Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Bigeyespanda
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thoth
Thoth
Gaulivant
Thoth
Level 105
God Stats
3W - 14L
1,518 SR
Queue Stats
306W - 270L
1,469 Elo+
Solo
Guan Yu
Guan Yu
LordoGrim
Guan Yu
Level 94
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Hachiman
Hachiman
PawgxChamp
Hachiman
Level 66
God Stats
9W - 9L
1,380 SR
Queue Stats
127W - 157L
1,445 Elo+
Solo
Team Averages
Level 75
1,480 SR
1,483 Elo+

VS

Team Averages
Level 104
1,620 SR
1,459 Elo+
Sylvanus
Sylvanus
DershBag
Sylvanus
Level 119
God Stats
6W - 2L
1,810 SR
Queue Stats
602W - 586L
1,535 Elo+
Solo
Loki
Loki
Fucyo
Loki
Level 77
God Stats
6W - 8L
1,438 SR
Queue Stats
63W - 53L
1,434 Elo+
Solo
Osiris
Osiris
LennonNYC
Osiris
Level 160
God Stats
2W - 5L
1,762 SR
Queue Stats
355W - 347L
1,483 Elo+
Solo
Nu Wa
Nu Wa
Saveropeganobreu
Nu Wa
Level 58
God Stats
10W - 6L
1,589 SR
Queue Stats
193W - 223L
1,393 Elo+
Solo
Izanami
Izanami
ScoobyDump
Izanami
Level 107
God Stats
7W - 0L
1,500 SR
Queue Stats
92W - 88L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 1 / 0
5,099
510
3,909
6,917
2,551
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 5 / 2
4,628
463
1,322
3,959
935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
Gaulivant
Thoth
11
2 / 1 / 0
5,912
591
4,384
4,021
1,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
LordoGrim
Guan Yu
6
0 / 5 / 1
4,035
404
738
6,595
2,639
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
PawgxChamp
Hachiman
8
2 / 1 / 1
5,350
535
3,370
5,195
1,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DershBag
Sylvanus
9
8 / 1 / 2
6,152
615
3,926
6,496
7,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
Fucyo
Loki
11
3 / 1 / 0
6,065
607
2,487
5,786
1,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
LennonNYC
Osiris
10
0 / 0 / 1
5,896
590
4,291
6,688
5,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

7
0 / 2 / 2
4,857
486
1,042
4,381
861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ScoobyDump
Izanami
10
2 / 1 / 8
6,191
619
6,497
5,009
1,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
4
Kills
13
13
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
1
0
0
L
0
5
2
0.2
W
Sylvanus
DershBag
Sylvanus
8
1
2
9
W
Loki
Fucyo
Loki
3
1
0
3
L
Thoth
Gaulivant
Thoth
2
1
0
2
W
Osiris
LennonNYC
Osiris
0
0
1
0.5
L
Guan Yu
LordoGrim
Guan Yu
0
5
1
0.1
L
Hachiman
PawgxChamp
Hachiman
2
1
1
2.5
W
0
2
2
0.5
W
Izanami
ScoobyDump
Izanami
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,723
Damage
18,243
26,687
Taken
28,360
8,368
Mitigated
17,284
7,449
Healing
6,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,909
269
0
2,219
6,917
2,551
0
104
6,813
0
28,315
L
1,322
676
0
90
3,959
935
48
921
3,038
0
11,233
W
Sylvanus
DershBag
Sylvanus
3,926
1,706
593
1,428
6,496
7,208
62
32
6,218
14,123
3,855
W
Loki
Fucyo
Loki
2,487
725
0
0
5,786
1,515
666
1,092
4,694
0
33,317
L
Thoth
Gaulivant
Thoth
4,384
37
0
1,338
4,021
1,030
0
825
3,196
37,256
0
W
Osiris
LennonNYC
Osiris
4,291
1,900
0
3,687
6,688
5,701
0
0
6,688
0
33,401
L
Guan Yu
LordoGrim
Guan Yu
738
37
507
2,067
6,595
2,639
16
1,303
5,292
32
7,542
L
Hachiman
PawgxChamp
Hachiman
3,370
1,255
0
1,228
5,195
1,213
150
1,256
3,939
0
23,708
W
1,042
531
0
520
4,381
861
0
3,180
1,039
18,844
0
W
Izanami
ScoobyDump
Izanami
6,497
3,665
0
557
5,009
1,999
298
112
4,730
0
44,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,024
Gold Earned
29,161
214
Minions Killed
300
0
Camps Cleared
0
920,324
Distance Traveled
946,035
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,099
510
59
6
0
201,649
3
L
Neith
4,628
463
32
3
0
143,108
0
W
Sylvanus
6,152
615
32
3
0
173,001
3
W
Loki
6,065
607
72
7
0
231,170
0
L
Thoth
5,912
591
72
7
0
195,272
3
W
Osiris
5,896
590
79
8
0
183,515
3
L
Guan Yu
4,035
404
17
2
0
205,330
3
L
Hachiman
5,350
535
34
3
0
174,965
3
W
Nu Wa
4,857
486
36
4
0
173,866
3
W
Izanami
6,191
619
81
8
0
184,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role