Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DemΘ
Danzaburou
Level 49
God Stats
1W - 1L
1,747 SR
Queue Stats
54W - 69L
1,440 Elo+
Solo
Merlin
Merlin
EmojiFire
Merlin
Level 33
God Stats
1W - 7L
1,222 SR
Queue Stats
80W - 73L
1,620 Elo+
Solo
Xbalanque
Xbalanque
alchemist58
Xbalanque
Level 80
God Stats
12W - 9L
1,527 SR
Queue Stats
173W - 153L
1,377 Elo+
Solo
Janus
Janus
canajuana
Janus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,359 Elo+
Solo
Team Averages
Level 71
1,499 SR
1,459 Elo+

VS

Team Averages
Level 79
1,450 SR
1,406 Elo+
Chronos
Chronos
 
Chronos
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CylarCaedus
Neith
Level 66
God Stats
12W - 22L
1,437 SR
Queue Stats
21W - 35L
1,273 Elo+
Party 1
Khepri
Khepri
Erik489
Khepri
Level 83
God Stats
3W - 5L
1,449 SR
Queue Stats
32W - 39L
1,366 Elo+
Solo
Chaac
Chaac
Strok3MyEgo
Chaac
Level 115
God Stats
17W - 15L
1,366 SR
Queue Stats
220W - 294L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
1 / 3 / 2
4,699
470
1,681
7,644
3,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
DemΘ
Danzaburou
11
4 / 1 / 1
6,513
651
5,609
5,120
1,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
EmojiFire
Merlin
10
0 / 2 / 0
5,314
531
948
5,332
1,672
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
alchemist58
Xbalanque
8
0 / 1 / 0
4,795
480
1,267
3,391
896
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
canajuana
Janus
3
0 / 0 / 0
3,683
368
438
1,293
291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
5 / 0 / 1
6,908
691
7,276
3,973
1,747
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
 
Bacchus
9
0 / 1 / 3
5,361
536
1,892
3,854
2,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 3 / 0
5,142
514
3,268
5,165
1,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Khepri
Erik489
Khepri
8
1 / 1 / 2
5,452
545
1,034
5,857
2,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 0 / 0
6,011
601
834
3,492
1,290
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
5
Kills
7
7
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
3
2
0.67
W
Chronos
 
Chronos
5
0
1
5.5
W
Bacchus
 
Bacchus
0
1
3
1.5
W
1
3
0
0.33
L
Danzaburou
DemΘ
Danzaburou
4
1
1
4.5
L
Merlin
EmojiFire
Merlin
0
2
0
0
W
Khepri
Erik489
Khepri
1
1
2
2
W
0
0
0
0
L
Xbalanque
alchemist58
Xbalanque
0
1
0
0
L
Janus
canajuana
Janus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,943
Damage
14,304
22,780
Taken
22,341
7,997
Mitigated
9,368
5,883
Healing
8,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,681
216
123
1,371
7,644
3,975
0
4,468
3,176
9,008
0
W
Chronos
 
Chronos
7,276
1,716
0
1,385
3,973
1,747
1,212
1,123
2,850
43,328
0
W
Bacchus
 
Bacchus
1,892
296
0
1,507
3,854
2,004
0
363
3,491
23,543
1,516
W
3,268
1,570
8
1,291
5,165
1,989
0
830
4,335
0
19,720
L
Danzaburou
DemΘ
Danzaburou
5,609
2,699
0
2,400
5,120
1,163
0
548
4,572
0
37,892
L
Merlin
EmojiFire
Merlin
948
0
0
818
5,332
1,672
0
3,586
1,746
30,690
0
W
Khepri
Erik489
Khepri
1,034
203
888
1,547
5,857
2,338
195
751
5,106
10,013
0
W
834
0
0
1,712
3,492
1,290
365
0
3,492
0
31,399
L
Xbalanque
alchemist58
Xbalanque
1,267
758
0
902
3,391
896
492
970
2,421
0
18,549
L
Janus
canajuana
Janus
438
55
0
269
1,293
291
0
590
703
4,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,004
Gold Earned
28,874
221
Minions Killed
283
0
Camps Cleared
0
703,128
Distance Traveled
1,025,599
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,699
470
18
2
0
157,597
0
W
Chronos
6,908
691
94
9
0
214,395
0
W
Bacchus
5,361
536
49
5
0
221,985
4
W
Neith
5,142
514
43
4
0
174,754
6
L
Danzaburou
6,513
651
69
7
0
188,242
0
L
Merlin
5,314
531
70
7
0
164,066
3
W
Khepri
5,452
545
17
2
0
191,808
3
W
Chaac
6,011
601
80
8
0
222,657
1
L
Xbalanque
4,795
480
50
5
0
138,717
0
L
Janus
3,683
368
14
1
0
54,506
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role