Player Matchup

Ullr
Ullr
Gold V
 
Ullr
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anubis
Anubis
Silver III
 
Anubis
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver III
GuinnessRat
Rama
Silver III
Level 66
God Stats
1W - 2L
1,220 SR
Queue Stats
28W - 39L
853 MMR
Solo
Khepri
Khepri
Silver II
IWillAlwaysInt
Khepri
Silver II
Level 138
God Stats
14W - 15L
1,408 SR
Queue Stats
345W - 357L
1,093 MMR
Solo
Hercules
Hercules
Silver II
StanleyR
Hercules
Silver II
Level 142
God Stats
7W - 15L
1,434 SR
Queue Stats
170W - 206L
1,120 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,412 SR
1,213 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,520 SR
1,109 MMR
Skadi
Skadi
Silver I
 
Skadi
Silver I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Bronze III
 
Cerberus
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Gold V
Iouie
Arachne
Gold V
Level 160
God Stats
4W - 0L
1,500 SR
Queue Stats
78W - 64L
1,261 MMR
Solo
Izanami
Izanami
Bronze IV
Joseph0606
Izanami
Bronze IV
Level 83
God Stats
3W - 4L
1,479 SR
Queue Stats
254W - 304L
-106 MMR
Solo
Janus
Janus
Gold IV
RipXyZ
Janus
Gold IV
Level 108
God Stats
10W - 15L
1,618 SR
Queue Stats
648W - 640L
1,392 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
2 / 6 / 1
8,832
491
7,037
14,327
5,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
 
Anubis
11
0 / 10 / 1
7,046
391
4,509
13,629
3,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
1 / 5 / 0
7,404
411
5,406
9,846
2,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 5 / 0
7,069
393
2,630
11,641
10,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
StanleyR
Hercules
14
2 / 3 / 1
8,665
481
5,927
15,305
10,944
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
LokiShivaAgni

VS

Bans
CliodhnaBastetMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
0 / 2 / 2
11,214
623
5,752
14,244
6,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
 
Cerberus
14
0 / 1 / 2
9,703
539
1,743
11,228
9,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
Iouie
Arachne
20
26 / 0 / 2
13,897
772
33,832
19,131
10,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Joseph0606
Izanami
18
1 / 1 / 5
11,380
632
2,534
10,332
3,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
RipXyZ
Janus
16
2 / 2 / 8
10,867
604
6,813
9,896
3,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
5
Kills
29
29
Deaths
6
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
6
1
0.42
L
Anubis
 
Anubis
0
10
1
0.05
W
Skadi
 
Skadi
0
2
2
0.5
W
Cerberus
 
Cerberus
0
1
2
1
L
1
5
0
0.2
L
0
5
0
0
W
Arachne
Iouie
Arachne
26
0
2
27
W
Izanami
Joseph0606
Izanami
1
1
5
3.5
W
Janus
RipXyZ
Janus
2
2
8
3
L
Hercules
StanleyR
Hercules
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,509
Damage
50,674
64,748
Taken
64,831
33,222
Mitigated
34,088
13,218
Healing
28,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
7,037
2,558
0
2,575
14,327
5,675
414
3,903
10,318
0
68,428
L
Anubis
 
Anubis
4,509
169
0
2,391
13,629
3,984
0
497
13,032
42,533
0
W
Skadi
 
Skadi
5,752
2,433
0
4,853
14,244
6,761
3,158
1,306
12,938
0
107,623
W
Cerberus
 
Cerberus
1,743
94
0
3,898
11,228
9,876
323
1,748
9,480
28,674
4,882
L
5,406
4,380
0
3,275
9,846
2,472
936
2,378
7,403
0
41,572
L
2,630
0
0
1,324
11,641
10,147
0
963
10,213
19,904
0
W
Arachne
Iouie
Arachne
33,832
22,277
0
12,193
19,131
10,900
64
5,599
13,532
0
96,025
W
Izanami
Joseph0606
Izanami
2,534
1,233
0
4,736
10,332
3,469
3,480
575
9,077
0
81,184
W
Janus
RipXyZ
Janus
6,813
424
0
2,484
9,896
3,082
0
578
9,318
64,227
0
L
Hercules
StanleyR
Hercules
5,927
976
0
3,653
15,305
10,944
0
1,346
13,885
0
51,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,016
Gold Earned
57,061
444
Minions Killed
615
0
Camps Cleared
0
1,642,787
Distance Traveled
1,869,668
30
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,832
491
135
8
0
339,118
5
L
Anubis
7,046
391
82
5
0
302,866
10
W
Skadi
11,214
623
161
9
0
328,317
7
W
Cerberus
9,703
539
71
4
0
351,157
7
L
Rama
7,404
411
83
5
0
309,655
3
L
Khepri
7,069
393
29
2
0
337,737
6
W
Arachne
13,897
772
125
7
0
434,576
4
W
Izanami
11,380
632
142
8
0
349,361
4
W
Janus
10,867
604
116
6
0
406,257
6
L
Hercules
8,665
481
115
6
0
353,411
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role