Player Matchup

Khepri
Khepri
Masters
Aisart
Khepri
Masters
Level 160
God Stats
7W - 5L
1,638 SR
Queue Stats
437W - 404L
2,828 MMR
Solo
Thanatos
Thanatos
Diamond V
Duduin
Thanatos
Diamond V
Level 62
God Stats
60W - 11L
2,130 SR
Queue Stats
74W - 18L
2,443 MMR
Solo
Sol
Sol
Diamond III
Nielsss123
Sol
Diamond III
Level 144
God Stats
1W - 5L
1,394 SR
Queue Stats
77W - 85L
2,349 MMR
Solo
Hou Yi
Hou Yi
Masters
NoahWasTaken
Hou Yi
Masters
Level 160
God Stats
1W - 5L
1,473 SR
Queue Stats
491W - 466L
2,210 MMR
Solo
Achilles
Achilles
Diamond I
Tanero
Achilles
Diamond I
Level 159
God Stats
53W - 40L
1,771 SR
Queue Stats
368W - 358L
2,435 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,681 SR
2,453 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,626 SR
2,449 MMR
Chaac
Chaac
Masters
Chuuck
Chaac
Masters
Level 160
God Stats
13W - 4L
1,866 SR
Queue Stats
174W - 164L
2,506 MMR
Solo
Atlas
Atlas
Masters
Dutsher
Atlas
Masters
Level 160
God Stats
44W - 29L
1,573 SR
Queue Stats
599W - 464L
2,741 MMR
Party 2
Tyr
Tyr
Diamond V
Priden
Tyr
Diamond V
Level 106
God Stats
9W - 9L
1,585 SR
Queue Stats
195W - 185L
2,192 MMR
Party 1
Agni
Agni
Diamond V
TheBoommer
Agni
Diamond V
Level 158
God Stats
15W - 13L
1,520 SR
Queue Stats
383W - 379L
2,102 MMR
Party 1
Heimdallr
Heimdallr
Masters
Vayr0n
Heimdallr
Masters
Level 160
God Stats
59W - 61L
1,585 SR
Queue Stats
459W - 400L
2,706 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Aisart
Khepri
17
1 / 7 / 12
11,856
439
9,527
28,663
27,103
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
Duduin
Thanatos
20
8 / 8 / 7
14,162
525
19,396
26,959
16,534
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 7 / 10
12,439
461
24,457
26,315
9,841
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hou Yi
20
5 / 7 / 8
13,729
508
19,926
24,188
9,090
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
Tanero
Achilles
20
11 / 4 / 5
14,803
548
35,298
34,595
59,049
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThothBastetSobek

VS

Bans
CliodhnaGebGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Chuuck
Chaac
20
11 / 3 / 12
16,401
607
32,157
32,234
39,139
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atlas
Dutsher
Atlas
19
5 / 4 / 19
14,938
553
14,927
33,005
46,476
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyr
Priden
Tyr
19
2 / 8 / 10
13,047
483
9,742
29,119
21,129
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

20
7 / 7 / 8
14,723
545
28,125
17,252
6,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Vayr0n
Heimdallr
20
8 / 5 / 9
15,446
572
28,880
29,330
12,335
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
91
27
Kills
33
33
Deaths
27
42
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Khepri
Aisart
Khepri
1
7
12
1
W
Chaac
Chuuck
Chaac
11
3
12
5.67
L
Thanatos
Duduin
Thanatos
8
8
7
1.44
W
Atlas
Dutsher
Atlas
5
4
19
3.63
L
2
7
10
1
L
Hou Yi
5
7
8
1.29
W
Tyr
Priden
Tyr
2
8
10
0.88
L
Achilles
Tanero
Achilles
11
4
5
3.38
W
7
7
8
1.57
W
Heimdallr
Vayr0n
Heimdallr
8
5
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,604
Damage
113,831
140,720
Taken
140,940
121,617
Mitigated
125,537
47,637
Healing
34,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Aisart
Khepri
9,527
942
3,562
2,814
28,663
27,103
0
8,429
20,234
31,897
0
W
Chaac
Chuuck
Chaac
32,157
8,988
0
14,072
32,234
39,139
2,192
7,583
24,486
0
150,766
L
Thanatos
Duduin
Thanatos
19,396
6,480
0
19,304
26,959
16,534
0
9,354
17,605
0
141,299
W
Atlas
Dutsher
Atlas
14,927
5,176
0
3,513
33,005
46,476
175
11,821
21,184
34,689
4,884
L
24,457
6,653
0
5,383
26,315
9,841
648
12,741
13,574
96,901
0
L
Hou Yi
19,926
10,178
0
6,034
24,188
9,090
148
4,803
19,385
0
98,256
W
Tyr
Priden
Tyr
9,742
926
0
4,269
29,119
21,129
0
4,007
25,112
0
72,368
L
Achilles
Tanero
Achilles
35,298
14,052
0
10,540
34,595
59,049
1,227
8,156
26,439
0
120,150
W
28,125
1,908
525
2,823
17,252
6,458
605
5,720
11,532
95,198
0
W
Heimdallr
Vayr0n
Heimdallr
28,880
19,334
0
9,604
29,330
12,335
2,632
8,384
20,946
0
165,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,989
Gold Earned
74,555
677
Minions Killed
697
0
Camps Cleared
0
2,563,377
Distance Traveled
2,640,570
41
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,856
439
25
1
0
558,334
14
W
Chaac
16,401
607
168
6
0
611,093
1
L
Thanatos
14,162
525
172
6
0
531,224
9
W
Atlas
14,938
553
32
1
0
548,445
14
L
Sol
12,439
461
166
6
0
462,220
7
L
Hou Yi
13,729
508
145
5
0
459,829
6
W
Tyr
13,047
483
130
5
0
513,509
6
L
Achilles
14,803
548
169
6
0
551,770
5
W
Agni
14,723
545
155
6
0
492,756
7
W
Heimdallr
15,446
572
212
8
0
474,767
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role