 
Hel
17
4 / 8 / 4
10,411
521
12,609
16,937
5,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 7 / 4
10,577
529
6,713
14,314
6,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
VladimirCoufal
Jormungandr
19
7 / 1 / 5
12,591
630
11,766
14,804
16,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
18
3 / 1 / 2
11,190
560
6,343
10,630
4,417
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
47
20
Kills
22
22
Deaths
20
25
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
5
3
10
3.33
W
Hel
 
Hel
4
8
4
0.75
L
1
3
6
1.33
W
3
7
4
0.71
L
7
5
8
2.2
W
Jormungandr
VladimirCoufal
Jormungandr
7
1
5
9.5
L
Ah Muzen Cab
pika_kolas_sc
Ah Muzen Cab
6
4
3
1.88
W
Chiron
3
1
2
4
L
6
9
7
1.06
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,040
Damage
51,509
69,456
Taken
79,776
39,333
Mitigated
47,641
17,626
Healing
26,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
14,078
4,893
0
7,153
23,091
15,409
1,728
7,752
14,684
43,992
0
W
Hel
 
Hel
12,609
2,193
3,023
7,574
16,937
5,748
1,942
6,834
9,959
73,709
0
L
7,636
1,378
0
2,616
15,640
15,722
0
11,338
4,302
25,229
0
W
6,713
2,445
176
2,086
14,314
6,034
0
3,997
10,284
0
77,014
L
17,109
3,611
1,860
5,151
13,696
4,992
0
9,040
4,656
82,278
0
W
Jormungandr
VladimirCoufal
Jormungandr
11,766
3,138
0
750
14,804
16,033
220
6,529
7,871
86,429
0
L
Ah Muzen Cab
pika_kolas_sc
Ah Muzen Cab
10,171
2,705
0
3,163
11,483
3,157
0
4,773
6,710
0
58,204
W
Chiron
6,343
2,356
759
4,708
10,630
4,417
204
2,965
7,629
0
82,561
L
8,520
1,598
0
4,223
19,231
9,786
41
9,561
9,670
0
48,923
L
4,604
195
0
613
9,406
5,676
0
3,741
5,665
35,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,865
Gold Earned
55,942
421
Minions Killed
668
0
Camps Cleared
0
1,744,447
Distance Traveled
1,838,093
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,173
559
61
3
0
384,051
1
W
Hel
10,411
521
129
6
0
355,900
2
L
Fafnir
8,292
415
43
2
0
372,894
1
W
Ravana
10,577
529
116
6
0
373,364
1
L
Ra
10,624
531
147
7
0
372,222
1
W
Jormungandr
12,591
630
193
10
0
328,121
8
L
Ah Muzen Cab
10,160
508
95
5
0
337,013
3
W
Chiron
11,190
560
169
8
0
396,657
7
L
Fenrir
9,315
466
76
4
0
367,732
2
L
Ares
7,474
374
60
3
0
294,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role